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Unreal Engine 5 Beginner C++ Tutorial #3 | Header, Cpp and Inheritance 

Enovair Studios
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In this video we continue with our Unreal Engine 5 Tutorials learning the basics of the cpp file structure plus Inheritance.
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28 авг 2024

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Комментарии : 10   
@Roger_Ridley
@Roger_Ridley 2 года назад
Ahhh great work! Wow I herd mentions of header files for C++ but never really understood what that meant...now I do thanks; ) Will you always only have just one class in the header file with your declarations or are there situations you might have multiple? Thanks again for the solid walk through!
@EnovairStudios
@EnovairStudios 2 года назад
Happy this was helpful. You can have more than one class in the header file but for me I like to keep everything seperate and clean. Plus for Unreal they generate the header and cop files for each class so it's good to stick with that convention
@EnovairStudios
@EnovairStudios 2 года назад
@@CologneDude123 appreciate the feedback, really do
@dribbler8131
@dribbler8131 Год назад
How would you modify a member property from the AActor within the C++ code in UE5 please? I cannot seem to find that information anywhere?
@blustudios1796
@blustudios1796 Год назад
i cannot find a answer to this question. Why does the actor have 2 public headers by default. cant you just collapse both methods into one public header? does it matter?
@EnovairStudios
@EnovairStudios Год назад
One header allows you to access all the properties / methods etc of the main class. The other generated one (if my memory serves me correct) has to do with the macros. When you add macros and then compile in the background unreal engine coverts those macros into c++ code. I haven’t touched this in a while so going off my memory.
@ayoubtouaty8255
@ayoubtouaty8255 2 года назад
I have a question about eos epic online services can i set them using blueprint now because i heard that their only implimentebel with cpp
@EnovairStudios
@EnovairStudios 2 года назад
To be honest I haven't use Eos before. But from my knowledge I think to gain maximum performance CPP is the way to go so I don't think blueprints would be useful. Anything with frequent calls, blueprints tends to be slower and anything to do with networking would have frequent calls
@Buildings1772
@Buildings1772 2 года назад
links to the first video?
@EnovairStudios
@EnovairStudios 2 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QUEMPV2vDDA.html
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