12:44 There is a setting in the game called “extended burn indicator” that tells you exactly when to burn the engines to get the most precise burn. Not turned on by default for some reason and not as precise as guidance mods like mechjeb but very useful for transfer burns and long burns in stock ksp. And, if you’re fine with not playing full stock, there is a mod called “bettertimewarp” that allows you to time warp at whatever speed you want. Physics warp to 16x speed for low thrust burns with ion engines or nuclear engines can cut down the time needed for burns by a lot.
Mortimer Kerman: Alright kerbals, we need to prepare the budget for next year. What do we got? Wernher Von Kerman: I've been thinking of a new engine design we could- Gus Kerman: We don't need another engine design! My machinists can barely keep track of the dozens of engine types we have to make. Bill Kerman: I agree with Gus. We should streamline the manufacturing process to produce only engines used in our next rocket design. Jeb, your the pilot, so what engines do you think we need? Jebediah Kerman: ...
Bonjour, M. ancien "moteurs" sont coulure noir et "logo jaune-noir" sont surmontés plus que 20 années. Je panse qu'il est temps de changer " la couleur" !!! La couleur "vert clair" est génial ! Il est très résistant à chaleur et je sui sur que vous utiliserez prochaine 500 années ... Je suis sûr que cela aiderait beaucoup dans les prochains préparatifs . La concentration de pigment pendant le mélange m'est déjà connue. Je suis à votre disposition.🧠👀🚀
this somehow worked out better than I thought it would. Also looking at the whole thing, if you hadn't thrown away those awful xenon engines you might've been able to land back on kerbin
Engine plates are the soltion to the problem of unequal heights! they have stadard sizes instead of conforming to the length of the engine. It also allows you attach more engines to the bottom of a fuel tank. Literally the best part in the game
2:52 in the video where you only used monopropellant to make a rocket you got your rocket to hover in place for about a second by activating your landing gear to launch you into the air, you should try making a hovercraft like vehicle using this method. :)
This gives me an idea, I wonder if you could land a Kerbal on ALL of the moons in the system with ONE rocket. I have no idea how easy/hard this would be. It might even require mining for fuel, who knows.
Me: can barely build a functional rocket and struggles to get orbit or any kind of a planet encounter This guy: uses every engine and manages to tour the solar system
Man, I'd love to see you play From the Depths, not for making engines out of cannons and stuff, but just because you can make some mad looking vehicles in it
If you hit the arrow in the top left while you are building, it brings up different ways to sort the parts - one of them let's you sort by diameter, so that would help you find the right size fuel tanks for those engines you couldn't see them for
I had an idea a few years ago but nobody did it, but the idea was to make a rocket/plane with only *1* of every part. Only 1 of every antenna, fuel tank, engine, decoupler, command pod, etc. you cannot have, say, two struts. Only one of everything. Your planetary destination is your choice.
have u done a video where u visit as many places as possible? like land and leave each place till ur outta fuel or wreck? if u complete them then try to return home maybe?
You could use engine plates instead of the separators, and right click on them to change the length of the shroud. This means that there wont be a difference in heights.
to make it more efficient and more aesteticly plesant, you could have done a mothership that has many landers with different engines that would be used to go all around kerbol