@@First_Napkins Tbh for me, Stick Empires have the best graphics but stick war legacy have the best animations.If we talking about balance SW3, so I still don't understand why they screwed up with the central tower, that it speeds up training of troops, after all it is impossible to counter. In stick empires it was like that it gave you 20 gold more (and it was usually spent on miners) and after upgrading the tower a heavy unit would pop up and then after another upgrade a tank unit, and that was okay. But in SW3 not only did they add reduction of time in creating units and additional gold and crystals (mana) but also this tower can destroy the opponent's base at the maximum level and on top of that you can counter all attacks with regular spells that block taking over the tower, forcing you to camp in the base (but hey you can't because the tower will fuck you up a long time ago and force you to attack again). In stick empires you also didn't have any spells, only upgrades, not to mention that each unit countered the other and thanks to that everyone had an equal chance unless someone had more units and had a better time (literally like in chess) and in sw3 not only can you meet people who often spam the same unit and create builds for it, but if you try to do the same, it will turn out that you will get a unit that counters everything and you lose after 2 minutes of the game because, for example, you decided to spam only melee and the opponent has flying units (THE ONLY IN THE GAME), while in stick empires there were 3 of them. I will spam them on dc to rework Stick empires and put it on Steam and leave this crap alone until they release Stick empires because SW3 really makes no sense. I won't mention the "leader" type units because most of them have powerful perks that are hard to counter and you can't counter them because they will run all over the map and you won't be able to catch up with them, just one big X FUCKING D
@@Блуди_Лайт0008 Представьте себе Китчу и залпы лучников с более коротким временем восстановления, лучник и спам-спам с посохом призыва, Атрейос и его копейщики с более коротким временем восстановления стоят на месте и магическое убийство с 2-секундным громовым ударом, мерики с взрывом маны и улучшениями храма, башнями и стремительными колодами. . Я думаю, что экилпсоры получили косвенное ослабление из-за Китчу и ее залпа. Однако получают ли затмения увеличение скорости стрельбы от улучшения храма? Если они это сделают, это очень плохо и сделает их еще более сильными. Это было переведено с помощью Google Translate, поэтому, пожалуйста, поймите, что могут возникнуть проблемы.
Also, lets keep in mind that temple shorten ability cooldowns for all units. Imagine Atreyos' stand in or Kytchu's volley having an even short cool down. It was already pretty bad as with speartons and Atreyos being op and Kytchu's volley also being insane for backline targeting. Eclipsors I don't think recieved a nerf, meaning they are still op, but finally Kytchu and her archer volley can counter. However, this is just as bad I think since it literally means the only way to counter some op is to use another op "skill". Also, do eclipsors recieve a firing speed buff from the temple upgrade? I don't think so? Edit: Imagine Merics+mana burst+tmeple upgrade