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Upgrade Overhaul Vs Voltaic Showdown & Wrath Rebellion | Stick War 3 

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26 июл 2024

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Комментарии : 24   
@SimplifiedFox
@SimplifiedFox 20 дней назад
16:10 that jugg on the bottom had its kicking streak lmao
@Xwaw_
@Xwaw_ 21 день назад
Im the happiest person ever that i quit form this game man. I Hope they remade Stick Empires and publish that on steam than updating this trash
@First_Napkins
@First_Napkins 20 дней назад
Tbh, I rather have swe mobile with swl graphic then sw3
@Xwaw_
@Xwaw_ 20 дней назад
@@First_Napkins Tbh for me, Stick Empires have the best graphics but stick war legacy have the best animations.If we talking about balance SW3, so I still don't understand why they screwed up with the central tower, that it speeds up training of troops, after all it is impossible to counter. In stick empires it was like that it gave you 20 gold more (and it was usually spent on miners) and after upgrading the tower a heavy unit would pop up and then after another upgrade a tank unit, and that was okay. But in SW3 not only did they add reduction of time in creating units and additional gold and crystals (mana) but also this tower can destroy the opponent's base at the maximum level and on top of that you can counter all attacks with regular spells that block taking over the tower, forcing you to camp in the base (but hey you can't because the tower will fuck you up a long time ago and force you to attack again). In stick empires you also didn't have any spells, only upgrades, not to mention that each unit countered the other and thanks to that everyone had an equal chance unless someone had more units and had a better time (literally like in chess) and in sw3 not only can you meet people who often spam the same unit and create builds for it, but if you try to do the same, it will turn out that you will get a unit that counters everything and you lose after 2 minutes of the game because, for example, you decided to spam only melee and the opponent has flying units (THE ONLY IN THE GAME), while in stick empires there were 3 of them. I will spam them on dc to rework Stick empires and put it on Steam and leave this crap alone until they release Stick empires because SW3 really makes no sense. I won't mention the "leader" type units because most of them have powerful perks that are hard to counter and you can't counter them because they will run all over the map and you won't be able to catch up with them, just one big X FUCKING D
@acake6654
@acake6654 20 дней назад
​@@Xwaw_ >"happiest person ever" >also the "happiest person ever":
@Xwaw_
@Xwaw_ 20 дней назад
@@acake6654 what u mean?
@OrangeLemonadeOL
@OrangeLemonadeOL 20 дней назад
Damn this is good 10/10 you easily can beat Insane Mode Whatever AI or Level it is
@francytorresparra900
@francytorresparra900 21 день назад
Literally the magikill using abilities all the time
@Hello-u2-8
@Hello-u2-8 20 дней назад
Nooo marrokai 😔😶
@ak.5620
@ak.5620 21 день назад
I wonder how this will affect the META for Stick War 3. What do you guys think?
@Блуди_Лайт0008
@Блуди_Лайт0008 21 день назад
Уверен, мало к чему хорошему приведет такой "баланс" особенно если метовых юнитов и заклинания не понерфят
@ak.5620
@ak.5620 21 день назад
@@Блуди_Лайт0008 Представьте себе Китчу и залпы лучников с более коротким временем восстановления, лучник и спам-спам с посохом призыва, Атрейос и его копейщики с более коротким временем восстановления стоят на месте и магическое убийство с 2-секундным громовым ударом, мерики с взрывом маны и улучшениями храма, башнями и стремительными колодами. . Я думаю, что экилпсоры получили косвенное ослабление из-за Китчу и ее залпа. Однако получают ли затмения увеличение скорости стрельбы от улучшения храма? Если они это сделают, это очень плохо и сделает их еще более сильными. Это было переведено с помощью Google Translate, поэтому, пожалуйста, поймите, что могут возникнуть проблемы.
@Ghostjrne
@Ghostjrne 21 день назад
6:51 parece aqui perto de casa muita galera barulhenta ssk
@ak.5620
@ak.5620 21 день назад
Hi
@L_W_G
@L_W_G 21 день назад
Ah yes 2 second fulminate that doesnt really sound op
@ak.5620
@ak.5620 21 день назад
Yeah combine the mana burst with the temple upgrade, and its pretty op. I'm glad that free double tower spawn is longer a thing though.
@ak.5620
@ak.5620 21 день назад
Also, lets keep in mind that temple shorten ability cooldowns for all units. Imagine Atreyos' stand in or Kytchu's volley having an even short cool down. It was already pretty bad as with speartons and Atreyos being op and Kytchu's volley also being insane for backline targeting. Eclipsors I don't think recieved a nerf, meaning they are still op, but finally Kytchu and her archer volley can counter. However, this is just as bad I think since it literally means the only way to counter some op is to use another op "skill". Also, do eclipsors recieve a firing speed buff from the temple upgrade? I don't think so? Edit: Imagine Merics+mana burst+tmeple upgrade
@L_W_G
@L_W_G 20 дней назад
@@ak.5620 yeah lol
@ak.5620
@ak.5620 20 дней назад
@@L_W_G wait yes to eclipsors receiving a firing speed buff from the temple upgrade or just agreeing with me in general?
@L_W_G
@L_W_G 20 дней назад
@@ak.5620 i dont generally agree because i know that the new upgrade system is a bit unbalanced
@Irl168
@Irl168 17 дней назад
The toxic fatality bugged for me? It not even work for whole match 😢
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