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Unreal Engine 5 Tutorial: Spawning Items Overtime In A Box Bounds 

Chankulovski
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Опубликовано:

 

18 сен 2024

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Комментарии : 12   
@creatorediillusioni
@creatorediillusioni 7 дней назад
very good lesson as usual, good job!
@chankulovski
@chankulovski 7 дней назад
Thank you, I appreciate your feedback and support !
@DangPan_
@DangPan_ 24 дня назад
thank you
@chankulovski
@chankulovski 24 дня назад
You are welcome ! :) More Tutorials are coming !
@eligijuspranskunas3509
@eligijuspranskunas3509 24 дня назад
nice!
@chankulovski
@chankulovski 24 дня назад
Thanks ! :)
@sergeiaksenov2365
@sergeiaksenov2365 15 дней назад
Thank you for this exelent tutorial! great job! But how did you make the trigger box visible in runtime?
@chankulovski
@chankulovski 15 дней назад
Hi, you are welcome ! Select the Trigger Box and in the Details Panel on the right, type "Hidden in Game", and UNCHECK the Box "Hidden in Game". I'm explaining this at 01:58 :)
@sergeiaksenov2365
@sergeiaksenov2365 15 дней назад
@@chankulovski thank you) have no idea how I skipped that lol)
@chankulovski
@chankulovski 15 дней назад
@@sergeiaksenov2365 It happens :)
@Mr.Gamers
@Mr.Gamers 7 дней назад
how do I make sure that objects don't appear on top of each other?
@chankulovski
@chankulovski 7 дней назад
In the "Spawn Actor From Class" node, you have a dropdown menu "Collision Handling Override". Click this dropdown menu and select "Try To Adjust Location, Don't Spawn If Still Colliding". Or choose any other option that suits your program :) I hope this helps
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