This is great, my only advice is to start numbering the tutorials so that we know which ones to go back on. You seem to mix things up a lot with each video so that would help stay organized, keep up the good work though.
So all of them are numbered but I left this one out as I it was more of an optional tutorial. But yeah you're definitely right when the series is over I've got a big job making everything clear in terms of what episodes are essential and which aren't. Thanks Rmj :)
@@Beardgames You're welcome, I didn't notice the numbers in the video's name so I just thought it should be in a category of some sort. Oh, you are so welcome. I'm happy I helped in some way. Your videos are clear and helpful to a lot of people, I'm really grateful for having you around. Thank you.
Thanks for making this video, I stopped working on my project due to getting stuck on changing animations between weapons, hopefully this gets me back on track!
Thanks for being so clear in your tutorials! This one helped a lot. I used it differently thought (for melee weapon damage tracing) but couldn't do it without it!
No problem at all Moussavy glad I could help! I try and make my tutorials more like simple guidelines so viewers can understand how the system works and implement it into their own game their own way :)
Thanks for this video I was searching for a video for how can I change my animation states while holding a weapon and here it is thanks it helped a lot.
Great video but how come with the 100s of videos on youtube all of them show how to equip weapons or items after its already been pick up? so most videos is how to equip weapon after pick up. Any one know how this would work if let say you had to craft the weapon let say bow when done it pops in to your inventory you move the bow to hotbar then with number press it equips it and with mouse it aims and fires arrow.Thanks
Hello, thank you for the great content I have a question, I was trying to switch between a single sword and 2 swords, it worked very well, and all animations work without any problem, but when I try to switch between them , the 2 sword don't get detached from the player, is this way doesn't work when we have 2 component weapons? thank you
i know you are busy updating the melee packs on the marketplace atm, but can this video be watched as a standalone or do i need previous code from the other video? i'm trying something new till the update is why im asking!
hey beargames, im trynna pick my sword from the pelvis and my axe from the back, how do i blueprint that? i dont know how to add it to the system you previously taught
Ive been looking for these sword tutorial hes talking about at the end but im not sure which one is the right one. I got everything here set up but i dont know what he means by blend node and the state machine ref node for the sword project. can anyone here point me in the right direction?
when you teach the player vs ai combat system can you also teach how to make damage vary in value? most tutorials only teach you how to do fixed damage, I wanted to see something like weapon variant damage + strength (for example)
Is this method multiplayer ready? It doesn't seem it. If not, I would need to set that up in the third person blueprint, right? I have only been working with UE4 for a couple months a few hours per night. Just found your channel and am enjoying it.
Really glad you're enjoying the channel vics! So nothing in this series is setup for multiplayer at the moment. I'll be doing a multiplayer tutorial series after this one but I haven't finish the current one just yet. If you want my advice I'd chill on the multiplayer for now and focus on understanding how things work as multiplayer is pretty damn confusing haha. In order to do multiplayer you need to know your way around blueprinting so anything learnt now isn't wasted time :) keep me updated on how your getting on amigo!
@@Beardgames That seems like great advice and I will definitely take it. My focus is definetly on mastering the language, reproducing a concept with tutorial and then attempting to reproduce solo. Great to hear that you will be doing a multiplayer series!
will you teach how to make combos in which the animation changes depending on the weapon? I got some codes ready to look and I noticed that they do the combos by a feature called list. I didn't quite understand how it was done.
Personally I haven't touched lists yet. For combos if you just follow my character attack (mele) there are combos in that video. Then after you follow this video you just do the same for the other weapon. I don't think I'll do a specific video as I do kinda cover it in my character attack video. Hope this helps, let me know :)
I have this question that has been bugging me out since then, So I from the tutorial on how to pick weapons I decided to create some children function of it and I also gave the socket straight to my character hands as if was doom when you picked up a weapon it immediately gets into the player hand....when I clicked on them I saw that the event graph from the parent is not on their children, except from one that says in the details that its parent class is actor(I honestly don't know what I did there but it is the only one that has the event call from the parent that was all the nodes for sticking the weapon to the character hand if he/she didn't have any already attached)...what's going on?
What I want is to set a variable integer on the parent so the children can have it, but for some reason I can't see the event graph of the parent on the children so I can set different integer values to know which weapon is who.
@@BillyLegumbres So everything you do to the parent will be applied to all the children! However you can't see the event graph in the child blueprint everything that is happening in the parent is also happening in the child :)
@@Beardgames ....if so, it wouldn't be sacrilegious, if I basically copy-pasted what I have on the parent to the children like in this screenshot 2:18 with the only difference being, that I set my integer to 1(parent has a 0) I tested the BP of Thirdpersoncharacter just like it this and it work 2:44 P. S: the integer was not supposed to be a variable of the parent but one of the ThirdPersoncharacter, my mistake
Hey man can you do a tutorial of how to switch guns like fortnite style for example change the peak to the gun or the gun to the peak, that will be awesome thank you!