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Unreal Engine 5.4 Create your own game tutorial / 12. Equipping rigged armor 

Unreal Click.o
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20 авг 2024

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Комментарии : 5   
@PuniieGodx
@PuniieGodx 22 дня назад
btw you can change the pivot point in unreal and yes it does save just go to the modeling mode got o xForm and edit pivot 👍 overall good video man!
@sm1l3yp
@sm1l3yp Месяц назад
The player looks very good for this Game state 👍
@click.o
@click.o Месяц назад
thanks!
@graecus33
@graecus33 Месяц назад
If you have an issue with using this with motion matching create an animation blueprint, name it ABP_ChildMeshes then go to your character's BP and select the skeletal meshes from chest to feet and add abp_childmeshes then create a variable in the abp_childmeshes and name it SourceMeshComponent with type Source Mesh Component -> Object. Then cast in the event graph of that animation blueprint to your character bp, get the body and set the Source Mesh Component. Compile and play. Should work and worked for me.
@TolisPiperas82
@TolisPiperas82 Месяц назад
In the end of all ,will be save system for all?
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