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Unreal Engine 5 - Colliders Explained in 12 min 

CG Dealers
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29 сен 2024

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Комментарии : 46   
@johnnatanguimaraes575
@johnnatanguimaraes575 7 месяцев назад
I have a mesh from Megassacans, I did the procedure and it didn't work, what could be happening? I'm using Unreal Engine 5.2. congratulations for the explanation.
@CGDealers
@CGDealers 7 месяцев назад
Add convex collider to the mesh. Just double click on the mesh in your folders and click -> collision -> convex
@johnnatanguimaraes575
@johnnatanguimaraes575 7 месяцев назад
@@CGDealers Sorry, I forgot to mention that the collision would be between the Niagra fluids and this mesh, it would simulate a waterfall falling on the rocks... anyway it didn't work, thank you very much for the answer
@unclemurray4252
@unclemurray4252 Год назад
For very large objects like cliffs you can walk on, the autoconvex doesn't work since it will create large collisions and your character will appear floating on top of the invisible collision or even fall through. For these, I found that in Unreal itself you can use an option called "Use complex collision as simple" on the right side panel of the collision setup window. This doesn't come without warnings however. I have not experienced these issues myself but apparently it can be detrimental to performance if you have a lot of object that are complex in your map. It works fine for me even with a lot of objects. The actual warning these days would be referring to a lot objects with PHYSICS using this method. In my own experience, this option works fine and will generate perfect collisions definitely needed for some objects, if you don't want to go through the tedious task of exporting meshes into blender, renaming it, and hoping nothing breaks.
@ashskyqueen
@ashskyqueen 2 месяца назад
Exactly what I was looking for. Great video. Thanks for making this :D
@CGDealers
@CGDealers 2 месяца назад
Glad you liked it!
@ComfortZoneComic
@ComfortZoneComic 9 месяцев назад
0:45 oooh the ROCK is cooking again :)
@CGDealers
@CGDealers 9 месяцев назад
:D
@betraid
@betraid 5 месяцев назад
Why don't you show use complex collision as simple? it's doing the most accurate job
@CGDealers
@CGDealers 5 месяцев назад
The best way if you want very good performance is to make a custom precise collision per mesh.
@nathanaelcoetzee3619
@nathanaelcoetzee3619 2 года назад
It's good but the issue with auto convexing is how memory intensive it is on the engine, so in small levels its fine but in an open world map it's going to drain a lot of the resources.
@CGDealers
@CGDealers 2 года назад
You can spawn them dynamic based on distance. Loading and unloading from the memory.
@nathanaelcoetzee3619
@nathanaelcoetzee3619 2 года назад
@@CGDealers yes true that ;)
@amarshil2415
@amarshil2415 Год назад
Hi I want to add collision’s to my procedural foliage spawner how can I do it
@CGDealers
@CGDealers Год назад
I will explore this option and post in the discord channel the result.
@riotboybroski
@riotboybroski 2 года назад
Hello, nice video! Please, can you make video detailed about auto-material? thanks.
@MilanKarakas
@MilanKarakas Год назад
Thank you for really clear explanation. I am using Megascan, not Maya. But, seems that it works good for anything.
@CGDealers
@CGDealers Год назад
Glad it was helpful!
@yudanaim6849
@yudanaim6849 Год назад
Cool
@ru411
@ru411 2 года назад
You can do custom collision of a mesh inside unreal ungine, why to make it outside?
@CGDealers
@CGDealers 2 года назад
Coz i have more control in maya. For example if i want to retopo an asset its easier in maya or max :)
@grahamsmallwood
@grahamsmallwood Год назад
It also changes who on the team does the work. Artist can make and update collision when they make the model so level designer doesn't have to remember to.
@MaxStudioCG2023
@MaxStudioCG2023 2 года назад
realy nice ..i instaled unreal engine 4, and 5 ...but now learning coding .... (what you recomand best ....stick to coding or learn unreal engine?) ....you think can we able to create a game that will sell in future with this? ....in my mind i know is posible but i imagine that big company investing milions of dollars on creating a game and big theam and i dont know if dowing it alone will be same thingg haha
@CGDealers
@CGDealers 2 года назад
Keep it up!. You can create a small game by yourself np.
@MaxStudioCG2023
@MaxStudioCG2023 2 года назад
@@CGDealers but should be best to learn on unreal or should i keep learn python3
@CGDealers
@CGDealers 2 года назад
Go for unreal and C++
@MaxStudioCG2023
@MaxStudioCG2023 2 года назад
@@CGDealers ty
@walt9861
@walt9861 2 года назад
P𝐫O𝕞O𝓢m 😥
@nishanthp4154
@nishanthp4154 Год назад
Bro , what is use of collision objects (ex sphere collision) if i am able to set collision type directly in static mesh ?
@CGDealers
@CGDealers Год назад
For mobile games basic primitives is the way to make performant collisions. If you create very complex mesh and just add to it a mesh collider this will be heavy for mobile and not so wise. For mobile i usually create even custom lowpoly collisions for meshes if they are too complex.
@mikemorton7844
@mikemorton7844 Год назад
The order of collision from cheap to expensive: Sphere - Capsule - Box - Mesh. CG Dealers is correct in that you want your collision meshes to be as cheap as possible depending on the game.
@TheKr0ckeR
@TheKr0ckeR Месяц назад
@@CGDealers So we can simply add a child sphere collision for example, and simulate physics there? For example, I want to check two balls are hitting each other, What setup should i I have as hiearchy? -Root ---Mesh ------Sphere Collision like this? But what should be the mesh's physics presets like OverlapAll or etc. I am really confused when they both have physics settings.
@lashalk9054
@lashalk9054 2 года назад
Ty bro great video. Like from me.
@CGDealers
@CGDealers 2 года назад
Now u are a master collider creator 👌 U are welcome!
@BahmanJB
@BahmanJB Год назад
Thank you, appreciate it!🙏
@CGDealers
@CGDealers Год назад
Glad i helped bro!
@mohammadalaaelghamry8010
@mohammadalaaelghamry8010 Год назад
Very useful. Thank you.
@CGDealers
@CGDealers Год назад
Glad it was helpful!
@WGPblackmagicSPECIAL
@WGPblackmagicSPECIAL Год назад
One thing I've never liked in games are the characters clothing, and item collisions, when you see the rifle but going into the characters clothes, things like that.
@CGDealers
@CGDealers Год назад
This still happens even in AAA games.
@63OO
@63OO Год назад
Very helpful thank u
@CGDealers
@CGDealers Год назад
Glad it helped
@adriancabrera255
@adriancabrera255 2 года назад
It is so well explained that even someone who does not understand English can understand everything
@CGDealers
@CGDealers 2 года назад
Thanks!
@caladosparasempre
@caladosparasempre 2 года назад
Honestly, you're the best, cheers from Brazil!! S2
@CGDealers
@CGDealers 2 года назад
Thanks!
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