Iv'e been using 5.2 beta for about a month and it's solid and it's the first time that mac looks comparable to my pc. Before most vegetation was near black and I spent hour fighting with lighting. Now it all works fantastically and at a decent speed (M1 Mx studio) It's great the 5.2 has finally landed as the beta build was a bit incomplete (compile errors) but I have had to use it for production as my PC is just not up to it performance wise. Finally I can load it officially. Unreal is a great tool for mac users. If I was dedicated to using it it would be windows all the way as you need a massive RTX to get the best out of it but just a s an animation tool to use now end then it's great on mac
Hello! So with all the optimizations comming to M2 with UE 5.3 apple will be finaly a GOOD machine? And is it worth to pay for 64 instead of 32 ram? Thx
Depends what you are going to do with it. 32 gb on apple silicon goes a long way. I have m1 max and unreal is ok. M2 will be better but not massively better. Nanite is supposed to be coming to m2. M3 should be a much bigger leap. If you can wait. I got a hp omen desktop with rtx 3070 and 32gb for a bit less than the m1 studio and unreal works better on that. If you are going with a laptop and unreal is one of many apps then m2 max is a good choice with 32 gb. If you are primarily concerned with unreal then pc has better options@@sahogrygoryan7993
Thanks for the heads up, you're the first result that came up when asking "Can Macbook Air M2 handle UnrealEngine." I appreciate the insight, I have been debating if I wanted to go through with this or not, and this helped me know that I made a good purchase. The shipping is taking a whole week though. LOL. I subbed. Thanks again.
@@NicoLinde Hey Nico, been struggling with running UE on my m1 for some weeks now, honestly never made it work. After this video I was hoping it will work straight from the luncher but still nothing is happening and it asks for Xcode, not even sure what it means. would appreciate any help here.
@@SunnyandNovat’s means don’t waist your time or money because otherwise it would likely take you a week, maybe longer of fiddling around in Unreal Engine trying to find out the problem until you finally realize that’s it’s not the “wrong settings” but rather it’s your Apple computer that’s simply too weak. Also, no magical software optimization is going to remove its imaginary training wheels and make it a real bike. Hope I saved you from a headache and sad state of depression
@@SunnyandNova , Epic would have NO logical or practical reason to put Unreal Engine 5 on iPad Pro. This video is in reference to the M1/M2 Mac line using Unreal Engine 5, not iOS/iDevices. Unreal Engine 5 is far to big and GPU intensive for the iPad unplugged because the battery would be drained within 1-2 hour doing projects with heavy calculations. That’s assuming that it hasn’t closed for the sake of keeping the M1/M2 from turning it into a skillet. The iPad Pro can be a remote interface that’s wirelessly connected to a Windows PC and I’m sure that’s how the iPad or Surface tablets ate used at studios.
Amazing video I think this is the last time that a buy a Mac I have M1 Max mac 64GB ram ….everything maxed but no pathtracer no nanite no …… man all this great technologies….
In light of of recent Unity drama, can you make a video for how to build to android from a Mac in unreal. It’s not a trivial process and nobody else has created a good tutorial on this.
@ that is totally sad story with epic and apple… still waiting them to finish their courts and give us a possibility to work with icon engine on icon devices.
I bought a $4000 Macbook pro just for Unreal Engine 5.3 and I was WRONG. Do Not buy Mac for game development for any game engine such as Unity, UE, CryEngine, etc.... Only Windows 11 laptops for game development/design. So I bought a Windows 11 gaming computer and I'm quite satisfied. MacBook is horrible in any simulation software either game development in game engines or any heavy simulation software.
I got Dell XPS laptop with quick update for Windows 11, it was pure horror to try to fix Windows updates for almost year because it crashed even from simple Google Chrome.
The thing is, don’t get a Mac for Unreal, get it for everything else, and use it when you want to do a bit of work away from your actual PC, without needing a second laptop just to run the damn thing. Creative work doesn’t have any hard lines, that’s the nature of creative work, what people want is convenience, so that when they’re struck with sudden random inspiration, they can pull out whatever they have on hand, and work on it
Hi, thank you. what do you advice me for my rendering ? my problem is that I am on a Mac M1 and when i'm rendering, the images are blurred . How can I slow down the process to increase the quality ?
I can't really use UE5 that it really lags and when i check for troubleshooting. It shows that my system's OS doesn't reaches it requirements can anyone help me. And my device is mac M2 the OS is also uptodate.
Hey I have a mac book pro with m2 chip and 16gb ram. But I have a very low fps even on the default FPS project on Unreal. What might be the issue? Do you have any recommendation for me?
Hi Nico, thanks for this video. I've been getting into UE over the past year or so on macOS and have just upgraded to the following machine - MacBook Pro M2 Max 96GB RAM 8TB SSD via my employer, mainly to be using Adobe Creative Cloud (Premiere + After Effects). I'm very keen on understanding the best settings for UE5.2 on this machine, in terms of Project Settings, Post Process Volumes, Lumen, Software Ray Tracing, Virtual Shadow Maps and anything else that is essential to getting the best possible cinematic renders on Mac. I'm not really trying to make games, more so the photorealistic environments as best as possible without Nanite or Hardware Ray Tracing capabilities. It's very clear that a PC with RTX 4090 is way better than any Mac and when I can afford to buy one I definitely will. But for now while I'm learning UE5.2 I want to optimise my supercharged MacBook Pro and hoping you can tell me how to do that. Thanks. Jack
The real magic usually happens in the settings of the post process volume. 1. Fix the exposure. As in real life, manual exposure is your friend, so search for "exposure" and set the Min and Max values to 1. If you want to control the exposure, increase or decrease the exposure compensation. 2. If you have emissive materials in your scene or you want your sun to have a realistic looking glow, activate "bloom" and set the method to "convolution" (NEVER Standard😀). Play around with the intensity. 3. For more realistic refelctions, search for "Reflections" and activate "High Quality Translucency Reflections" 4. If your scene is fairly large, select the directional light in your scene (the "sun" light) and search for "distance". "Increase the Dynamic Shadow Distance Movable" (usually adding another 0 is enough) as well as the value of the "DistanceField Shadow Distance". If you've ever had an issue with shadows looking weird once the camera is too far away, this is going to fix it. 5. Back to the Post Process settings: If you want to render your scene, activate motion blur and set the target frame rate to the frame rate of your project. 6. You can also increase the quality slider for global illumination and reflections but in my experience this didn't make a huge difference. 7. If you want to learn more about getting more cinematic renders, William Faucher has a great tutorial! You'll find it right here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-doUDJFKLyZs.html
This is great but no way I can install 5.2 on my M2 Max. Tried Epic Launcher, Xcode is installed, but I don't have the option for 5.2 install. Any clue? Thanks!
I got a message installing UE 5.2 on my mac osx ventura it come up with a message that it doesn't meet system requirements of mac OSX 12.5. Should I ignore thisand install UE 5.2 anyways?
M2 max vs a haswell machine 4770 with Nvidia 4080? Which one should I be working in? All we are doing is creating a character for a chatbot. Not actual game or scenes or anything like that. Just a talking head.
If you want good performance, an NVidia 4080 is the way to go. Especially if you want to use the new animation functions, I’d guess that your PC is going to be more reliable.
Since I'm on a MBP with an M1 Max chip, I don't know, but from what I've heard from others, 64 GB and a Max chip is sort of a minimum for decent performance...
Hello, I just got an M1 pro 14 in w/ 16gb ram and the 8 core gpu 10 core cpu model. I have seen videos with this laptop being supported for base functionality (nothing fancy) on a the laptop with 10 core gpu and 12 core gpu. Because it is now integrated does this mean I will be able to use it on this model macbook? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GFYrdoSu7ao.html (video I saw for reference)
Just dont use Unreal on Macs. Any serious 3d artist would know that the best way to get the jib done on any software without unexpected incompatibilities is using a Windows PC. LOL
I don't think that's the point of my video. Many people using Unreal are not serious 3D artists. Unreal is only one out of many tools, creative people can use to create whatever it is they want to create. I've started using Unreal only to render some simple background shots for a short film we had to shoot in front of a green screen. And that kickstarted my journey into the world of 3D. But yeah, if you are serious about 3D, get a proper PC and an RTX 3090 :D
That's how it used to be. But with all the work that the unreal team has been putting into Ubuntu compatibility. Unreal on on Debian based Linux distro's is getting pretty damn good. Why shouldn't Unreal engine be as good on Mac's as it is on Linux? It'll take some extra work to get macs there. But it'll still be a big step forward for the engine if they are able to get it perfectly stable on Windows, Ubuntu, and Mac Os. Getting Unreal working on all three would also give them an edge over Unity. Since unity has great support on PC and Mac OS, but its linux support is dodgy. So, if unreal can get good performance on macs then they'll basically have a 3 to 2 advantage over unity when it comes to cross platform support. Which will ultimately lead to more adoption of unreal engine over all since some enterprise users are switching over to Ubuntu. And, of course, some enterprise users also use Macs. So stability across all three major operating system platform will let Unreal engine draw in more big business competitors than its rival unity.
That's fine if all you do is unreal/3d but if you have a mac it's because you do other things and a mac has the best workflow for you. It's so easy just for somebody just to say buy this or buy that. The point of this discussion is if you already have a decent mac setup can you use it to integrate Unreal into your work flow. I use Unreal for animation. I don't need it to render at 120 frames a second. On my mac studio it is now working fine. Fast in the editor and rendering out really well. Would I like a $4k pc to run it on - yes. Do I need to spend 4k to do 10% of my work - definitely no! I do all my game development with Unity and that works stella on Mac.
or programming or graphic art or anything except 3D Unreal Engine game development and gaming. So…….buy a PC for Unreal game development or gaming but buy a Mac for everything else
Dump the Mac if you are using it for Unreal or Blender, or Unity. Please do yourself a huge favor and get a professional mobile workstation like HP, Lenovo, Dell with 128gb RAM, i9 or Xeon, and either gforce rtx or quadro rtx. Mac is for audio/video editing. You can get these maxed out specs and config for less than 4k$ PCs.