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Unreal Engine 4 - Swap Weapon OR Attack Style (Tutorial) 

Beardgames
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20 окт 2024

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Комментарии : 46   
@rmjrmj4
@rmjrmj4 3 года назад
This is great, my only advice is to start numbering the tutorials so that we know which ones to go back on. You seem to mix things up a lot with each video so that would help stay organized, keep up the good work though.
@Beardgames
@Beardgames 3 года назад
So all of them are numbered but I left this one out as I it was more of an optional tutorial. But yeah you're definitely right when the series is over I've got a big job making everything clear in terms of what episodes are essential and which aren't. Thanks Rmj :)
@rmjrmj4
@rmjrmj4 3 года назад
@@Beardgames You're welcome, I didn't notice the numbers in the video's name so I just thought it should be in a category of some sort. Oh, you are so welcome. I'm happy I helped in some way. Your videos are clear and helpful to a lot of people, I'm really grateful for having you around. Thank you.
@parkproductionsaus
@parkproductionsaus 2 года назад
Thanks for making this video, I stopped working on my project due to getting stuck on changing animations between weapons, hopefully this gets me back on track!
@Moussavy
@Moussavy 3 года назад
Thanks for being so clear in your tutorials! This one helped a lot. I used it differently thought (for melee weapon damage tracing) but couldn't do it without it!
@Beardgames
@Beardgames 3 года назад
No problem at all Moussavy glad I could help! I try and make my tutorials more like simple guidelines so viewers can understand how the system works and implement it into their own game their own way :)
@MZONE3D
@MZONE3D 3 года назад
Great. I like the recap at the end!
@Beardgames
@Beardgames 3 года назад
Haha thank you! You're the first person to say something about it, I was contemplating whether it was worth the effort but it seems like it is :D
@shadowryugamer7349
@shadowryugamer7349 2 года назад
Thanks for this video I was searching for a video for how can I change my animation states while holding a weapon and here it is thanks it helped a lot.
@TheGhos1Face
@TheGhos1Face 3 года назад
Amazing as always!
@dev_mauricio_unreal
@dev_mauricio_unreal 3 года назад
very good! thank you so much again for sharing your knowledge with us.
@Beardgames
@Beardgames 3 года назад
No problem :)
@Restart-Gaming
@Restart-Gaming 2 года назад
Great video but how come with the 100s of videos on youtube all of them show how to equip weapons or items after its already been pick up? so most videos is how to equip weapon after pick up. Any one know how this would work if let say you had to craft the weapon let say bow when done it pops in to your inventory you move the bow to hotbar then with number press it equips it and with mouse it aims and fires arrow.Thanks
@hassanfakih3232
@hassanfakih3232 2 года назад
Hello, thank you for the great content I have a question, I was trying to switch between a single sword and 2 swords, it worked very well, and all animations work without any problem, but when I try to switch between them , the 2 sword don't get detached from the player, is this way doesn't work when we have 2 component weapons? thank you
@madslebew5396
@madslebew5396 2 года назад
can i use it for my game project. because I'm a beginner and I'm very dizzy with animation programs
@flamieytx
@flamieytx 2 года назад
What if we want to switch from a sword to a bow and have both of them on our back?
@tmvwulf3423
@tmvwulf3423 2 года назад
i know you are busy updating the melee packs on the marketplace atm, but can this video be watched as a standalone or do i need previous code from the other video? i'm trying something new till the update is why im asking!
@prateek2136
@prateek2136 Год назад
So I wanted to switch between sword attacks and shooting smoothly will this work for that?
@worldswap3744
@worldswap3744 2 года назад
Can teach me how about the Rifle mode zoom?In your marketplace asset got teach?
@sunfix991
@sunfix991 3 года назад
hey beargames, im trynna pick my sword from the pelvis and my axe from the back, how do i blueprint that? i dont know how to add it to the system you previously taught
@joeyfarish2528
@joeyfarish2528 2 года назад
Ive been looking for these sword tutorial hes talking about at the end but im not sure which one is the right one. I got everything here set up but i dont know what he means by blend node and the state machine ref node for the sword project. can anyone here point me in the right direction?
@gestures6206
@gestures6206 3 года назад
best!!!
@masteroflight7296
@masteroflight7296 3 года назад
Will this work with an equipment menu?
@Beardgames
@Beardgames 3 года назад
Of course :)
@dev_mauricio_unreal
@dev_mauricio_unreal 3 года назад
when you teach the player vs ai combat system can you also teach how to make damage vary in value? most tutorials only teach you how to do fixed damage, I wanted to see something like weapon variant damage + strength (for example)
@Beardgames
@Beardgames 3 года назад
Will be covering damage at some point yeah no problem :)
@ashwinj9879
@ashwinj9879 Год назад
Flexible Combat System - Ranged wasnt used in any if these videos right?
@Beardgames
@Beardgames Год назад
No my friend that is a separate bit of functionality that I never covered on tutorials
@vicsid9606
@vicsid9606 3 года назад
Is this method multiplayer ready? It doesn't seem it. If not, I would need to set that up in the third person blueprint, right? I have only been working with UE4 for a couple months a few hours per night. Just found your channel and am enjoying it.
@Beardgames
@Beardgames 3 года назад
Really glad you're enjoying the channel vics! So nothing in this series is setup for multiplayer at the moment. I'll be doing a multiplayer tutorial series after this one but I haven't finish the current one just yet. If you want my advice I'd chill on the multiplayer for now and focus on understanding how things work as multiplayer is pretty damn confusing haha. In order to do multiplayer you need to know your way around blueprinting so anything learnt now isn't wasted time :) keep me updated on how your getting on amigo!
@vicsid9606
@vicsid9606 3 года назад
@@Beardgames That seems like great advice and I will definitely take it. My focus is definetly on mastering the language, reproducing a concept with tutorial and then attempting to reproduce solo. Great to hear that you will be doing a multiplayer series!
@mauriciosilva1631
@mauriciosilva1631 3 года назад
will you teach how to make combos in which the animation changes depending on the weapon? I got some codes ready to look and I noticed that they do the combos by a feature called list. I didn't quite understand how it was done.
@Beardgames
@Beardgames 3 года назад
Personally I haven't touched lists yet. For combos if you just follow my character attack (mele) there are combos in that video. Then after you follow this video you just do the same for the other weapon. I don't think I'll do a specific video as I do kinda cover it in my character attack video. Hope this helps, let me know :)
@infinithoughts4002
@infinithoughts4002 3 года назад
Mind if I pay you for your services to help me with a blend by enum problem I'm having?
@BillyLegumbres
@BillyLegumbres 3 года назад
I have this question that has been bugging me out since then, So I from the tutorial on how to pick weapons I decided to create some children function of it and I also gave the socket straight to my character hands as if was doom when you picked up a weapon it immediately gets into the player hand....when I clicked on them I saw that the event graph from the parent is not on their children, except from one that says in the details that its parent class is actor(I honestly don't know what I did there but it is the only one that has the event call from the parent that was all the nodes for sticking the weapon to the character hand if he/she didn't have any already attached)...what's going on?
@BillyLegumbres
@BillyLegumbres 3 года назад
What I want is to set a variable integer on the parent so the children can have it, but for some reason I can't see the event graph of the parent on the children so I can set different integer values to know which weapon is who.
@Beardgames
@Beardgames 3 года назад
@@BillyLegumbres So everything you do to the parent will be applied to all the children! However you can't see the event graph in the child blueprint everything that is happening in the parent is also happening in the child :)
@BillyLegumbres
@BillyLegumbres 3 года назад
@@Beardgames ....if so, it wouldn't be sacrilegious, if I basically copy-pasted what I have on the parent to the children like in this screenshot 2:18 with the only difference being, that I set my integer to 1(parent has a 0) I tested the BP of Thirdpersoncharacter just like it this and it work 2:44 P. S: the integer was not supposed to be a variable of the parent but one of the ThirdPersoncharacter, my mistake
@jibber8959
@jibber8959 3 года назад
Myy g
@Beardgames
@Beardgames 3 года назад
Haha respect man! Surprised seeing you pop up here, hope you're doing sick my dude!
@jibber8959
@jibber8959 3 года назад
@@Beardgames yeah bro got my notifications on don't worry 😉 but unreal engine 4 is a beast, excited to see what u end up doing on it!
@jamesmccracken1045
@jamesmccracken1045 3 года назад
Hey man can you do a tutorial of how to switch guns like fortnite style for example change the peak to the gun or the gun to the peak, that will be awesome thank you!
@Beardgames
@Beardgames 3 года назад
I could look into swapped guns when I finish my tutorial series sure :)
@jamesmccracken1045
@jamesmccracken1045 3 года назад
@@Beardgames Thank you very much man! I love your tutorials keep it up!
@Beardgames
@Beardgames 3 года назад
@@jamesmccracken1045 damn James thank you so much! Really appreciate the kind words, nice to know people are enjoying them
@vexan_twitch
@vexan_twitch 2 года назад
this is not a proper tutorial as it leaves tons of questions and causes issues when coding complex for beginners
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