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Using Halo Characters to Practice Animation 51 Great Animation Practices Part 5 

Kelev2484
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Continuing my practice animations.
Music is "Walk in the Woods" from Halo Combat Evolved.
Jackal sounds: • Halo: Combat Evolved -...
Music: • A Walk In the Woods

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6 окт 2023

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Комментарии : 8   
@IlLupoAC
@IlLupoAC 4 месяца назад
Just found your work by freak youtube accident, haha. I love the skill you can see growing along with your channel! I also love the filter you've used. It's delightfully Classic Halo :D
@Kelev2484
@Kelev2484 4 месяца назад
Thank you! It’s been super fun to keep learning as I make more stuff!
@Naughty_Ram
@Naughty_Ram 8 месяцев назад
A few little tips from a fellow 3D artist: When making humanoid animations, almost EVERY movement involves the rotation of the torso/hips in some way. Example 1: Your jackle walk cycle seems very very stiff because both the hips and torso do not rotate side to side at all. (Torso should follow the arm swing direction with movement, and hips the legs. etc.) Lean the hips up and down to emphasize each legs movement having weight. Bounce the center control bone left to right showing the shifting of weight from left to right foot. Example 2: Preservation of motion, pogo stick: When a character does quick sudden movements that shift the whole body, (Usually jumping.), the characters appendages/clothing will take time to follow the motion. AKA: When jackel pogo's up, his body should still slightly trail up as his legs start to go down. (You sorta do it in the animation as is, but it needs exemplified more. (This motion understanding is SUPER helpful when animation clothes/capes etc. Jump up, and cape should almost whiplash to follow.)
@Kelev2484
@Kelev2484 8 месяцев назад
Thank you so much, this is great advice! I’ll def be using it for future animations
@johnmacangus2634
@johnmacangus2634 4 месяца назад
Looks good but I suggest more "float and bounce" in the walk cycle to give the impression of balancing weight. Good stuff cheers!
@Kelev2484
@Kelev2484 4 месяца назад
Thank you! That's good advice, I'll keep that in mind for the future!
@jblanco4958
@jblanco4958 8 месяцев назад
what are you using to animate ?
@Kelev2484
@Kelev2484 8 месяцев назад
I use blender
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