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Why I chose Unreal Engine 5 + M1 Max Instead of Unity 

Enovair Studios
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11 окт 2024

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Комментарии : 107   
@EnovairStudios
@EnovairStudios 2 года назад
Hi Everyone, Questions, Comments or Suggestions please leave a comment and don't forget to join the new Enovair Studio Discord Discord: discord.gg/Dt7wEJ2NU7
@EnovairStudios
@EnovairStudios 2 года назад
@Abhijeet Prabhakar thanks so much for the comment
@skjoldgames
@skjoldgames 2 года назад
True story about C++ in Unreal. Much easier than you'd expect for such a heavy weight language.
@EnovairStudios
@EnovairStudios 2 года назад
Thanks for the comment and yea I think if more people try it then they will see it's easier than they think. I think part of the issue is there are courses that make it way more difficult than it has to be so it can give people the idea that it's different when it's not that much harder than c# they way it is implemented in unreal
@skjoldgames
@skjoldgames 2 года назад
@@EnovairStudios Spot on comparison. Unreal does so much of the work with the source code of the engine that it's almost not really C++ in the traditional sense. I think the name C++ intimidates a lot of people because they're thinking of a high school coding class.
@austinjoseph2881
@austinjoseph2881 2 года назад
Hey man! This is great. You're legit the ONLY one on RU-vid answering my questions on game dev on the new Macs. So question - are there any hiccups in the usage of Unreal? As in how often do you see the spinning wheel :) And how long does compiling take? Can you run advanced video graphics? Thanks!
@EnovairStudios
@EnovairStudios 2 года назад
Hey, thanks for the comment. So far UE5 needs xcode 12 and the m1 max only uses 13. I know this will be updated in the official release but for now c++ in ue5 won't work. UE4 no issues. I haven't seen the spinning wheel at all so far, compile times a good but I don't know for a larger project yet. For advanced video projects do you mean a high graphics project? So far the only issue I have run in was with nanite and Lumen, haven't tried ray tracing but I willd give it a try soon
@austinjoseph2881
@austinjoseph2881 2 года назад
@@EnovairStudios I mean advanced graphics like enough to make the spinning wheel come up while running. Sounds like you're saying that doesn't happen, which is great!
@EnovairStudios
@EnovairStudios 2 года назад
@@austinjoseph2881 ya I haven't seen it once. But I'll keep my eye out. So far it seems to be able to handle anything I give it which is amazing and seems like it's more than enough power for my use case
@Rezgi
@Rezgi 2 года назад
Thanks for the video! Can't wait for gamedev tests! Do you think marketplace plug-ins would work? Tricky to test with ue5 though. Also do you know how I can learn to use a server to compile windows games? Thanks!
@EnovairStudios
@EnovairStudios 2 года назад
Hey! And thanks. That is a good question, which code plugins would you need? Also let me see if I can find some resources. If I can't I can make a guide, just need to test it first. But the basic process would be to rent a server (dedicated would likely be cheaper but you can also use Google cloud, and others). Has to be a windows server, then some basic configurations, then download unreal engine and the source code for the game, open the game and then compile it as you normally would. Let me look though to see if I can find something.
@Rezgi
@Rezgi 2 года назад
@@EnovairStudios hi there. I replied to your comment but I just noticed it didn't get posted! So I was suggesting free plug-ins obviously, like ninja character, code plug-ins that use c++ and that haven't been tested on Mac, in order to see if it's fine using them on Mac. As for the server thanks for the info. I'll have to learn about this Workflow. Did you create a discord to discuss the Mac gamedev topic? Maybe it would be better to ask my questions there, I've been commenting every video haha. Again thanks.
@EnovairStudios
@EnovairStudios 2 года назад
@@Rezgi hey, thanks I'll start testing some of that. Yes I did create a discord here is the link, very very small right now but I'll work to help it to grow discord.gg/aYksYcgH
@Rezgi
@Rezgi 2 года назад
@@EnovairStudios thanks! I'll join it once my computer works!
@Weird_Quests
@Weird_Quests 2 года назад
Mate - this is EXACTLY what I'm looking for :D Will be watching later today :D
@EnovairStudios
@EnovairStudios 2 года назад
Amazing, hope you enjoy!
@Weird_Quests
@Weird_Quests 2 года назад
@@EnovairStudios I definitely will :D I'm using the M1 mostly for my writing and video/photo work, but need something more professional, faster and has more screen real estate - so this seems like it'll fit the bill. Just need to hustle a bit more to warrant the upgrade. I write a lot for games and indie developers, but have been thinking of writing my own games - so definitely going to consider this as my development tool if it turns out to be good! :D
@EnovairStudios
@EnovairStudios 2 года назад
That sounds amazing! I'll do my best to answer all your questions. So far it's great but will need to put it to the test
@Weird_Quests
@Weird_Quests 2 года назад
@@EnovairStudios Awesome - can't wait to check it out! :D Smaller creators gotta support each other and I love your tests since they are practical and not just stating benchmarks.
@EnovairStudios
@EnovairStudios 2 года назад
@@Weird_Quests absolutely!! And thanks again
@jhrecardo5810
@jhrecardo5810 2 года назад
bro which version r u using for unity? my m1 max cannot even work on it, the unity 2021 or 2022 arm64 version always crash down during the editing. And also its overheating when i just switch to game view only.
@EnovairStudios
@EnovairStudios 2 года назад
Im using the 2021 arm version. Works for me no major issues
@Wolfci
@Wolfci 2 года назад
My plan was to get M1Max but I need nanite for my build so I am thinking now Prometheus 17 maxed out
@EnovairStudios
@EnovairStudios 2 года назад
Are you using nanite for an indie game or for short films?
@Wolfci
@Wolfci 2 года назад
I want to make high fidelity game
@EnovairStudios
@EnovairStudios 2 года назад
I have thoughts on this, I express them in my Nanite and luman aren't for indies video. Honestly, the higher the fidelity is the longer the dev cycle. Also, when I play indie games I don't look for the same things as I do for AAA games. Going hifi also means that you are now competing with those studios. But you can make an amazing game that takes much less time to develop and has an even better experience with a lower fidelity game. The first game my friends and I tried to make was way too ambitious as a first project. I hope this helps 😄
@Wolfci
@Wolfci 2 года назад
@@EnovairStudios thank you for the replies it def helped
@EnovairStudios
@EnovairStudios 2 года назад
Anytime at all. If you have any other questions let me know!
@fi7xer
@fi7xer 2 года назад
Thanks for the video. How much fan noise do you get from M1 Max when you are using Unreal 5 ?
@EnovairStudios
@EnovairStudios 2 года назад
None, I can't remember ever hearing the fan
@hdjsshhjdujsiakw2310
@hdjsshhjdujsiakw2310 2 года назад
Only person making good content on m1 Max for game development and 3d work, amazing man!!
@EnovairStudios
@EnovairStudios 2 года назад
Thank you very much!
@alexzanderthegeek
@alexzanderthegeek 2 года назад
Good explanation!
@EnovairStudios
@EnovairStudios 2 года назад
Thanks!
@KeresContorni
@KeresContorni 2 года назад
hi, I would also like to buy an MBP 16 "10 cpu core, 32 gpu core with 64Gbyte of ram. Have you tried to work with Unreal Engine and Meta Human? Can you work with it?
@EnovairStudios
@EnovairStudios 2 года назад
Hey, Thanks for the comment. I haven't tried Meta Human yet but its on my list to test. I need to first understand how the tech works and its dependencies (e.g. does it need Ray Tracing). I hope to do this video shortly
@swpost3193
@swpost3193 2 года назад
@@EnovairStudios I'm a UE4/5 newbie and recently upgraded to an M1 Max (for post production) but was hoping I could also use it to learn UE5. 1. Quixel Bridge won't install. 2. Are you getting extremely loud fan activitiy? In both 4.27 and 5, I am getting exteme fan activity, in only the ArchVis template in UE5. I looked in activity monitor. The CPU's and memory are barely touched. The GPU looked heavily impacted. Concerned the system can't actually handle this.
@omhari2608
@omhari2608 2 года назад
Hi great video, thanks, would you suggest a top-end M1 max or a pc (intel/amd 16 cores, 64gb ddr4, Nvidia rtx 3090 gpu) instead, for a similar price for game dev but mainly for filmmaking on UE5 for which both, lumens and nanite features can be very important? I am a mac user for long and use a mac mini m1 base model for productivity but is it any good to learn UE5 with lumens and nanite if it can work somehow so I don't need to upgrade at this point? Was considering a top end pc only for UE5 but would prefer sticking to macs but let's see? Cheers :))
@EnovairStudios
@EnovairStudios 2 года назад
Hey, thanks for the comment. Honestly I would recommend going with a PC, everything just works, with the M1 Max I run into a lot of hidden issues that only become apparent when you start creating a game. With that said. I wouldn't recommend the build you are thinking of. What you could do is go 3080, and 5900 or 5950, ram is ok. Then with the saving you could drop down to an m1 air for everyday use. That will likely be cheaper and you will get the best of both worlds. One thing to be aware of is if you use the best GPU available you will need to create a virtual machine to test your game on lower configs because most people don't have a 3090 or even 3080. Hope this helps
@omhari2608
@omhari2608 2 года назад
@@EnovairStudios This is the best advice we could get on this, honestly, really appreciate it. But if your aim is mainly filmmaking, I think the 3090 might be better instead of a 3080? Happy New Year 2022 :)) Thank you.
@AtomLabX
@AtomLabX 2 года назад
It is funny, how you like Unreal, and I like Unity. Granted, all my videos are like yours, however I talk about Unity and Unreal, plus TwinMotion, all at once. But if I had to pick something, I would Unity. Mostly, because I can make anime games easily with it, or at least Anime inspired games, but with UN5, I think things will take a shift.
@EnovairStudios
@EnovairStudios 2 года назад
Hey, thanks for reaching out. I love your videos and watched a lot of them. Honestly, I love unreal but I was working on a project in unity to give it an honest try and really it's nice too and for that project actually was a bit easier. I've come to realize it's not the tool but the user that makes all the difference. So now I actually love both but in different ways
@DennisTamayo
@DennisTamayo 2 года назад
Motion blur included?
@888berg
@888berg 2 года назад
YYYESSSS we need to know!!! Will Unreal use all those (perhaps 32) gpu cores!!
@EnovairStudios
@EnovairStudios 2 года назад
Thanks for the comment. I am going to put it to the test with real projects so we can find out if it uses my 32gpu, 64gb ram to the max!
@bruhhhh772
@bruhhhh772 2 года назад
I have a Doubt regarding making games in Macbooks ..... And That is .... How will i play test my game !!!! Since i will be Developing For Windows ( Like Most People do ) ...
@EnovairStudios
@EnovairStudios 2 года назад
You need both machines like I do, for each platform you develop for you need to have access to the OS. So, i use my desktop with a RTX 3080 + Ryzen 5950x and the mac at the same time, synced with my git repository on my cisco server
@nickgennady
@nickgennady 2 года назад
How is the Early Preview 2 running? It runs awful on my Mac mini M1 compared to EA.
@EnovairStudios
@EnovairStudios 2 года назад
I haven't tried it yet so I am not sure. What problems are you having
@nickgennady
@nickgennady 2 года назад
@@EnovairStudios Performance is cut in half. I am getting half FPS as before as compared to EA build. Editor is just all around buggy as It crashes a lot. I hope this gets sorted out.
@nickgennady
@nickgennady 2 года назад
@@EnovairStudios Here is a video of someone else testing both EA and Preview 2. You may ask why not juste use EA. Well I got code base that needed to be ported to Preview 2 from EA and I do not wan't to report it back to EA from Preview2 and then back to Preview2 or final release. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6i1ayH2Fg4A.html
@EnovairStudios
@EnovairStudios 2 года назад
Thanks for letting me know, I'll see if I can try it out
@tivtag
@tivtag 2 года назад
With Nvidia/AMD we get timely driver updates. But what about Apple? When do they improve their drivers? Do we know when they do? And is there a roadmap for metal? That’s one thing I am wondering about as someone new to the apple world.
@EnovairStudios
@EnovairStudios 2 года назад
Hey, I am new to the Apple world too. The way the drivers are done with Nvidia/AMD are different. Those updates largely are due to optimization for specific games that are released as well as bug fixes. With Apple everything is done as an OS update which I think gets 1 new update per year and then several patches during the year. I have had 2 in the past month so it seems fairly frequent. As for the roadmap nothing is known yet, I will say 4.27 so far has no issues and seems to work extremely well. But I will need to keep testing to find out what if any the gaps are
@1edber
@1edber 2 года назад
If nanite and lumen can’t run on the M1 (yet), how is Ray Tracing running with your set up? I recently started to learn unreal for making short films with UE on the Mac. I currently have the base model 16” intel MacBook Pro. Do you think it’s worthy for me to upgrade to the max, despite it not being native? Thanks for sharing your experiences with the max as UE 5!! 🙏🏽😃🙏🏽
@EnovairStudios
@EnovairStudios 2 года назад
Hey, I still need to test ray tracing so I don't know yet. I will for sure add that to my list. As for the upgrade, technically you would need more power because it isn't native and needs to go through the translation layer (Rosetta 2) but the price difference from the base pro 16 to the max is quite steep so it would really need to make sense for you. Because you have the base model, try to load the elemental demo and run it and see how many FPS you are getting (it's like a short film) also check the activity monitor and see how much of the ram you are using. If it can comfortably run that then you should be ok. If not then maybe the 24core with 32gb ram would be enough. My guess is that the lower ram in the base may be the bottleneck but I don't have one to test for sure.
@1edber
@1edber 2 года назад
@@EnovairStudios Thanks for the advice. I actually previously tried opening the Elemental but wasn’t able to open it. I’ll try it again to be sure, maybe I was doing something wrong. Thanks for the pragmatic feedback! 🙏🏽🙏🏽
@1edber
@1edber 2 года назад
@@EnovairStudios thanks for the response. A little update on my part, I checked and found out that it wasn’t actually Elemental that I thought I couldn’t open, it was the Infiltrator Demo. I’m not able to find the elemental demo in the marketplace. This time around I was able to open the infiltrator demo but it took 55minutes(?) for all the shaders to load but this time I was able to run it. UE displayed around 30fps of playing but it was likely less than that because it was a little choppy.
@mvrmusic
@mvrmusic 2 года назад
@@1edber hey, that I think is the most intense demo besides valley of the ancient. You can try to go in the project settings and increase the target frame rate, each project has a limit. I don't think that project would even run on my XPS with a GTX 1650. I could try on my Max to see what I get, If I were to guess maybe 40-50fps. The thing about it is that most indies aren't making those types of games that are basically AAA quality. For the typical indie game the Max should be more than enough, but I'm going to test this to really find out
@1edber
@1edber 2 года назад
@@mvrmusic thanks for getting back to me. Because my objective is to make short films, real time game play is less of a priority for me. I don’t even mind if my renders take a long-ish time. But what’s important to me is that when I’m building, the system is snappy and at a good quality resolution. I’m just curious that if I upgrade to the max, will I be able to get cinematic results, even though I won’t have nanite and lumen. Will Ray tracing make up for the difference? Or should I just accept the slower speed and keep chugging along with my 16” Mac Intel so I can render lumen and nanite until UE 5 is native for the M1…
@Wolfci
@Wolfci 2 года назад
What about nanite and lumen??
@EnovairStudios
@EnovairStudios 2 года назад
Hey thanks for commenting, I did a video on that and I believe nanite and luman aren't for indies. One of the biggest reasons is because it needs specific hardware to run so any game made using that technology would be limited to people with that hardware. My goal is to make games that can be enjoyed by most people without the need for high end GPUs.
@Wolfci
@Wolfci 2 года назад
@@EnovairStudios that’s a good point you make I want as many people to enjoy it and now I’m rethinking my plan,you think apple and unreal will support nanite in the future ?
@EnovairStudios
@EnovairStudios 2 года назад
I think we will get a native version eventually, right now even with Rosetta 2, performance seems outstanding and more than enough for any indie. I am going to start a devlog soon to try and build small games at first on the M1 so I can really see what the issues if any are so everyone can make an informed decision
@mushishi3994
@mushishi3994 2 года назад
Using Unreal Engine 4 with mid specs laptop works perfectly fine .
@MrGooGone
@MrGooGone 2 года назад
Interesting! I am wondering, how do you built Unreal apps on a new Mac for other platforms? I've seen something about a multi-OS app type that you can build which runs on Mac or Linux or Windows, but is this true for the new Mac architecture?
@EnovairStudios
@EnovairStudios 2 года назад
This is a great question, normally you would need at least a virtual machine running Windows or duel boot to build for Windows, and Linux. Android runs on Java which is cross platform so no issues there. Because of the new architecture it isn't possible to run x86 version of Windows on the mac which means you would need to rent a virtual server or in my case I have a desktop with a Ryzen 5950x plus RTX 3080 so I would just use that. Basically, for every platform you release on you need to have that system or need to rent one
@MrGooGone
@MrGooGone 2 года назад
@@EnovairStudios A buddy of mine has a Windows system, and under "Platforms" in the project settings, there is a "Desktop (Win+Mac+Linux)" option which is supposedly a multi OS app file that can run on any of those three platforms. However when I check myself on my Intel Mac, I don't see that listed. Have you heard of this before? I've been googling all over and can't find anything about it.
@EnovairStudios
@EnovairStudios 2 года назад
Under platforms you will see the options but mac will be disabled. Only way to build is with the SDK which is in xcode so it needs a mac. I believe a hackintosh used to work. You can ask you buddy to try to build a sample project on his PC for mac to verify. On my PC it's grayed out
@MrGooGone
@MrGooGone 2 года назад
@@EnovairStudios He just checked and he can't use it, even though it shows up. So yeah, looks like I'll be handicapped until I get a Windows machine, unfortunately.
@EnovairStudios
@EnovairStudios 2 года назад
Hey thanks for coming back. So your other option is to use a vps for the build. Back in the day I used to use paperspace as they had windows servers with Nvidia GPUs. You could rent that for the final build but it can quickly get expensive so getting a good enough PC would be best.
@nickgennady
@nickgennady 2 года назад
Yha I tried native M1 unity on my Mac mini and it crashes a lot. Unreal which is Rosetta never crashes unless it’s my c++ code which is my fault. Not sure what Unity is doing over there but they got to get there act together.
@EnovairStudios
@EnovairStudios 2 года назад
Ya I have heard a lot of mixed reviews using Unity. I think the latest version fixed a lot of that so it may work better now. UE4 so far 4.27 no issues at all
@dirtcreature3d
@dirtcreature3d 2 года назад
Maan id love to use unreal 5 on my m1 max but the last time i used it like a week ago it was really unstable, crashed on the most random things at least once or twice an hour
@EnovairStudios
@EnovairStudios 2 года назад
Hey, honestly after I did more testing I don't think unreal 5 is ready for production for both Mac and PC. UE4 seems to be very stable with 4.27 but I am starting to do a series to really test it. Which Max config did you get?
@dirtcreature3d
@dirtcreature3d 2 года назад
@@EnovairStudios 14” 32 core with 64 gb of ram and 2tb ssd. Im super glad to hear that i haven’t tried 4 yet but think i might give it another go tonight, looking forward to more of your videos on the combo and cant wait for lumen support
@EnovairStudios
@EnovairStudios 2 года назад
Love that build! I did the same but 16inch and 4tb! For sure give it a try and let me know if you have any issues! And thanks I am hoping the videos are going to be helpful
@nulldeveloper7882
@nulldeveloper7882 2 года назад
but u can save a lot of money buying a pc with a nvidia graphic card instead a pc with a m1 max
@EnovairStudios
@EnovairStudios 2 года назад
I agree!
@chillywilson
@chillywilson 2 года назад
Um. This is on rosetta, unreal isn't optimized for apple silicon yet where as unity has had support day one. I think you're jumping the gun here without looking what's going on under the hood and how bad unreal is on the machines. Unreal also is out on lumen and nanite for the m1 chip so you're limited on feature use
@EnovairStudios
@EnovairStudios 2 года назад
Thanks for the comment, so here are my thoughts. So far the performance via rosetta 2 hasn't caused any issues at all. I have looked under the hood so to speak and so far, performance is nothing short of amazing. If I were to switch to Unity then I still wouldn't have access to Lumen and Nanite so not being able to use those features isn't a reason for someone to not consider Unreal. I honestly for reasons I stated in another video don't think Nanite and Lumen are for Indie Game devs. For me the benefits of Unreal aren't Lumen and Nanite, its the workflow, Mixing c++ with blueprints (i'm very comfortable in c++), having a complete platform instead of needing to add features as needed, a great material editor, AI behavior trees, Animation, input management, etc. I'm actually doing a devlog series where I try to create simple games (then increasing in complexity) in Unreal to see what the limitations are. Unity is still a really great engine for some and with advantages. I do have a video coming up where I am going to ask everyone if I should create my devlog games in both engines to help people see what if any issues they may have when working in both engines as well as talk about the key differences. I think i'll have that video out next week but if you have initial feedback on that concept it would be great to hear. Thanks
@vigosaurus4665
@vigosaurus4665 2 года назад
@@EnovairStudios Those are great points to show your reason why you prefer unreal over unity. Nice video too.
@brandonwinston
@brandonwinston 2 года назад
#UnrealM1MaxClub
@EnovairStudios
@EnovairStudios 2 года назад
🤣
@उज्ज्वलकुमार-फ6थ
Make unreal all version compatible and a very big problem will be solved .... Everyone will update to 5.1 Thousands of download over time . And all assest assible in latest version
@astrahcat1212
@astrahcat1212 2 года назад
I really like Godot the most, new Vulkan support coming, it's lightest weight of them and has great investment into it right now, I'm expecting Godot to absolutely explode in popularity in the next 1-2 years. It's great for working on Linux as well. With that said I've been using Unity for 5 years so now can't switch, I agree with the updates, sometimes it's been a nightmare to keep things up to date, especially I think it was from version 2019 to 2020. The new input system in Unity is way better than the previous, as it finally has support for most controllers, but it's kind of like....'took you guys long enough! It took until 2021!
@EnovairStudios
@EnovairStudios 2 года назад
Honestly Unity is a nice game engine, I really don't know Godot well so I can't speak to it but for sure if you know unity switching may not make sense, it's only if you love the workflow of Unreal would it make sense to consider switching
@eckee
@eckee 2 года назад
Bruh. Is there even a competition? UE has way more features and much better pricing.
@EnovairStudios
@EnovairStudios 2 года назад
Well I would say if you have a successful game in the millions and a small team that's when Unreal may be more costly. My opinion is it's worth it but Unity is still a great engine that can do many of the same things
@fernando749845
@fernando749845 2 года назад
So you're doing 3D and you're using a mac? Good grief. 90% of the best 3D software doesn't run on a mac. You have to try to step away froim the dark and come into light dude.
@EnovairStudios
@EnovairStudios 2 года назад
I doubt that 90% of the software doesn't work, and even if it did, I only care about what I need to use. This is simple to me, I'll test and confirm what works and what doesn't. I've seen a lot of opinions but no actual hard evidence on what the M1 Max can do, so, I'll answer these questions. If it can't work, I'll report and people will see exactly why, if it does then the debate ends. I'm saying this as an avid PC user who has build gaming rigs before. All I want is hard evidence, not opinions. So far everything I am testing works but I won't know until I build a few games.
@fernando749845
@fernando749845 2 года назад
​@@EnovairStudios But that's the thing, because you don't have access to all that other wonderful 3D software, you'll never have a complete set of tools. But hey, do your thing. And if you want 'proof', then go ahead and do research. Buy a pc and try out all the software you're missing now. I'm not going to do your work for you duh.
@EnovairStudios
@EnovairStudios 2 года назад
@@fernando749845 I already have several PCs, so I'm in the best position to make the comparison. All the best thanks for the comment.
@apoclypse
@apoclypse 2 года назад
@@EnovairStudios this is not true. Maya runs on Macs, Blender runs on Macs, Substance runs on macs, Zbrush runs on Macs. What else do you need? The only major 3D software that doesn’t run on Mac is 3DSMax.
@atetraxx
@atetraxx 2 года назад
@@fernando749845 mac hater for no reason other than you've never owned one. I have both and mostly use the mac for all 3d stuff
@opera5510
@opera5510 2 года назад
You are literally making the exact content i am looking for! It's unreal, lol. Do you think, that when Tim Sweeney tweeted that M1 development for Unreal continues "wholeheartedly" it could've been a hint at native/lumen support down the line? Or have you given up that hope? If only Apple could settle that stupid feud with Epic already - M1X could be the ultimate all-round laptop solution.
@EnovairStudios
@EnovairStudios 2 года назад
Hey happy that you are enjoying the content. I honestly think that at minimum they are honestly working at making a native version of Unreal. As it relates to Nanite and Lumen, I think if the M1 Max's GPU is capable they will do it or find a way. I really believe in the company and the direction, both epic and apple, the feud is unfortunate but at minimum what we have right now from my initial testing is likely enough for 95% of indie game devs.
@SuperlativeCG
@SuperlativeCG 2 года назад
Not many people know about this.
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