Wishlist Grandpa High On Retro on STEAM: store.steampowered.com/app/29... Creating the 2nd level of my TPS / FPS game, showing off my finished blockout of my level design. #leveldesign #indiedev #devlog #gaming #xbox #ps5
Looks good. Make some areal landmarks to give player sense of place and help them to make a mind map. Going out from the endless corridors feels good for example. Also simulate like you are playing the level for the first time. Always helps to improve the encounters.
Yoo this is so cool I recently picked up learning the dev side of unreal I have only ever worked on the sound design parts of games I recently built out a level only for a cinematic but I'm making it a playable Third person FPS hybrid level with an adaptive sound, music and footstep system. you have done incredible work man the camera work is probably one of the coolest I've seen.
Thanks for the support, I will love to play your prototype! On my next video I will show how to Art Direct this blockout to finalized the level design and the video after that I will create the photorealistic cinematic cut scenes!
While cool, I do think enemies not being alert / reacting to the sounds (like the explosion outside or gunfires inside) is a bit immersion breaking. But nevertheless, great work!
Really cool design. Would of been a fun feature if when you got the shotgun that door was locked. Then as the player you could use the shotgun to blast the door open.
I just uploaded a new version with cutscenes, graphics, and sound, I will incorporate the shotgun blasting the door open in the demo release, thank you!
Looking good so far I would add some vertical slices in there somewhere where you have to use a ladder, elevator or stairs to reach some places. Also, I think TPSKit is good to start with but I think you should really working on the locomotion if yuou can. The character slides a lot and it looks strange sometimes.
I agree with you, this is only a blockout, on this week I will upload a new video with art instead of the blocks, and the next video after that will be polishing the locomotion, adding my animations, polish blueprints, adding the cut scenes, sfx and voice overs!
@@CreepyCurlew Not with Marvel directly but with third party Previs, PostVis and Final Vfx houses: you can see on the projects I have work on that has been release in my IMDB page: www.imdb.com/name/nm10581459/
Hey I m currently doing level blockout aswell. I would like to know what tools you used within unreal engine. Is it the tools available in Modelling window can you like just give me the tools which I need to master for level blocking within unreal engine
After I finished this level with 2 more videos coming up and 1 will be uploaded this week, I will do a series tutorial doing a realistic level like (cod) from blockout to finish.