EJ, I'm a long time follower since Standard Renderer times. I always wanted to make the jump to UE. Thank you and Winbush SO MUCH for this video. Lots of love from Germany.
hello. I am a Japanese student. I don't understand English very well, but your video is very instructivel. Thank you. And I like your T-shirt. カエルラーメン!
My main goal for learning UE5 is to use it in my motion graphics workflow. I'm learning so much from Winbush. It's really cool that we're all learning this together and really excited to see how EJ will apply UE5 into his motion graphics workflow.
This is the kind of stuff that makes RU-vid better. Thanks guys. Even without UE working on my machine I still watch it (till soon I hope to buy a machine that can handle it)
Yeaaaa finally!! So pumped you are diving in to UE! Looking forward to seeing how you bring your motion design/c4d skills to the engine - have fun learning EJ!
You have to keep the pug in the same position so in the big string out of all entries the pug is in the same space, but you can remove the base and change it to something else as long as the pug statue remains in the same position
I always find it funny how when you watch people doing stuff in UE things just WORK...Imagine adding a light in Octane to one of the those posts...firefly city! Probably crash with that many trees also...
I hear ya! I specifically came up with this idea because I saw someone do an Unreal version of my NAB C4D presentation and I felt so goofy dealing with the render times when Unreal could literally do the same thing so much faster - using Megascans assets and all! LOL