I've been experimenting with applying other alphas on Arnold's Gobo Light Filter to see the result and the results have been exciting and unorthodox! Using animal skins, cracked earth and broken glass alphas in the light Gobo node produces some beautiful, unique and abstract shadows! This is addictive.
Its a really fun feature to experiment with. Im currently trying to figure out a way to animate a gobo. Do you think there is a way to import a png sequence alpha as a gobo in arnold to have that animated effect? been trying with no luck so far
@@RFXstudioss Wow! That's a great idea and could be applied in so many fun ways! Is there an Arnold node that would utilize a video clip like the Image node? I know video clips can be mapped across surfaces in C4D using the materials texture slot....Have you tried with an H264 vid file instead of PNG seq? Now my brains turning.... Let me know if you figure this out please!
Ahhh, can you tell me please the name of the song at the beginning? I heard in once in some other video. Sounds really good, have to know it... couldnt find it by myself :(
looks so alive! Hey I'm in C4D R23 using Arnold 3.3.10, Spot Light's Radius parameter seems to work perfect blurring out the shadow of any object but the gobo itself, what I did is I cranked up the Mip-mapping bias parameter in the image node to get a blurrier image but seems to slow down the render a bit. Hope it helps someone running the same issue as me.
Setting up the Gobo was really straight forward but my results are not that great. The scene is super dark and the quality is pretty bad. Looks really flat and not photographic like Chads. My ray depth settings are at 5 in diffuse and 4 in spec. Did you do something with post effects or anything else to get the result you're getting? For the wall texture are you using the Concrete pastel blue from the library?
You may need to update the HUB and the Plus Library to see those. Please take a look at support.greyscalegorilla.com/ . If the answer isn't there, you can reach out to our fine support folks there and they can help sort you out.
I'm having trouble with the radius function. I'm not using GSG gobos. made a PNG that I'm using. No matter what value I give the radius, the light is still cast very sharply.
I got it working. I had to make the gobo itself blurry to work. the radius on the spot light only casts softer shadows on physical objects in the scene. it doesn't make the gobo softer.