The new factory looks really good, but I already built every factory, from your videos. So I would love to see the higher tier factorys, like oil products, computer, ... I hope to see those in the future.
I had a computer factory ready but it’s pre Update 5 so I’ll be redesigning it. Wanted to at least get the factory that landed me great success updated with what’s new in Update 5 at the very least to shed light on how I’m looking to approach future designs. This way people don’t need to wait for a video that’ll take some time to do and they can start pulling inspiration and techniques this Tuesday when the update drops.
@@Scalti very well said 👏 I started playing satisfactory when one of your videos popped up in my feed. Learned how to build vertically. All my friends ask how I build up and balance I just send them a link to your channel lmao.
Started playing this game with my buddies a while ago. We took your sandwich layer design and built a factory that satisfied every ounce of our inner architects. Thank you for making these because not only do they help refine the skills of more experienced players, they introduce new players to the different aspects of efficiency! Absolutely satisfactory, Scalti.
The visibility is significantly reduced while within an enclosed area, and even up top, this patch vs last. I'm not sure if that is due to your material choice, but I think having the flashlight on would be a big help. Love the content though!
@@Scalti I like the material; good contrasts. Give just running the flashlight a go and see if it helps or adds to the visual clutter in the center of the screen
Hey Scalti, found you channel a few weeks ago and just got a new world started using some of your designs. Perfect timing on this upload, gonna give this a go later!
Thank you so much! I was feeling super depressed about working on my giant factory, as there was no end in sight, but I watched this video and changed my whole perspective. Now I’ve moved in to the Dune Desert and set up my first finished mini concrete factory, 100% optimized for a single node instead of 13 nodes at once in my large factory. It’s a great feeling finally finishing something!
I set up my vertical lifts the same way, and while i was doing it, i thought to myself "scalti would like this". Here you are doing it. Love the new factory!
6:00 Scalti makes it look easy, but if you're like me, you've struggled with trying to line up belts for a perfect 90 degree turn. Here's a tip that may help: you can rotate belts while placing them, and floor guides will help you line them up with their destinations. So, in this case, when you're building the Mk 2 conveyors, hop up on top of the splitter that has the Mk 3 line coming into it and stay there. Look down and start a Mk 2 line coming out of that splitter, then use your mouse wheel to rotate the blueprint so the output end is rotated 90 degrees and facing the correct direction. After that, keep dragging out the length and the game will show you line guides on the floor when the output is lined up with something.
it's even easier, example on an assembler output into a merger: set up the belt from the merger backwards and stop exactly 2 clicks before the orientation line of the output shows, then from this 2 click conveyor pole offset just connect to the output (reason I start from merger is sometimes you don't have space at the output to go 2 clicks towards the machine) or even simpler said, whenever you want a 90° bend just stop 2 clicks before the crossing point with a straight piece and do the bend (not necessarily connecting anything if you want to be extra safe but it's pretty idiot proof)
Been waiting for this. While I won't be following this exact build, it's still very good for inspiration of new ideas to incorporate into my own builds, which are based on your previous videos in the first place. Thanks for the good work.
This is such a sophisticated approach to factory architecture. Glad I found it! And so wonderful that U5 finally gives us the parts to hide logistics under the floors.
I'd love to see a few different angles of the build at the end, eg the roof and the entrance you made for accessing the finished materials. Or even just a small section on design to avoid making a big glass cube.
Let's go!!! I already built the previous version of this factory, busy with oil processing at the moment and will definitely build this factory again when Update 5 drops for Early Access! THANK YOU MR SCALTI!
I have adopted your way to build too, since I took the fly mod it makes it much easier... Also having higher tier of belts and miners makes the whole construction easier, as we need less buildings, and so less splitters and so less brain damages haha
what I really want to see, going forward, is more of the thought process and trial-and-error build process that goes into one of these -- I'd dearly love to see a video of your actually figuring out what goes where, how and why. Finished product is great, don't get me wrong, but it would help -my- particular mindset a great deal to watch you thinking it through as you work out the best way to put one of these together
@@Scalti Thanks .. as a video it really only needs to be done once = just to see the thought process and trial and error behind it, bloopers and all, so we can get some idea of the planning stages that go into the design to account for the space required by the machines and by the infrastructure. *seeing* that really helps. I'll check out the twitch stream too.
Of course you release this after I fly half way around world away from my rig. 😭😭😭 All jokes aside, keep it up I love seeing and replicating your designs. 👍🏼
I'm so happy your back i've used almost all your tutorials and they are so well done cant wait to see what the future brings. Especially with update 5's new things.
So Happyntobsee a new video from you. My first playthrough I copied ed all your. Builds and it taught me alot about clearances and balancing. Thank you for all the hard work you put in to benefit us all.
started playing last weekend and seeing these builds shows me i got a LOOOOOOOONG way to go xD. ty for showcasing these builds as they teach me allot on how to tackle certain builds efficient without making a mess to mutch ^^.
Welcome back Scalti! I was looking forward to see your style in update 5! I'm not disappointed! One important thing to correct please: when you do fast forward in your videos please mute the satisfactory building sound effects. It's very annoying and I had to mute your video in several occasions. I'd recommend adding some lo-fi music in those fast-forwarded parts, or even throughout the video.
I’m new to satisfactory and watching a these builds help me a lot with how everything work it the game and didn’t know about ratios before starting but thanks for all the help
Damn, this is so perfectly clean construction ! I'd build a sprawling mess of constructors and containers sprawling on ground floor if I had to achieve this.
I’ve built quite a few variants of this on my own, but it’s so cool to see how you cleaned it up and layered it so efficiently! I’m going to see if I can replicate it with the stitched reinforced iron plates recipe that I have.
I was waiting for this :) You are by far my most favorite builder! This Update was made for you honestly. I mean, they even mentioned your "sandwich layer" in the Patch Notes Video :)
huh - was curious what the vid was about and figured I might spot some things I'd not thought of... but I did not expect to find out that you could just blind create the vertical logistics lifts without specifying the endpoint... and just make it later (presumably only when paired with the floor hole, but regardless that you can do this at all is *very* useful to know)
hey @Scalti if I may message a suggestion. when you're doing the work on the sandwich layer, if you change your primary color swatch to white and a bright color, it would be a lot easier to see what's happening. and, if course, change the color swatch back to the desired color after the last sandwich layer is complete. you can save your favorite colors in the Customizer and fast load them to save time. as always, great video. keep 'em coming!
Great design, nice to see you exploring update 5. Hoping to see more middle to late game factory ideas in the future. Great work, thanks for the inspiration 💜
Just a tip, If you run the belt from the start location, to the furthest end location first... You can just snap splitters and mergers onto the belt itself.
Thank you so much for this video. I am new player and have watched others do builds similar to this but your really broke down how to get my factory to be a much neater layout. I look forward to seeing more of your videos!
I'm really inspired by this. I really like the concept of sandwich layers. It looks really neat. I imagine many hours of thought and trial and error went into this. I really enjoy the idea of employing symmetry and compactness to a build though.
Damn, that's hot. This is the first vid of yours Ive seen and I got to say I am in love with the way you utilize the 3d aspect of Satisfactory. As a factorio player I find myself stuck in linear 2d head space and forget sometimes I can build UP. Gonna binge watch your stuff now. Hope I can find some update 4 compliant stuff.
Your videos have directly inspired my build strategy with the hidden belt work in the sandwich layers, I was wondering if I was going to come up with the same build concept as you with the adding of the lift holes for foundations. I'm glad to know that I wasn't far off. :)
Thanks a lot from France ! I just have a proposition for you : that would be to add little schems or values on the screen when you say something like "we have our 120 ..." or anything else, it would help a lot te remember what is where because we don't have as much as knowledge as you of the values ! Yhx again :)
Another beautiful factory. Thank you for all the hard work. Very inspirational. I like to try and get casted screws as my very first hard drive recipe so I can skip one floor. Just got to figure out the proper belt/lift speeds and adjust the floor hole placement a little. Ciao!
I have been following your design philosophy for a while now (although my sandwich layers some times become a tangled mess). I still got a lot out of your video though. I was using the floor holes incorrectly. Matching up the platform and increasing the size of the sandwich layers was also a head slap moment for me (I was still enjoying the soft clearance changes)
Fantastic tutorial! Easy to follow and very informative. I would like to see some electrical work, that seems to be my bane for this game lol. I just can't seem to make it look aesthetically pleasing.
Really fantastic job. I love your designs and I'm really looking forward to the redsigns from the other factories. In the meantime I will try to transfer the new design to the existing one by hand. Looking forward to seeing higher tier factories of yours. Keep it up.
Damn... those floor holes are a game changer! I have been using the Smart! Mod to clip foundations through the lifts. I wonder if I can still place a merger or splitter between the holes and still link them like I can now?
Now with U5 in full swing, and finally getting a chance to build. Oh yes! I'm loving the Quality if Life changes and all the Stylistic changes, certainly cleaned everything up and looking far better now in my new Mega Factory save 😁
I mean the principles don't change much. You just have bigger and more floors for each material required. That is the beauty of sandwich designs you can scale them however you like.
I dont know scalti and probably never wil get to know him. But what i know is that he builds like vanGOGH made his paintings. And to that a nice voice good explaining and so on. His videos are like a visit to the sauna. nice to watch informative and beautiful. ;)
while i love the way you build, i prefer the standard foundation tiles. easier to line things up. the concrete, while more visually appealing, lacks the more abundant markers. i know that's a finicky thing, but i'm a finicky guy. :) regardless, thank you so much for all your hard work. i enjoy it all very much. EDIT: i'm re-engineering this for the Cast Screws recipe. i couldn't have done it without this starter. thank you again. the math in this thing is bonkers!
Working on the first big build of the playthrough and agree. I'm thinking I'll design/build with standard ones for alignment ease and then switch materials upon completion.
Hey Scalti, mactroopernagoya here. Amazing work on this new Update 5 video!!! Suggestion: Next video, try lowering the quality of shadows and lightning (illumination). That may help in making the work under the shadow of objects and inside closed spaces much easier to see.
I love the Scalti style designs; some of the best ideas around and very accessible to new and established players. I am also excited for the new update 5 style designs. But constructively, I found this guide exceptionally difficult to see. Almost all the important logistical work, within the sandwich layers and especially the foundation layer, was basically a non-starter for me. I'm sure I could easily figure out my own way of doing it from the locations of the holes, but the black conveyor holes on dark grey foundations inside a dark unlit space was just not workable. And to be entirely honest, I would almost call it a total do over.
That’s quite fair. The primary display I use is quite bright and color calibrated (graphic designer) and so as a result, isn’t what others would typically experience. You’re not the first to say this so I’m strongly considering a redo or at the very least a color correction in post of what’s been recorded and a re-upload.
first of all, i love the new design! however i feel like im having a much a harder time to actually follow it compared to the previous one. maybe thats just me cause i took a pretty long break and kinda just reached the midgame so far but idk. have to rewatch sometime and try to rebuild it. your other videos really helped me earlier to figure out how to build compact and efficient.
If you have "Cast Screw" alternate recipe, you can totally skip third construction layer. Instead of 4 Iron rod constructors, place 5 Cast Screws constructors (one of them on 80% power). You got same 240 screws/min outcome directly from Iron Ingots.
Hey Scalti! Do you mind showing me the mods that you use for your tutorials, I'm using the pak utility mod currently, but I'm curious if when you build the foundations and building why its pre colored, is there a mod for that? Btw love the content, keep it up!
This isn't a call out for the actual video, I just wanted to share: Once you place part of an elevator onto a floor hole, you can connect a splitter or merger directly on top of the elevator.
I’d like to see you show how you would handle making 100% efficient set ups with alternate recipes, such as the pure iron ingot recipe. That’s just my personal opinion though