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Utility Nodes I Use For Rigging 

Sean Hewitt
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After my video on the Decompose Matrix Utility node I had people asking what other utility nodes I use while rigging. So this is a brief overview of the node I regularly use when rigging in Maya.

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14 окт 2024

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Комментарии : 6   
@tristanmorelle2093
@tristanmorelle2093 6 лет назад
compose matrix is just a node to set a matrix based on default transformations
@Hirannagar
@Hirannagar 8 лет назад
Awesome video. Do you know how to use the remap value node and set range node? I heard they are somehow useful in rigging.
@technicallyartistic
@technicallyartistic 8 лет назад
I've used them before but not so much in rigging with joints. I've used them with particle effects before where I'm using a black and white ramp to define the life and death of a particle over time and I want the 0 to 1 range of the ramp to be equivalent to the length of my timeline, or at least a set amount of time. Remap basically says this range is now this range. Like you could say your input range was 0 to 1 and your output from that is now 5 to 10. Set range is similar, but it can work with 3D values rather than single inputs, so like RGB or XYZ. If I can think of a good rigging example I will post a video. I've been thinking about it but I don't think I've used either since the last time I was setting up particle effects. For the most part Set Driven Key does what I need these to do so that tends to be my go-to solution for rigging.characters and vehicles and such.
@Hirannagar
@Hirannagar 8 лет назад
Thank you for your quick response and input.
@ptf42069
@ptf42069 7 лет назад
good explanation
@brod515
@brod515 4 года назад
compose matrix is simply the opposite of decompose matrix
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