Тёмный

Unreal Engine 5.2 PCG Tutorial - Electric Dreams Demo 

Smart Poly
Подписаться 135 тыс.
Просмотров 25 тыс.
50% 1

Опубликовано:

 

20 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 57   
@SmartPoly
@SmartPoly Год назад
Check out my Multiplayer Survival Game Course: smartpoly.teachable.com
@lizzymasters7469
@lizzymasters7469 Год назад
Do you reply on email? I emailed about the course but did not receive any replies. Does the course automatically unlocks after purchase?
@v1duk4
@v1duk4 Год назад
@@lizzymasters7469 me too without answer yet, im very interested
@lizzymasters7469
@lizzymasters7469 Год назад
@@v1duk4 i never did purchase since i never got any replies.
@denkergames9293
@denkergames9293 10 месяцев назад
Hey, this was great. This is one of the few videos that i watched with PCG that actually summarises the Electric Dreams Demo briefly and with sense. So thanks!
@pryzmgaming
@pryzmgaming Год назад
Nice timing - i hope it brings more ppl into your amazing survival course
@SugarKaneNosey
@SugarKaneNosey Год назад
be interesting to see what PCG can do with Buildings
@Shadowsphere1
@Shadowsphere1 Год назад
Very helpful as a new Unreal user. I wish there were some more tutorials about how to build assemblies from scratch so we could learn how to efficiently build our own pieces to add to the generation, that or edit the ones already built into the demo graph (like converting the large assembly from a rock tower to a cliff edge for canyons, etc)
@Shadowsphere1
@Shadowsphere1 Год назад
To add to this, what I mean is for things like where you added the embankment area in that cleared out patch in the example @ 12:30. Instead of wet and rocky embankment, what if we wanted to use a flower patch (example of a custom assembly to add to that closed loop spline) or even another copy of the forest PCG, but with only forest floor grass and brush. There seems to be lots of tutorials about using the PCG to populate landscape, but there is more or less 0 tutorials about building and using assemblies in PCG. It's quite annoying.
@tidje10
@tidje10 Год назад
Thank you for your hard work, i've been trying to get into games and modding and there is very limited tutorial. Learning your course is also helping me play around with modding in the ark devkit even tho it's stil in UE4. I'm really busy andi got at my own pace but my % in the course went from 20% to 6%. I'm amazed by the amount of content you bring and i'm glad that i paid for it. Just the section about the new PGC is over 4 hours, keep it up ! For the same content i'd have to pay over 100USD if not more
@diegopc1357
@diegopc1357 Год назад
Amazing video once again friend! Insane :) . Looking forward to seeing your PCG tutorial!
@damienmayoussier4447
@damienmayoussier4447 8 месяцев назад
Really helpfull, thank you so much i felt a bit confused after opened this project (elecric dreams)... Now i see the infinite potential of procedural generation... ;-)
@Justlivin00
@Justlivin00 Год назад
Waiting for that Advanced Blueprint video. Thanks for the content 👍
@tony_cgivfx
@tony_cgivfx Год назад
awesome and easy to understand breakdown 🍻thanks!
@BLACKOPS1499
@BLACKOPS1499 Год назад
LOVE THE CONTENT!! just cyrious, Can you show how to make a PCG for EVERY new game ??????
@Inugamiz
@Inugamiz Год назад
Can't wait to see this on your tutorial, also do 5.2 don't let you make multiple "Event Begin play" nodes?
@poken9293
@poken9293 Год назад
correct me if im wrong but making multiple start nodes in the same script is usually impossible in programming and I belive that that isn't possible in 5.1 or 5.0 either?
@henrik123098
@henrik123098 Год назад
what you use insted of multiple event begin play. you do a sequence after the event begin play which lets you add more execution pins to the same event begin play
@Inugamiz
@Inugamiz Год назад
@@poken9293 Yes but to test something would be ok before change the whole script
@ARMORHOUS3weplay
@ARMORHOUS3weplay Год назад
Great PCG tutorial!!! I have a question...I am trying to run through the environment wit the TPC character but seems something to do with the BP forest volume that is blocking the character from running into the environment ... any idea on how to disable this?
@casperznx7291
@casperznx7291 2 месяца назад
This is impressive, but now I have the question, how can we generate those lines with self-created meshes? That is, how can we create procedural modules that are not from the demo and use them?
@Alberta1stPodcast
@Alberta1stPodcast 9 месяцев назад
Are you still active? Looks like its been 2 months since your last video Hope you are well, youre content is fantastic
@altavision8
@altavision8 8 месяцев назад
The video is very good explaining all the benefits of the dream electric but no one explains (in any video) how it is packaged after putting together all these blueprints... it gives an error and no one says anything :(
@GES1985
@GES1985 Год назад
I want to see the PCG build large open world cities with buildings you can enter, but not using static meshes, that always looks too "tiled". Use voxels like a photorealistic minecraft, with the new fluid flux
@kmkreate2930
@kmkreate2930 Год назад
Awesome tutorial man! Thanks for this! You inspired us. One question, the PCG Forest BP has no collision. The BP_Third person character just passing through the cliffs, stones and trees. Can you help us on this? Thank you.
@runescapebots
@runescapebots Год назад
Your videos are always so good. Could you make a video on how to export this and import it into another project?
@sheareid4679
@sheareid4679 Год назад
Open both levels, merge the content from the old project to the content folder of the new project then select all your assets in the old project, copy then paste them in the new project. Main take away is; you must have the content of the old project in the content folder of the new project to copy and paste to the new project.
@georgefromjungle5211
@georgefromjungle5211 Год назад
I wonder what is the polycount for this forest scene, even with nanite enabled it must be in hundreds of millions. This is insane for real time !
@supasuoasuoasupa1939
@supasuoasuoasupa1939 Год назад
Thanks for sharing and showing the indepth tutorial. Just a question though, is it possible that we add other megascan assets, replace or remove some assets from the procedurally generated environment? To make it more custom made pcg, using the same graph?if so how do you do it then?
@SmartPoly
@SmartPoly Год назад
sure, I will break down the pcg graphs in another video
@PatrickTheDM
@PatrickTheDM Год назад
Really mind blowing.
@blacklord3212
@blacklord3212 Год назад
can I ask something also I care about it , I wanna enroll in the course , but how optimized is the game ? do we learn about the best practices too ?
@BoratPitt
@BoratPitt Год назад
hi, thanks for your video. I would like to know how many fps you have in first person with a full forest? Thank you
@mzprox
@mzprox Год назад
couple of questions: can pcg affected by vertex color, or layers from a landscape material for a somewhat manual help? Can the procedurally placed assets be manipulated afterwards? Can it place blueprints? for example trees that you can cut down in your game.
@juleswombat5309
@juleswombat5309 Год назад
Pretty awesome, and very pretty, but what does this do to performance and frame rates. Can I run these types of environments on standard PCs?
@yantingye1677
@yantingye1677 2 месяца назад
Hi, Smart Poly , I want to ask you a question. When I open the official Electric Dreams Env map and enable ray tracing , some static models in the level instance blueprint disappear when using path tracing rendering preview. Have you ever encountered this problem?
@yantingye1677
@yantingye1677 2 месяца назад
Do you know how to increase the distance of the shadows of distant vegetation? I can't find any place to adjust it. I tried adjusting the parameters of the parallel light or the post-processing volume, but it didn't work.
@taupepigeon2435
@taupepigeon2435 Год назад
Thank you for this showcase, I was curious, could Electric Dreams theoretically also be used to make full scale cities? with intricate details, and also customizable buildings?
@starvosxant4348
@starvosxant4348 Год назад
Matrix demo city was built using PCG
@3dchick
@3dchick Год назад
Fantastic thank you!!!
@imjusttellingstories1688
@imjusttellingstories1688 Год назад
I have a question - I understand correctly that you can use the tools from this demo to make your own game?
@FeuerDrache0702
@FeuerDrache0702 Год назад
Well while this demo allows you to copy the blueprints over to other projects and create you own environments, there isn´t a way to make this with all custom assets that are not in the demo, since every asset has its own code for where it should be placed by pcg (correct me if I´m wrong pls!)
@RoeJogan
@RoeJogan Год назад
could you drop that pcg on a 130km x 130km map? or is pcg just for tiny levels like in the example?
@samuel.......973
@samuel.......973 5 месяцев назад
is there a road pcg or something close to it?
@kingking3857
@kingking3857 Год назад
Hello, I want to buy the floor. Is it complete, because or not?
@kuadiyuxianzhi
@kuadiyuxianzhi Год назад
Can PCG make animations? At present, none of the PCG tutorials mention the issue of being able to create animations. It's all about scattering objects in a thousand rate scene....
@maxwellbrengle7168
@maxwellbrengle7168 Год назад
No
@ECAKJ
@ECAKJ Год назад
Hm the ground bp is a bunch of material instances that look awful they aren’t connected to anything just a bunch of planes intersecting and above the ground
@DaM.1
@DaM.1 Год назад
When i do Path Tracing it all goes black and white. Why is it happening?
@RiZRoC
@RiZRoC Год назад
Is this possible with buildings with interior as well
@yantingye1677
@yantingye1677 Год назад
thanks a lot
@lubospejchal498
@lubospejchal498 25 дней назад
How to do it in hilly terrain ? :D
@Ismail_Qayyum
@Ismail_Qayyum Год назад
Do we have Discord Server?
@SmartPoly
@SmartPoly Год назад
only for the course
@Legomanshorts-c5o
@Legomanshorts-c5o Год назад
now i can fire all my level designers.
@zapcrane3158
@zapcrane3158 Год назад
tried this out.. oof i need a better PC....
Далее
I Made Ark Ragnarok in Unreal Engine 5.4
11:19
Просмотров 6 тыс.
Почему Катар богатый? #shorts
0:45
Yes, You Can Sculpt Landscape With PCG
17:19
Просмотров 59 тыс.
Unreal Engine 5.2 PCG Tutorial | Electric Dreams
19:12
Make An Open World Map in 20 Mins | Unreal Engine 5
20:01
BOOST Foliage Performance In Unreal Engine
5:09
Просмотров 117 тыс.