reason 1 editor consumes as much power as a AAA game even when it renders a single cube. reason 2 crashes reason 3 c++ compilation errors and breaking projects that require hours of troubleshooting.
The video I need to see: What a complete game looks like, from a file/folder structure standpoint. Basically, an explanation of how it all ties together for packaging. Such as, what all files you need, to have a concept be operational. I.e. like a controller, and a blueprint, and a data table, and this and that, and how/why they are dependant / tie together.
This is a beautiful little film by itself, and Rose is a beautiful inspiring lady who would get fired from central casting as a 97 year old because she comes across too young for the part.
Awh, I only stumbled upon this today. Belated Happy Birthday, Rose. I hope you had a splendid day, and you give me hope that one day I will be able to learn Blender (and 2D animation). Good job, Woody, on your teaching skills. And I guess being friends with such a remarkable person such as Rose must also be rewarding to you.
Happy Birthday Rose, you are an inspiration. Woody thank you for reminding us that everyone can learn at any age. And thank you to all the Blender devs for opening the doors so that everyone can get creative.