Unreal Engine 5 Meta-Human with Hi- Fidelity digital human is a real game changer, this is a character rig with Meta-Human. Full Tutorial here: flippednormals...
This is awesome. I’d love to have a quick list of the steps you took, with what software? It’s zbrush to substance 3d paint to Maya (with metapipe plugin) to unreal, is that right? Any other plugins or extras you used? I’m also interested to understand the body situation. :) did you end up making a body?
Thanks for sharing, I just wanted to ask a few questions. How customisable is this? e.g. if I wanted to make huge and small characters, would this pipeline easily create those skeletons with varying scale and proportions and would it be as straight forward? In some of your other videos it looks like you just star modelling and don't worry too much about using the metahuman base body and head, does this pipeline work with any topology?
Thanks for passing by my channel.1, do your modeling first and 2. use the meta-human as your retopo mesh by wrapping it on your hi-poly mesh. hope this helps, thank you.
How does the MH face rig figure out the topology so easily? You selected the one button and it automatically adjusted the MH rig for your new face geometry.
Jon could you do a video on how to get those Pixar/Animation eyes in Unreal. I've got a project and having a lot of difficulty with that. I emailed you.
@@elvismorellidigitalvisuala6211 Mesh Morpher in the other is more limited,if your Maya user you don't need Mesh Morpher ever,im a Mesh Morpher user before i found MetaPipe is more way better on my workflow
@@JonCG I understand now, I've seen some videos, I?m not a maya user unfortunately I use blender, I really want to learn how to use Metapipe, the free version it works too? I need a tutorial thanks :)