When you work as architect you can not spend a week for a render. UE is good for people who have lot a time to learn and do not have bosses on your shoulder every hour. Twinmotion is improving really fast and you now can obtain very photorealistic renders. Waiting just for lumen and will be perfect.
Sorry but I just don't understand the point of this video. Twinmotion is designed to have a fast and simplified workflow and relies on the unreal engine, exposes objects and functions ideal for quality randering and reduced build pipeline. Ue5 is a complex extended platform to govern and master. What is the point of this comparison?
He also tells not much at all. He does not know how to work in any of those and it's not possible to tell the difference between quality results since results are very basic. I am waiting when we will have UE5 Engine engine in Twinmotion itself. It works on UE4 currently.
It might not make too much sense to you because you know about this stuff. Many people have no idea what are these programs and are wondering wich one is right for them. Like, easy and fast, Twinmotion. Hard, slow but higher quality, UE
UE isn't even that hard to learn, even by 3D software standards. If you're serious about it, just go for the gold standard rather than a quick fix. That's my advice, as a guy who has learned and forgotten more 3D packages than I can recall.
If we are to compare the images at the 0:57 mark, you should make it the same buildings, landscape, car, clouds, etc. I preferred the twinmtion one, because of the grass. The fence on the unreal pic looks quite bad, but that's probably because of the mesh and material. If you put a bland texture into a material, no amount of Unreal Graphics Voodoo Magic (tm) will fix it. Thanks for the vid, some interesting points overall.
I was thinking about using UE but I could not even start it on my PC config so I stick with Twinmotion. But I can tell that I enjoy it so much that it replaced all my games on PC. Every day I make a house in SketchUp and render it in Twinmotion as a hobby. I filled my RU-vid channel with architecture and design clips in just a year of using it.
Love the comparison mate! I watch alot of videos on Revit Rendering with Enscape, but I'm now learning about the Twinmotion and I knew that UE was a really great one from ever since.
TM is way better in terms of visuals compared to Enscape. And it's free for 2k rendering. The downside is: it takes way more recourses and final file weights way more as well.
Ok, so my question is this: What about a TM to UE5 workflow? Can't you export scenes/sets from TM into UE5? In other words, set up your scene in Twinmotion, then import the scene into UE5 for the final render settings? I recognize that this video came out two years ago when UE5 was just launched and TM had far fewer features, so that probably wasn't a thing at that time. Is that a thing now? Is it a functional workflow? I feel like it could save a lot of time. Also, I just want to throw out there that while there is a fairly significant difference in download time, that is something that only has to be done once (per computer). The load times, however... That can get annoying sometimes. And if you have a complex set, it can potentially take even longer. Thank you for this comparison! Can we get an updated one?
Good discussion. Good lad. I am hell bent on learning UE5 but i know the curve is steep and as an architect do i really need to do that or just get better at modeling with CAD and then use TM for the visuals.
I would say invest time in Unreal if higher image quality is a must for you or if you plan to deliver more interactive experiences and not just static renders to your clients. I am developing archviz experiences in ue since 2015 so feel free to ask for more if you want.
I would double-down with Twinmotion - master that software and it's workflow, and learn how to get good rendering results from it. You can then start to export your scene from Twinmotion into Unreal where you'll need to learn about about setting up scenes and lighting - but I don't think there's much of an advantage of going there...yet. Unreal and Twinmotion are engines that even though have some modelling capabilities, still rely on your 3d imports - so don't drop the CAD yet either. I also think once (if) they upgrade TM to UE5, it will probably have everything you need - maybe except for advanced functionalities like custom scripts and interactions. In work in both Architecture and Gaming, so I've been combining my work with game engines for a while. I would say it's the way to go, especially with the potential of UE5.
Pls help me solve one problem🙏🙏🙏 When I import from Twinmotion into UE5, assets come into Content Browser without assigned materials. And if I put them to the viewport or migrate to another UE5 project I must assigne materials again. What is the problem?
If I am not mistaken TM uses UE as their rendering engine, but TM has yet to transition to UE 5. So I expect TM to have much better rendering capabilities without the steep learning curve in a couple of months. I am unsure if they will add extra options for exporting though.
@@DavidTomic fair enough, besides that even when TM does implement UE 5 it will always be a cut down "dummy friendly" version of UE 5. Nothing wrong with that, but UE5 will give you better tools and more flexibility once you've learned it. Great video btw, earned yourself a subscriber ;) PS. do you by any chance know if UE5 has better orthographic rendering capabilities than TM? I find TM quite underwhelming regarding that.
Great work buddy! Are twinmotion renders used for commercial projects? They won’t be able to create realistic photos unlike other rendering softwares. 🤔
We use it on commercial projects up to a certain point to give clients a good look at the project. Once we've finalised it we send it off for professional marketing renders.
EDU standard for educational version. whereas the 2022 version is the commercial version. in theory you should only have access to the edu version unless you've paid for it and all edu renders should be watermarked. if they are or not that's another story.
I want to start to learn one good rendering software for architectural visualisation and I don't know which one to learn: 3DsMax+V-ray (that's asked a lot in the market), Lumion, Cinema 4D, D3, Twinmotion and/or Unreal....What do you guys think?
If I was to commit all my time to learning one program it would be 3Ds or Cinema 4D. Twinmotion is so easy to learn but the results aren’t there yet compared to the others. Hoeing in a year or so I reckon it might be!
@@Hallesy1 ue5 with lumen produces that image or better in secs, if u enable path tracer on tm it takes a long time, a 4k image with 512 sample with isnt that great quality takes probably 15 to 30 min in tm
LOL, maybe upgrade your network speed. My UE5 install didn't take anywhere near 1 day. It is a lot more complicated but it's a gaming engine, not just an arch tool.
Generally I look forward to these types of videos. However, I was disturbed at your download estimates and your response to other comments on twinmotion features that you are not aware of.
Hi Dave. Great video. Loving your content. I am senior sales rep looking to hire affordable off shore unreal engine 5 architecture modellers. Can you let me know where you would recommend I find someone?
@@DavidTomic thanks same here i use TM which is great, but wondering if lumion is better for more realistic renderings. At this point If I migrate from TM I will go to UE5
I use both but do impressed by UE the lighting & texture Quality, also UE 5 improved the “ model tool” , you can re-UV your geometry. TM is bit cartoonish sometimes
@@DavidTomic no that’s where you went wrong smh you installed additional thing you didn’t need my installation is only 37gbs. There’s an option for choosing what you need.
Yes. You can actually augment your work with Unreal. Model in native CAD then do 80% detailing in Twinmotion and then bridge over to Unreal 5 for better natural lighting and advance detailing