When I was a kid I dreamed about exploring the Half-life 1 Skybox. I went really far and found a little house on the other side of the mountain. I felt like I've found a Easter Egg that no one would ever found. To this day, my brain looks at that mountain and imagine that there's a house just laying there. With no one to find it.
I know right? I used to play CS 1.6 with no bots and just explore the maps and the skybox, I used to spend a lot of time in one map that was set in a skyscraper (which had a telescope with a funny easter egg) and now it feels very nostalgic.
Yeah he really fucked up with the FOV Sometimes I think he makes his videos difficult to watch on purpose, I don't see how he could be dumb enough to miss that issue during editing
Since I started playing FPS games, I was in love with the skyboxes. It wasnt the map itself that sparked my curiosity and awe, but just looking at the sky and those far hills, forest or cities. Unreal and CS Sourse were the first games that I truly wanted to fly outside the map limits.
I feel so happy for him getting 1 mil. A channel with: -good content -master edits -a creator who spends literally half his time doing professional level videos with details and explanations, which can any one understand. -all deserved, its all hard work. No clickbaits, no crap no begging for anything.. You are not a youtuber you are an Idol a perfect Idol for all us. Thank You!!!
Dawn skybox was missing, it was meant to be in the game but it can be found in the Half-Life SDK files (Half-Life Day One). I'd love to see that skybox upscaled, it has a purple/pink theme into it with mountains and cloudy weather. Great vid Philip. 👍.
You talking about wanting to explore the skyboxes reminds me of dreams I used to have as a kid with exploring unreachable parts of various games I loved back then. I'm sad that I can't remember any of the dreams, but am at least glad I know I had them.
I think it's interesting for a video like this where when you're watching it you arent necessarily aware of the change in topic at the end, since it seems like a natural progression of a thought, but having the timestamps there highlights all of the extra effort it takes to have another chapter or paragraph to the video
Certain skyboxes from Deus Ex 1 (gloomy, foreboding atmosphere), Halo 1's ring skybox, and some from other games give me a strong feeling of exploration with lots of depth, and wanting to be there (I enjoy clouds in skies with lots of depth, even if the sky is gloomy). It's a delicate balance to get the right atmosphere.
Skyboxes seem like the perfect thing to upscale and put into play. You're never going to focus on them when playing, but the sharper image is definitely an upgrade that you might take notice of and appreciate when you're messing about.
i watched nearly all of it - usually i don't care that much to comment about some flaws. it was bit unconfortable as expected from spinning, but during forest scene i had to legit look away to not get motion sickness, so i thought to point it out for others, cause motion sickness can be a bitch sometimes it doesn't have to be description, maybe his pinned comment or something
I would love to see a remake of this video but with current generative tools. Cubemaps can also be turned into equilateral panoramas so seams don't become a problem.
Hey 3kilkspilip, Can you just release an original vs upscaled like you did at 0:52 for all the examples, don't like the spinning thing making me dizzy, No idea how you endured editing that.
1:25 it's like putting on glasses in that you don't know any better option, until you realize that you were seeing a downgraded version of everything the whole time
What this person is trying to say is that dayik is one of the accounts that can use some weird workaround ato get into your account when you do any interaction with it (liking, commenting, checkng their profile, etc...)
These skyboxes from the 1.6 era has always intrigued me. They're fascinating, and I've always wondered what sort of software did the creators use to create these. I've been always told that it's terragen, but I've like to get the actual answer than the speculation.
0:56 Ooooh Philip, now you're in MY realm. Are you using OIDN? I'm using and abusing it on Blender for my renders, and I love it! There are still some quirks (it can sometimes excessively smooth sharp reflections), but it IS next-level compared to what we had before!
A lot of mappers used a free terrain generator (possibly a precursor to Terragen, I don't recall) to make skyboxes 20-odd years ago. The problem was, it didn't have the capability to generate foliage or buildings, which I think is the real reason there are so many lakes -- it was the only way to add something more visually interesting than bare hills and clouds.
the music 3klik uses in his videos always gives me the same urge to explore things that are not meant to explored and also makes me want to go back to CS:GO SDK and create something cool :D