I've shaped my landscape to the specified shape I want it. but now when I try to move splines or even add a river it takes 15 minutes to an hour to render or do anything. Have u run into this problem before? my specs are 11th Gen Intel Core i7-11370H @ 3.30GHz, 3302 Mhz, 4 Core, 8 Logical Processors. 48 GB Ram, RTX 3060 Ti 8GB. and my world is 8129x8129, I've turned scalability down to High, and then to medium but I get the same results regardless.
@@rog5406 'stat unit' run this in console command and see if it's CPU/GPU. Then 'stat SceneRendering' 'stat Game' and 'profile GPU' to narrow down the problem
@@CrowBiomes thanks I'll try it out alternatively my rtx 3060ti is my secondary graphics card and I don't think the program was registering so I went into graphics settings and set ue5 to use that one on high performance. It helped a little
PLEASE do a vid about the water shader and its controls??? You're an absolute SAVIOR man! Found your stuff today and I cannot believe the timing of your videos. So insanely helpful. I would be stuck in a hole without your help!
My ocean is flattening my sea floor. Anything under the water level just gets flattened. Any idea how I can fix this as it's taken away my whole deep sea biome.
You can only sculpt a landscape between 0 and 1 value. In our case, the island is using full height range (It has both bright white and pure black values), our sea surface is at pure black so it can't be sculpted lower than that. Similarly, try sculpting up on the top of mountain, it won't go above the highest value(pure white) so we have to consider this before importing the landscape. We only wanted shallow water here so we didn't have a sea surface. If we wanted trenches and deep sea, We would include them in our Gaea landscape. Quick solution, If you want to sculpt in this same island regardless, then you would render this landscape in Gaea using "Raw" mode instead of "Normalized" . Raw will use full height range in terrain definition (2600m by default). So the things that will change then will be - A) The heightmap won't have a pure black/white value since our landscape is not using full 2600m height B) The scale in Z, which we were keeping at 100(meaning 512m) would now be 2600m, So (260000/512) in Z scale. C) We can now sculpt anywhere in the whole 2600m range :) D) 0-512m is more precise than 0-2600m so We might have some artifacts that we have smooth out. OR Add trenches and sea surface in Gaea and again use normalized. Much better structures, erosion and better looking.
@@CrowBiomes I've turned off "Affect Heightmap" in the "Landscape_WaterBrushManager" So now my underwater biome is back but now I can't Lower or raise my water level. Its acting as if the water is not moveable.
First 3 minutes: "Create sky fog, sky jesus and whatever". The only seen thing is the ALL BLACK and the white clouds. I suppose you're using lumen. No need to follow this tutorial anymore.
Someone should make a tutorial: How to make UE5 plugin water system to look good. UE5 water looks awefull and cartonish, and I haven't seen 1 tutorial for that, even the interaction tutorials look low FPS and foam is horrendus, but I imagine it might be tweaked.
It was intended to be used in Fortnite so it stays with the theme. It can be tweaked but my guess is people don't bother tweaking(and posting tutorials about) it since the water system as a whole has limitations that makes it fully useable for very few use cases.
You can replace all and their associated textures/maps and w/e with anything you want tho. It doesnt make it awesome hyper realism out of the box. You need to make it that way. Or buy someone elses and import them. For the purposes of the tutorial i see no problem with it as this is what most noobs searching for these videos without asset libraries of their own yet will be seeing in their editors.
Hello, I have a problem with the Water Plugin: UE5 is not not able to "Package Project" as soon the Water Plugin is activated. When I disable it then it works. But I need water🙂 How can I solve it?
I have installed the plugins - restarted UE - Built a landscape then when I add Water - Ocean it comes in without any visible material but when I view the properties i see materials are linked... not sure how to fix this
I don’t know why but all my Gaia terrains keep getting placed hundreds of thousands of units below the 0 level and due to the scale it’s impossible to get it to the right level of the water, especially while using world partition
Thanks for the tutorial ! Since UE5.1 it's seems pretty hard to add the player interaction on water (when he walk for example) even the map example in the plugin doesn't work. Did you manage to make it work by any chance ? Thank you !
this is amazing! exactly what i was looking for and more. love the addtiional tips and the explanation about why certain things are done in a particular way. keep it up :)
Can you please explain, is it possible to Add an Lake to the landscape that was already made? (World Machine). When I try to put water lake on my map, I can only see post process, but water or material do not appear...
I'm confused about why there is that spline. It's so much easier if you have a 'plane of water' so that it meets your land along the detailed edges(if using a detailed heightmap).. *edit I had said it would take hundreds of points but I can see a couple dozen points does that job fairly well.. however I still don't understand the point of the spline when compared to a plane.. surely there is some extra functionality along the spline edge like waves or foam??
So the past me forgot that there is a max mode blend that can get rid of all the manual spline work xD Someone mentioned that afterwards but that works exactly how you described. The point of spline is when it comes to creating Lakes from scratch in an existing map. There we can define the shape and cut into the landscape. Here we already had an area defined for water bodies. With splines, We can create a lake anywhere.
Hello! Thanks for the tutorial, really great! I have one question though: How can I reverse the flow of water in a river, without rotating the spline? Is there a way to just "tell" the river to flow in the other direction? Thank you!
Thank you for the excellent tutorial. Is it possible to add an ocean without losing the original height map data? I am trying to make a detailed underwater world and every time I add the ocean it flattens it out.
The system is broken actually, For the most part, reflections are already setup in the material. For the reflection captures, It's mostly just drag and drop. Try maybe planar or box.
Still looking for the layer node explanation from the landscape video. The materials already seem loaded in the video but there are none when you create a new scene, could you explain?
Layer blend node is simple, add layers in array and it will show you those layers in the landscape. The landscape material in the description should get you started. Texture tiling video expands on it to create a complex material.
@@CrowBiomes I've download your landscape material folder, extracted it, which folder should I add it to because when I add it to the material node, I get 11 array elements, but the spheres are blank with no textures.
@@tengovan7525 Get your textures from Quixel bridge and connect them with a material layer attribute for each layer. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-j1AekcZeOKc.html Refer to this video where we create a material from scratch.
@@CrowBiomes Thanks for the response, just starting out with all of this, so alot to learn, could you do a video about those exact materials you custom created?
@@CrowBiomes thanks man! Now after long struggle I realized. While I was using landscape of 20X20 km, water wasn't working. Now I reduced the size to 14X14, which is working! Looks like water algorithm cannot manage bigger map size!