Have you tried to do anything in after effects bigger than 4k recently? It can’t really handle 4k still and beyond that it just falls over. Especially anything with Particular, and the caching system is basically broken.
@user-uq6zt2ni5m that’s crazy if you’re trying to get nice details on a large screen. What I did was use touchdesigner because it’ll do realtime particles based on footage at 5k. With AE I was getting 10 seconds per hour rendered. You can kind of do similar things to TD in unreal, but there are certain things TD can do which unreal with Niagara can’t working with footage, but either unreal or TD would’ve been much much faster. Try some other programs, they make things that take forever in AE much quicker. Obviously not everything, but AE is dead in the water for most things which involve image analysis it seems.
Also topaz is great generally, but there are some areas where you can tell or it can’t do it, particularly with computer generated stuff, and if you’re putting it on a really big screen its often much worse
We did use topaz to upscale the 5k to 10k at the end too as the final screen was huge, but it worked a lot better with TD output than AE output for some reason- I think something to do with the mipmap method being controllable in TD.
It’s mind blowing that simple 2D motion graphics is no way near real-time in software like After Effects, when computers are capable of rendering full blown 3D worlds at 120fps.
It both is and isn’t, since Unreal is not performing the same operations as After Effects and also doesn’t have the same capabilities. 3D software works in a fundamentally different way to raster 2D software. And you’ll notice that when you start to add large image textures or video files into 3D applications (even Unreal), the application can start to chug in a similar way to AE does. 3D is more comparable to 2D vector software in terms of using lightweight mathematical descriptions to describe objects. Which is why you can get huge speed benefits for ‘some’ kinds of operations. There’s a flip side in that certain kinds of operations simply aren’t possible in Unreal, there are benefits of doing things the way that After Effects or Nuke does, that allow you to do operations that aren’t possible for a 3D realtime application (think blend modes, masking, video effects etc). A particular problem After Effects faces is that it’s rasterising everything even when you’re using vector tools (in a similar way to Photoshop). Other software such as cavalry that’s a proper vector canvas can be faster than AE for some tasks. But always when you start to get video into the mix, particularly hi res video, most applications will start to slow down because having to do calculations on millions of pixels for every frame is taxing.
@@kurnikoff yeah I’ve played around with it, it’s good but I wouldn’t consider it a direct replacement for AE. I would only be able to transfer a small portion of workflow if I were to use it. Definitely something to keep an eye on though!
@@btn237 yeah I’m aware of most of what you said. But AE is extremely slow on even high end systems, and my comment was regarding the slow speed of even very simple shapes. It’s basically a relic not taking advantage of what your system is capable of. I think the possibility is there if a company were to want to enter the space and innovate by building something from new. But nobody has because motion design is a niche, especially if the tool were to compete with AE it would need all the VFX capability too which would just be a mammoth task for little return. Compared to new video editing software which seems to come out every week because it’s high demand.
Would love to see more easy to follow Unreal Motion Design tutorials for Unreal beginners. I'm an After Effects professional, but have never gotten into Unreal...yet.
HI, great video as always! For anyone trying to activate the plugin and crashing the engine, make sure you change your Project Settings > Windows > Default RHI to DX12 and Enable SM6, restart the engine and then activate the plugin.
Wow, wow, wow! This definitely takes a good deal of the need to integrate AE for a good few types of projects! Amazing. Finally a real alternative for motion design happening here. Super exciting. Thank you for the Quick Look!
Just tried the UE 5.4 preview with Motion graphics plugin today and I'm bit confused with the "native" UE5 stuff. I'm realy looking forward to the tutorial series. This is going to be revolutionary for the broadcast graphics industry! :)
This is so exciting! More and more I have not needed stuff like after effects for 3D. This just sealed the deal lol. I have full creative cloud, but with this it just puts everything in the editor I use the most. What a great upgrade. Also looking forward to those real looking animation sets they showed off. Hope GDC goes well! As always, you rock Winbush!
Bro, thanks again from all my heart to all the effort you put in these videos, been waiting for this update for a long long time. Can't wait to watch your Motion Design tutorial series. You da hero we need my man...
So hopefully this will make importing 2D VFX clips and prekeyed footage easier? Like in After Effects? Was always really long winded before and overly complicated! UE keeps on getting better and better!
Great news that it's out and you are planning to create content for UE Motion Design. Really looking forward!! I just installed and found an issue when creating a Text Actor: it looks overexposed or emitting light. I had to reset all materials to default (you know, clicking that back arrow next to keyframe).
youre Videos r pretty dope! keep up the good work, looking forward to the tutorials. been here since iclone/unreal tutorials! Cant wait to lay my hands on unreal 5.4
Guys, please bring it to the top, I want the author to tell me how to capture this real-time graphics on another PC, with an alpha channel, is it possible to configure NDI here?
@@JonathanWinbush I can be a guinea pig. I'm on an iMac pro beast of mahine in 2017. I'll wait for your tutorials. Thanks for leading the way for mograph!
What up! What up! I took your Unreal course at SOM about a year ago and learned a lot. I was wondering, will you be modifying/updating the workflows in that course now that Unreal has these motion design specific features?
Do you know if there are plans for pixel/compositing effects like chromakey, warps, painting etc, that would allow this to become a true AE replacement? Or is the focus mainly staying in 3D/2.5D ? Looks very cool!
You can do keying already in Unreal I did a tutorial not to long ago on it and there are also warp effects in this update but it's not as robust as AE yet. I think it'll get interesting once the plugin devs swoop in like that do in the AE community
@@JonathanWinbush Great! Also, do you know if there is a way to export it as a animation (FBX for instance) to then be able to export it into another application like UEFN?
Hi WINBUSH, new to your channel but I will be following you, this is something I've been excited about ever since I saw it a while back. I have a question are the samples by Andy publicly available or is this something you've got exclusive access to? It would be really nice to be able to play around with them and learn. Thanks!
@@JonathanWinbushGracias, it would be really great if you could find out. I'm trying to replicate a couple of effects you showed in your video, specially the connection between audio and effector, but there is still not enough documentation out there, and my knowledge of Unreal is still lacking a lot to piece some things. I appreciate you 🤗
this is what after effects should have done a long time ago, an optimal and efficient integration between 2D and 3D. If the companies that develop plugins for AE find their way to Unreal, then AE is as good as dead.
Hi I’m an AE user for 15 years. I want to get into a 3d motion workflow. I have thought about learning C4D for years. But should I just skip C4D and learn this unreal engine really well. Also, I do not and will not model, I only buy models.(which seems like the only reason you would use C4D in this workflow?)