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Unreal Engine 5.3 has big VR updates for Lumen and Nanite (download link in description) 

iBrews
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Download and try yourself! (8gb) www.dropbox.co...

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27 авг 2024

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Комментарии : 95   
@ibrews
@ibrews 11 месяцев назад
Check out my very detailed livestream breakdown of VR for 5.3, including another downloadable demo! ru-vid.comjrcf0RwqSU4?si=Oznnz7NAvowV81o1
@ohheyvoid
@ohheyvoid 7 месяцев назад
Awesome!!! I'll download and check it out. Looks fun
@MrCiarls
@MrCiarls Год назад
Great news for the frame rate which in 5.1 was really very low. It would be very helpful if there was a new Epic homemade framework in 5.3. The grabbing function is done very well but other functions such as opening a simple door and opening drawers would be needed. The one built with the new Enhanced Input System from GDXR looks very good to me.
@REZZA2020
@REZZA2020 Год назад
Time for groundbreaking VR titles
@asboll
@asboll Год назад
This looks very much improved :) would look great in the game Kartong i feel
@DT_ModMod
@DT_ModMod Год назад
Big !!! Thanks for the time you spent on research and dev
@DeadsunPrime
@DeadsunPrime Год назад
I am stoked for this.
@manonthedollar
@manonthedollar Год назад
Wait: all this AND you have hardware raytracing enabled? Woah dude. I have my project down to ~10ms with lumen and nanite in 5.2. Can't wait to see how it runs in 5.3! 🤞
@judofernando8298
@judofernando8298 11 месяцев назад
hi there, may i ask you something ? i have a VR project and it is a museum where the player could interact and explore the whole building. but i really afraid about the polycounts since it already reach 500k poly. and it still 40% done. the question is, is it still considered as normal ? can i just use nanite ? or does the PC spec must be high end to run the game ?
@BreakMaker2904
@BreakMaker2904 Год назад
That's awesome! Do you happen to know what exactly got improved? Is this general performance improvement for Lumen and Nanite or something VR-specific has been done in 5.3? I have a project in 5.1 where I tried to use Lumen and Nanite but it was absolutely impossible, so I went back to the old Forward rendering pipeline. Your demo is in deferred rendering , right?
@ibrews
@ibrews Год назад
Better use of foveation and instanced stereo. Take a look at the roadmap under “XR” : portal.productboard.com/epicgames/1-unreal-engine-public-roadmap
@WeareVRMUSIC
@WeareVRMUSIC 5 месяцев назад
Thanks for sharing!👍
@vaughanmerrick
@vaughanmerrick Год назад
Exciting stuff!!!
@Archiewhitehead
@Archiewhitehead Год назад
What do you think the result might be on a non RTX card like a 1070? As far as i'm aware Lumen supports software rt on 10 series and nanite works there too. Just trying to wrap my head around if producing a VR title with this tech at the core would be playable by the general PC VR audience. Thanks for the really great videos, been following your UE5 VR vids for a while now, super informative!
@ibrews
@ibrews Год назад
Thank you! There have already been reports of this .exe working well on a 1080 so 1070 should be feasible too. Without hardware raytracing the reflections will use mesh distance fields so they’ll look a little waxy.
@tim_arterbury
@tim_arterbury Год назад
Wild!
@LookinVeryGood
@LookinVeryGood 11 месяцев назад
Runs well even on 1080Ti GPU. Just a quick question, I have 5.3 Preview installed, when I try to preview the VR Template I get this weird solid black and white dots all over my right eye. It doesn't show up in other templates in 5.3 when viewed in VR. Also 5.2.1 VR Template is working OK, so it can't be the headset. Could this be a bug in 5.3? Thanks for the demo by the way!
@ibrews
@ibrews 11 месяцев назад
That’s great to hear ! The black and white dots thing is weird. Maybe try running with -norhithread or updating drivers?
@thisbaumann
@thisbaumann Год назад
hello there your projects are impressive many thanks for the insights. i come from an architectural background and am very interested any a virtual walk through spaces. moving through the space is very crucial to perception. now it would be conceivable that you could make some guidance and improvements to the vr template. i know there are already some inputs here too but a summary and update would be very useful. thanks a lot
@ibrews
@ibrews Год назад
Please see this video and the presentation attached! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JD95BklloHk.html Also this one: ru-vid.comvT1T2unF8EI?feature=share
@thisbaumann
@thisbaumann Год назад
@@ibrews thank you , i didn't know the second video. it looks like my question is completely answered. i wish you all the best for the future.
@yuzroyax
@yuzroyax 10 месяцев назад
I wanna skip like 100 years of tech and see the new vr headsets
@ibrews
@ibrews 10 месяцев назад
They’ll probably just be implants
@syno3608
@syno3608 Год назад
amazing !!!!!!!!!
@brettcameratraveler
@brettcameratraveler Год назад
Really appreciate you doing this. Is RTXDI also working in VR? Also did you play with 5.4 build? Curious if there was any early signs on improvement over 5.3 as it relates to VR.
@ibrews
@ibrews Год назад
For some reason I couldn’t make a build with 5.4, but in editor it seemed identical to 5.3 RTXDI requires the NVIDIA fork of Unreal which only just got updated to 5.2. It feels good over there but better over here! Depends how many direct lights you need.
@judofernando8298
@judofernando8298 11 месяцев назад
hey, question please. i have a VR project and it is a museum where the player could interact and explore the whole building. but i really afraid about the polycounts since it already reach 500k poly. and it still 40% done. the question is, is it still considered as normal ? can i just use nanite ? or does the PC spec must be high end to run the game ?
@WeareVRMUSIC
@WeareVRMUSIC 5 месяцев назад
Quest 2 with Virtual Desktop or do you have another setup?
@darthtiberiu5
@darthtiberiu5 Год назад
Very cool. So in summary 5.3 has better performance for Lumen in VR than say 5.1?
@maltar5210
@maltar5210 6 месяцев назад
A thing to consider: not everybody has a rtx 4090.... I've seen lots of yt videos of UE 5 and VR, and nobody looks or explain this key things, if you want to be a real game dev you should ask this: How to set the lighting correctly in VR, how to make a good quality lightmass that boost performance. Lumen is just to expensive for VR now, of course if you have a monster hardware will work, but I seriously recomend to who really want to develop a game AND SELL IT, don't belive in all yt videos you cross, If you have less than 30 fps in your headset you're going to experiment motion sickness, same as your players.
@ibrews
@ibrews 6 месяцев назад
For sure! I hope I’m clear about this in my livestream as well as my OpenXR talk: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JD95BklloHk.htmlsi=UIG50-Lm6rXW3zpx
@user-og8fo3nl2v
@user-og8fo3nl2v 5 дней назад
Hello and thanks. We need Best optimization for architectural visualization on Unreal Engine 5 for Meta quest 3 Stand-alone, not PCVR, could you please give some advice. I do an interior scene and no matter how much I do optimize such as AA, Materials, Nanite, Bake Lights, Static Lights, Shader map size etc. its run so slow (Laggy) Thank you
@darthtiberiu5
@darthtiberiu5 Год назад
I'd also be keen to see how this performs on lower spec hardware, so VIVE PRO 1, with RTX 2080 for example?
@bnhckt
@bnhckt Год назад
Would be awesome to see how substrate performs in this hectic setup! I made a quick video on my channel with the vr setup and the opal shader if you want to check it out. Also is there an estimated release month for UE 5.3?
@ibrews
@ibrews Год назад
Sounds great! And no, but you can assume soon since Main in GitHub is already 5.4
@ThomasLowFlyer
@ThomasLowFlyer 6 месяцев назад
I am seeing absolutely horrible lag in all VR enabled application in 5.3.2. Regardless of scene content. 3080 and 208OTi 64GB. Habe tried forward rendering and instanced stereo. No change yet. Even VR template is unplayable. 4.27 runs fine. Is there some trick to improve head tracking latency?
@ibrews
@ibrews 6 месяцев назад
that's very strange, wish I knew what was wrong! suffice to say that hasn't been my experience.
@kocosman
@kocosman Год назад
Which headset are you using? Is it tethered? I'm having a lot of issues with using quest pro with oculus link
@ibrews
@ibrews Год назад
I’m in Quest Pro using Air Link. There was just a new update a few ago
@SustainaBIT
@SustainaBIT Месяц назад
Hello, this is one year old already, is there new updates after this video that would fabulize things even more in vr??
@ibrews
@ibrews Месяц назад
@@SustainaBIT 5.4 has minor improvements, nothing as big as 5.3
@SustainaBIT
@SustainaBIT Месяц назад
@@ibrews I got you, thanks for the reply brother :)
@REZZA2020
@REZZA2020 Год назад
awesome -
@realadnoh
@realadnoh 11 месяцев назад
curious if you do an update now with official 5.3 released. seems its still missing some nanite futures and stereo capabilities. but it should be able to do Instanced Stereo Rendering which is nice to read
@ibrews
@ibrews 11 месяцев назад
I did do an update to this project, but also take a look at my latest videos
@aussieraver7182
@aussieraver7182 Год назад
The future is here.
@VanFS3K
@VanFS3K Год назад
Did the download work for anyone? Doesn't do anything on my end.
@ibrews
@ibrews Год назад
Was still uploading. There now!
@VanFS3K
@VanFS3K Год назад
@@ibrews Ah I see. Thanks
@martinmenso6671
@martinmenso6671 11 месяцев назад
How do you prevent the emissive materials to flicker. When i add emissive material to my VR project, it starts to flicker?
@ibrews
@ibrews 11 месяцев назад
Yea I haven’t found a way to completely avoid that other than cranking up Lumen settings
@amart4878
@amart4878 11 месяцев назад
can you make tutorial about how to make fly mode like in the min 2:30
@user-go9yk1ik3d
@user-go9yk1ik3d 11 месяцев назад
I have a fatal error in a few seconds after the start. Does anyone have the same problem?
@najinyashinskia1205
@najinyashinskia1205 11 месяцев назад
im just learning how to use the engine. is there a walking without the warping to the next spot trying to figer that out in vr i have no idea.
@ibrews
@ibrews 11 месяцев назад
I show a BP for it briefly in this project. There’s nothing out of the box. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JD95BklloHk.htmlsi=S2Rvz1VAWvsnMrKd
@natemorga
@natemorga 10 месяцев назад
Does everyone have - Open XR packaging issues? I have Index HMD
@ibrews
@ibrews 10 месяцев назад
All packaging fine for me
@REZZA2020
@REZZA2020 Год назад
Quicker studios drop UR5 VR titles the better....
@Sorenfroststaal
@Sorenfroststaal Год назад
Thank you for this! My system specs got a serious wakeup call - waay to puny for anything else than lowest quality (RTX 3070 on an 11400F i5 32GB Ram, project placed on a samsung 970 nvme) Can’t provide FPS details because my danish keyboard refuses to find the backslash somehow(?) But very nice to know that my system is out of Lumen scope (for now) would hate to start a project not knowing that
@ibrews
@ibrews Год назад
Thanks for reporting back! Did you activate the photogrammetry and city buildings or stay in the VR template ?
@Sorenfroststaal
@Sorenfroststaal Год назад
@@ibrews Yup! Both - and that didn't affect the framerate on the lowest setting. Did a system and headset reboot and it helped though. Now in fact very playable on high if I set the pixel density to 0.8 with both photogrammetry and buildings (which is tiny a bummer, but then I get more Lumen lighting details) - Am on an link-cabled Oculus Quest Pro and it has been REALLY buggy on the PCVR stuff lately - so there's that
@Sorenfroststaal
@Sorenfroststaal Год назад
I still couldn't get it to find the stupid backslash key - even tried emulating the english keyboard.. so I can still not give any FPS numbers, but I OBS'ed the section - so here is a link to a couple of minutes on my system - just until I tried pixel denisty 1.5 that is - so if you will excuse me now I will go a greet the figher fighters🤣🤣 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-32xTIqIzZ4Y.html
@user-og8fo3nl2v
@user-og8fo3nl2v 28 дней назад
Any tutorial to enable Lumen in VR?
@ibrews
@ibrews 28 дней назад
@@user-og8fo3nl2v if your project is using Lumen, then it supports Lumen in VR
@the.virtual.samurai
@the.virtual.samurai 11 месяцев назад
Do you have a project like this that I can open and modify in the editor?
@ibrews
@ibrews 11 месяцев назад
Open electric dreams sample and add VR template: m.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Qoa6hdxGOL8.html
@starchaser28
@starchaser28 Год назад
Is 5.3 available to download? I'd love to play around with it and convert some of my recent projects.
@ibrews
@ibrews Год назад
Yes you get it from GitHub and build from source: www.unrealengine.com/en-US/ue-on-github
@starchaser28
@starchaser28 Год назад
@@ibrews Awesome, thank you!
@mspcbs1657
@mspcbs1657 11 месяцев назад
Unreal Engine 5.3 Crashes With VR Template how to fix
@ibrews
@ibrews 11 месяцев назад
No idea. Update your graphics driver ?
@PiterTraceurFA
@PiterTraceurFA Месяц назад
"good framerate" below 40 fps I see people like this all the time, are you guys for real?
@ibrews
@ibrews Месяц назад
@@PiterTraceurFA when you see 40 it’s actually 80 with reprojection. Most PSVR2 games actually run at 45 fps target, reprojected to 90
@darksuntk200
@darksuntk200 Год назад
reality mixt
@Lesani
@Lesani Год назад
Download is down, file was deleted :(
@ibrews
@ibrews Год назад
oh no! I re-uploaded but didn't know the link changed. try this: www.dropbox.com/s/liteuz2ek3rcmcw/UE53_VR_v0.02.7z?dl=0
@Lesani
@Lesani Год назад
@@ibrews Download works now, it runs and inputs work when I start it, but as soon as the face sensor on my index detects that I have it on my head, the app freezes. so it only works when the index is sitting on the table
@ibrews
@ibrews Год назад
@@Lesani SteamVR still has some issues with Lumen and Nanite unfortunately. You need to launch with -norhithread or I’ll create a .bat file for you
@timmusharapov9257
@timmusharapov9257 9 месяцев назад
Does it fit for Quest 2?
@ibrews
@ibrews 9 месяцев назад
Yes
@robertadams3925
@robertadams3925 Год назад
Why not release the project files?
@ibrews
@ibrews Год назад
Because I don’t own the assets
@robertadams3925
@robertadams3925 Год назад
@@ibrews makes sense, thanks for this for sure
@lawrence9713
@lawrence9713 Год назад
This shaking makes it impossible to see anything at all
@WoodysAR
@WoodysAR Год назад
Because you are shaking with excitement?! Me too!
@ibrews
@ibrews Год назад
I would normally show a dampened spectator view but I want to make sure you see what VR is seeing
@arturomolina1421
@arturomolina1421 Год назад
Hello, thanks for your tutorials, they helped me a lot. In version 5.2 I managed to get my project working fine with your recommendation, but when I upgrade to version 5.3 the objects disappear when they are out of the field of view. Do you know how I can fix it? This is what happens: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-NJkjiqsFFgY.html
@ibrews
@ibrews Год назад
Interesting! I’ll ask around
@DaddyVader87
@DaddyVader87 Год назад
How do you change it from teleport to moving with the joystick like you would in say vader immortal or something.
@ibrews
@ibrews Год назад
Open the menu and hit the teleport / fly toggle
@DaddyVader87
@DaddyVader87 Год назад
​@@ibrewsoh ok so not able to walk around with joystick instead of teleport or fly. It's what I meant, sorry.
@ibrews
@ibrews Год назад
@@DaddyVader87 ah no walking, yea maybe I’ll add that
@DaddyVader87
@DaddyVader87 Год назад
@@ibrews damn if you do tag me lol not at all anything on this out there atm.
@ibrews
@ibrews Год назад
@@DaddyVader87 I go over it in my Unreal Fest talk: OpenXR in Unreal Engine 5
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