Hey Woody i am hoping to test whether mocopi will work with my Ergonomic Engineering software is there anyway I can get an example c3d/bvh files thanks in advance
Unfortunately it seems like Mocopi data requires too much cleanup after recording. Something like iPiSoft or Rokoko's new dual cam Rokoko Vision product is in a very similar price range and would give better results and less cleanup work in the post. I do love the fact Mocopi can be used outside so freely though.
7:32 you can also add 3 copies of your animation. Blend at start and end by overlapping. Unreal will blend for you. Mark you start and end so that they share the same pose in the middle of the 3 clips. Finally bake those frames into a new animation.
Hi woody, very new viewer but I’ve always been so curious on motion capture, I use a animation program called source filmmaker, would mocopi be good for it for funny little bits on this program?
I know a lot of cool projects happen in source. Personally, I don't use it, so my guess is you'd need to do some kind of conversion with the BVH, but I don't use source personally
@@WoodyDevs I figured as such, but my idea is using the mocopi + some kinda finger tracking like valve index, would that be possible? Converting to source film would require a DMX file wich I’ll figure out on a separate thing, but would you know how to pair mocopi with a glove hand tracking or vr hand control to imitate fingers?
The only part that is complicated and possibly confusing is importing the BHVs into blender and getting them into Unreal. Would it just make sense to record the animations directly into Unreal with the Mocopi plugin? It seems like that would cut out a significant amount of work.
@@EROSNERdesign You can aabsolutely do it in blender and add in the animations. I saw this video as a good teaching opportunity to do a lot of the adjustments in unreal.