Project Files : www.patreon.com/CodeLikeMe/po...
We have already setup a behavior tree controlled NPC characters with player detection and attacks. Today, i am going to improve it by enabling AI characters to return to their normal duties when the player has broken their line of sight and hidden somewhere that they can't see. Also, the player will not be able to hide in a bush when he is already detected by an enemy. Before entering a bush to hide, has to break all enemies line of sight in order to hide.
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1 авг 2019