I've been looking for tutorials that focus more on code and doing the work yourself instead of just downloading 5 plugins and filling in the values. This is just the kind of thing I needed.
@jake_is_gaming frr. like learn the basics first or understand a little of how it works instead of going onto do what the pros do to make their job faster.
That pissed me off when I tried looking up tons of c++ tutorials for the most basic Hello World. In Java at school we simple learnt public void Main(String[] args){} But every c++ downloaded some library or program and configured in the settings and recommending a bunch of stuff. Just make a line say Hello World in the standard little view!
This has been one of the best tutorials for helping out new Unreal engine users I've seen yet, and has really helped me in getting started on actually starting the development of a game. Thanks a lot for this :)
I'm going to subjectively rate this video a 7.5/10, love the background music, you're straight-forward with the goal of this video. But you don't explain how each principle completely works. Other than that, great stuff!
Awesome video, thank you so much man!! It’s been so hard to find good videos that don’t require you to download the entire asset store first. I just started learning Unreal and I honestly hate it so far. I primarily use Unity and the amount of control you have is so much more satisfying. I can write all of my movement and other things from scratch and add it to a game object easily. Unreal adds so many additional steps, and abstracts a TON of the code, so it feels like I’m just working on someone else’s project or something. SO frustrating!
Hello Sir just wanted to say keep more of these type of videos coming cause it Helps out people a lot and i mean it. Thank You!!! BTW I wanted to ask that ue5 have deprecated the current implementation of axis and action mappings now they use enhanced mapping can u tell me how to implement it in this tutorial.
it was awesome thankyou so much dude and also thanks for telling at the end about writing and studying codes and looking for tutorials about . because im literally lost where to start and how to and the thing you said at the end it was also very helpful for me.
¡Gracias! Éste realmente es uno de los mejores tutoriales, sintetizas muy bien la información y además fuiste muy claro con tus explicaciones. ¡Saludos desde México!
Hey I'm following your video and I keep getting errors when I compile, it keeps saying undecleared identifier for all the axis mappings. and identifier not found. what am I doing wrong?
@@CodeGoldfish That's really awesome dude, I really hope your channel grows big like brackeys for example. You speak fluently and talk just at the right pace. People who stumbled across this video are really grateful towards you! Your style of teaching really helps people out like me. Good job man!
How do i get the autocorrect and colored words for Visual Studio? I cant seem to find an answer somewhere on the internet... :c Please help me someone...
thank you for tutorial. can you please explain on 4:01 why you choose character over pawn? pawn receives input from controller and we want to control character with controller right? or I'm missing something?
yes thats right! the character inherence the pawn and all its stuff like the input character collision and other components when you create a blueprint of that character
Me: speed typing TEST instead of TEXT, then copy/pasting the line of code 3 more times UE: dude, wtf is TEST (after compiling fail) Me: yep, gonna be one of those days
For the function we passed in a variable of a float which is a 0.0 value.. and we named it AxisVal “you can name it whatever” but we use that float value for the moveright and moveforward function so we can get a float direction value Hopefully you understood that!
@@CodeGoldfish Oh yeah, I think I got it. So it is equal to the scale value in the axis mapping, and the bind axis function automatically modified it. This is why we didn't pass it when we used it in the bind axis function. Thx for the replay by the way.
Pretty easy actually just go inside your character blueprint. And click the “character movement” inside your components side then on the right there should be alot of customization to mess around with your jump, crouch speed, and movement and also flying too if your having trouble let me know!
Its on the list. But one thing I can tell you is Learn the Fundamentals Like Variables, functions, etc Also its good if you try learning Normal C++ There this one youtuber I recommend. Her Name Is "CodeBeauty" And also just know make sure you keep practicing daily till one day it will Click you got this!
keep a watch out here i will be uploading a whole guide starting and how to understand c++ but also if i was you learn the normal c++ understand the fundamentals watch this youtuber called CodeBeauty she has like a 10 hour course!
This hasn't aged well. You haven't explained how any of the code works, and also used Blueprints which isn't a good way to start learning C++. Explaning basic movement with C++ coding is the best way to get started and give new users more control over what they want. Like what is there to see about the speed of our movement? How do we adjust it?