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Unreal Engine Metasounds: 14 Simple Things I Wish I Knew When I Started 

Brian Michael Fuller
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28 авг 2024

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Комментарии : 24   
@acidgreenmusic
@acidgreenmusic 11 месяцев назад
Thank you! This is the 5th video I watched on Metasounds. I am new to UE. Still connecting the dots. I can't wait to see how it all works in games.
@Ameto303
@Ameto303 11 месяцев назад
Thanks Brian! As always it was very informative.
@wormjuice7772
@wormjuice7772 10 месяцев назад
Stat audio is going to be very helpful. Thanks 👍
@brianmichaelfuller
@brianmichaelfuller 10 месяцев назад
Awesome!! Sometimes it’s just the little things!! Lol
@Soundscapes4all
@Soundscapes4all 10 месяцев назад
Thank you very much for all these tutorials!! It is really amazing to be able to find this information so well explained. There is only one thing that bothers me a bit, perhaps I am a bit maniac but listening it with headphones the bass rumble from the microphone is quite noticeable...sorry I had to say it... haha anyway ... Thanks so much !! I really appreciate your amazing work !!
@brianmichaelfuller
@brianmichaelfuller 10 месяцев назад
Yeah some of my videos are recorded while much noise is happening around me:) unfortunately RU-vid doesn’t let you go back and edit it
@TheSoundFXGuy
@TheSoundFXGuy 10 месяцев назад
Great info Brian! Thanks for sharing your insight.
@brianmichaelfuller
@brianmichaelfuller 10 месяцев назад
Thanks man! I enjoy your videos too!! Really great stuff
@joel_303
@joel_303 4 месяца назад
super useful! Thank you so much Brian!
@jean-pascalbeaudoin4769
@jean-pascalbeaudoin4769 11 месяцев назад
Thank you for sharing these tips Brian, super useful! If I can share an observation about the production, there's a severe amount of rumble in here likely cause by your mic stand which makes listening almost unbearable (at least to my ears). A pretty steep HPF would do magic here. Cheers
@brianmichaelfuller
@brianmichaelfuller 11 месяцев назад
Yeah my ceiling fan was freaking out on my condenser mic but I didn’t have time to go back and fix it. And unfortunately RU-vid doesn’t let you re-upload!!
@dranzboi
@dranzboi 2 часа назад
Greate video, like and subscribe 😊
@Roughpaws_Studio
@Roughpaws_Studio 7 месяцев назад
Thanks for this, I saw a video the other day from GDC, and the guy didn't explain ANYTHING lol 😲😂
@brianmichaelfuller
@brianmichaelfuller 7 месяцев назад
Glad you find it helpful! GDC talks are usually delivered in a room full of technical designers so their content delivery, usually for the sake of time, assumes a firm understanding of the content. My videos, are more geared to explaining things from the ground up. Hopefully I did that!
@MariusRABIN-dz2gq
@MariusRABIN-dz2gq 3 месяца назад
That was useful ! I was a bit disturbed by the the low/sub frequency rumble during the whole video tho, maybe you can high-pass your voice :)
@brianmichaelfuller
@brianmichaelfuller 3 месяца назад
Noted!
@punkzzzz
@punkzzzz 4 дня назад
should i try and do this for a living?
@brianmichaelfuller
@brianmichaelfuller 4 дня назад
@@punkzzzz I did. That’s up to you! There is definitely a career that can be made out of audio design.
@xx_pcgamer_xx6866
@xx_pcgamer_xx6866 3 месяца назад
7:41 how do I do this? This is exactly what I need to do
@xx_pcgamer_xx6866
@xx_pcgamer_xx6866 3 месяца назад
Ok I see it’s at 15:00 I think thanks
@xKajzerGaming007
@xKajzerGaming007 5 месяцев назад
Hello, thank you for this video. I have an question about accessing metasound parameters outside of metasound - you accessed it in the level blueprint. It works for me, but I tried to access them in other blueprints that were on the scene and I couldn't get them. I want to play music from one source (so I created blueprint with simple "play sound" and put it on the scene) and modify it's inputs/parameters inside other blueprints that contain information what do to (like in game on/off switch, slider that would act as lowpass filter etc). Is it even possible to do it my way, or I should use the level blueprint?
@brianmichaelfuller
@brianmichaelfuller 5 месяцев назад
You need to create a variable of type “audio component” and access that as the target. To communicate to it from other BP you will either need to make a blueprint interface or use event dispatchers. If everything is in the same level blueprint then you can access it directly
@yannalaplageable
@yannalaplageable 5 месяцев назад
really ? what a discovery that something empty doesnt make anything !
@brianmichaelfuller
@brianmichaelfuller 5 месяцев назад
For beginners, you’d be surprised
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