As someone who's mained Undyne since she was a donator only character, it honestly feels like the devs just have no genuine idea on how to balance her sometimes (Charged 1 becoming perfect blockable should've never happened it should've been a regular block and I'll die on this hill). She's a Tank/Rushdown hybrid, yet now the 'Rushdown' part has been taken out entirely because if you actually PLAY aggressive you essentially lose half of your Phase 2's health pool (assuming DT ever kicks in now to begin with). DT was a bit over the top, I'm willing to admit that, but I honestly really think it only needed a slight speed nerf (maybe 1 hp per 0.3s rather than 0.6s as it is now). Nerfing it that far, making it take longer to actually kick in (5 > 8 seconds as said in the patch notes) as well as the 10 stamina requirement essentially means you get punished for playing the character as the game intends you to, which is extremely stupid. An argument I've seen is that it makes True Hero much easier to fully utilise, yet that's really not the point of True Hero. TH was always a risk, it was made to be a major commitment that you had to carefully utilise depending on the fight and you HAD to be careful when you used it. If you used it too early you would of wasted mostly all your tools of Phase 2 (Charged 4 is miles better in Phase 2 than TH, and moves generally have a lower cd in Phase 2). And if you used it too late you would burn through your actual health pool. Part of maining Undyne was knowing what fights it was worth transforming in and when to let the form rip. Now there is essentially no reason to stay in Phase 2 as the extra 75 DT you get from not transforming, half the time, is never going to kick in. True Hero went from a gamble that could completely flip the tide of the match to a near necessity just to play the character aggressively. Undyne is now basically a zoner labelled as a 'Tank/Rushdown'. She has no reason to actually approach the opponent (unless you're in TH), her healing has become so unbearably slow you have to sit there for ages without dashing, attacking or being hit just to heal and yet her kit is entirely against this style of play. 5 is a (bad) approach tool, which you no longer want to do. 3 is just a bad move outside of combos. 6 is a counter and yet you don't want the opponent close to you to warrant using said counter. 4 is far too slow to use as a zoning tool and is purely a punish tool/combo extender. 1 is too slow to use as a zoning tool, has a tiny hitbox, and any remotely competent player will perfect block the charged variant (which has a 50 second cooldown). This leaves 2 as your only remotely decent ranged tool and it usually never lands. They've forced Undyne into a gameplay style that the kit does not blend with. If you play literally any sort of aggressive, you lose most of your healing. If you play passive, you don't use 80% of your kit. But hey, it's just a funny lego game at the end of the day. Isn't the end of the world. I just really hope the devs consider re-buffing her DT slightly because this change alone makes her far less fun to play lmao.
Man, idk how many UTPR youtubers there actually are but you the first in a while I have found other than CZ_Wasd that actually speaks. Thank you for the light in this pitch dark, text-filled room.
I swear to god when i read in the patch notes that they quote on quote "Buffed Real Knife 4 stun/slash per second" i almost had a heart attack, but thank god it isn't as easy to combo as before
What they did was just sad, I'm still going to try to main her, but whenever I end a fight I have AT LEAST 50 DT, it's terrible. The only way I get under that is purposely stalling which is just difficult against some characters and flat out boring.
just get true hero early before you get down 75% DT (which isnt hard now) and when its about to end just knock away the enemy and hold 7, that's the only thing I can say
i have been playing UTPR and soul shatters since it came out, and i am currently at c rank in ranked. i play many of the characters mainly GTC, frisk, and Undyne. i believe this nerf was completely fair and necessary. Undyne has a total combined effective hp of 400 with phase 1,2, and dt. This combined with combined with high defense and the ability to deal about 40damage to a 160def with one combo, makes her ridiculously strong considering GTC combos can only get to about 45 damage to a 160. GTC has an effective hp of 219, significantly less def, and only a 30hp heal on a 2+ min cooldown. Undyne does nearly as much damage with about 2x the amount of hp especially when you consider the extra defense. This nerf also makes the true hero phase significantly more viable than it was before, as it is a much more instant benefit than the slow healing. I would also like to see a more detailed explanation of why you think sans is overpowered, i have not fought nearly as many sans as the other characters but I generally don't have that hard of a time fighting them. i believe people only have a hard time fighting him because the character their playing has slow projectiles that cannot cancel telekinesis.
I feel like nobody ever talks about the cooldowns since its a very important aspect. The ''strong'' combos have charged moves, which have an insanely long cooldown of almost up to a minute, which gtc cooldowns are nowhere near. Characters such as gtc also have more movement potential and are in general more flexable. The hp compared with the attack is pretty balanced honestly and dont get why people say its not. Undyne doesnt die slow. A skilled gtc could easily kill an undyne if they play their cards right. I also dont know if gtc doing only 45 damage to a 160 def character is right, compared to undyne doing 40. Did you check the damage scaling of whatever you attacked? The reason you're having an easy time with sans is because most of them arent skilled. And yes sans tele is hard to counter which is another problem. A skilled sans can just constantly spam tele and all the other moves so you cant even stand still for a second. The asgore-like super armor sans has is also ridiculous, since they can just blaster 5 before being hit by an soj. Thankfully its confirmed that sans is getting a hard nerf and undyne is getting a buff again
@@diehard710 i tested the combos just on the 160 def dummy. it has the same hp and stats as a phase 2 gtc so scaling shouldn't be that misleading. for gtc i did m1s, dt4, dt2, p1, i1,i2, p2, and a few slashes. for undyne i did m1s, charged 2, ch 4, 1, 3
@@diehard710 but Honestly... They Did Undyne Like super Dirty... Considering that Asgore can spam Fire when you try to make distance..... Sans Well no need for caption for sans Just pure braindead Attack Dodge and repeat combos.... And Asriel Do Be doing some Buster Trolling...... Let's be Honest here undyne's phase 1 is nothing special 1 combo is more than enough to totally break down that phase but taking the regeneration of a A already struggling unit is like putting a damn spoon in the toaster
At least using phase 3 is more practical now. I made the mistake of going against Clumsy in ranked without using true hero, I had like 82% dt left with only 5 hp. He had only around 200hp left. The damage boost would have lead to me winning in this match up, but I used it far too late. Now, as an undyne main, I just use true hero when playing against all characters so that I actually make use of dt.
slow health regen is too far? honestly it helps me a little. it gives me more time to consider transforming. also if you are gonna heal you are probably not trying to run anyways... now what is that lock on style its dope
@PurpleHooded the problem is that if the enemy rushes you you will nit be able to heal basically never as after each damage you gotta wait 8 seconds to even start healing
Okay I dont think that the nerf is that bad 😭 Plus, it makes phase 3 more recognized and more usable too. I also wouldn't say they are an F tier just bc of their healing being nerfed.
Oh no it's really that bad, it's extremely noticeable, you can just die at 82% DT now which I find very goofy. Now my Tank/Rushdown character can't tank much and has to run away
Imo It was really deserving, undyne was by Far the most obnoxious character to go against. an rushdown with the capacity to tank almost as good as Asriel and having an damage similiar to GTC, It Just was way too cracked. I'm not saying It was invincible like back when frisk could heal almost endlessly and It was upright Impossible to beat, i'm saying that undyne was just a little TOO strong for the rest of the roster, and now i think it reached a point where its finally balanced at last. It can still be perfectly played Just as before, but encouraging a more agressive playstyle instead of the old passive one.
@@chara5046ofc Its not that big of a deal unless you used to play REALLY passive. If you actually fight your opponents then its actually the Same undyne, but now with even more reason to use third form.
They turned my Tank/Rushdown character into a character that can't tank and has to run away to heal now. Oh but don't worry you can't run too far because you can only heal above 10 stamina. Bruh 😭 Lowkey exaggerating a tiny bit but damn I really do hate this nerf.
I swear to good all these morons in the comments who keep saying that "Undyne was too op, this was a good nerf, it makes True Hero more worth" etc. are COMPLETELY wrong, Undyne has always been good, not too strong, not too weak it has always had counterplay if you're actually paying attention but then the devs decided they had it out for Undyne and kept on nerfing it ever since the Mana removal update. But this specific nerf alongside them making held 1 utterly useless just makes Undyne feel worthless and extremely slow to play with, other they just gave Undyne Temmie armour but worse since it's limited as to how much you can heal, truth be told it's not so much that Undyne is terrible, but more so that everything else is just WAY better. If it were up to me I'd just revert the changes to Determination and make it so that parrying held 1 doesn't stun the Undyne (also give True Hero held 1 hyperarmour).
skill issue lol. spear 1 is a free combo, only character that can escape it is frisk, undyne can just wait untill enemy comes closer, or will try to use an attack, so she can use it. also 400+health with 225 def is not balanced at all, all her moves is a combo extender, you can use them in almost any order to get a combo, reminds of delta, ew
This nerf pretty much forces you to use true hero to get full value out of your dt since aint no way you’re getting enough time to heal through all of that
"Since the nerf I've seen more people using phase 3" THATS MEANT TO BE A GOOD THING? Like all ima say is asgore exist and his fire hits though 3rd phase armor so that's fun and now we can't even stall to heal because the new rage thing like bruh
Undyne probably got her biggest nerf in her history with this patch, but the amount of people actually using True Hero has increased, which is probably what the devs were hoping for. As a Frisk main I can't really say anything other than this is kinda too far, but seeing more people with True Hero makes some Undyne fights more challenging,, but most of the time these are either greenshields or people who don't really know how to play Undyne.
Now that's sad, the character i have (surprising) 200+ kills, have become difficult to play a bit, well now i do have a reason to use true hero ig, honestly i think that was done for you to use true hero more :/
Bro undyne was passive before, the original playstyle was to wait for the opponent to attack then react and attack. Now the playstyle is actually rushdown meaning the undyne cant just be passive and wait to heal to max in 5 seconds.
1. This nerf was uncalled for sucks and I am pretty sure everyone hates it 2. in the thumbnail it said "even ASGORE is better now" but wasn't he always? like seriously ASGORE's gimmick is absolutely stupid and should be reworked (Not the character The characters GIMMICK)
@@LordAlgumaCoisa You need at least 10 stamina to regen and if your opponent plays offensive you will have no change to regen lmao temmie armor is still better
@@Sawi0 temmie armor needs FULL stamina and regens each 1.6 seconds, Undyne's DT is almost 3x faster and has only half of the downside of temmie armor, what are you on bro
I see this more as a w and less of an L tbh . You can use true hero a little later , and not have to worry about losing a fuckton of hp when you do . Cause spare determination . It’s all about knowing when to use it .
he has same dmg as other character, except against frisk, but frisk is faster and has better dmg on sans as well, but unlike other characters sans cant regen stamina mid combo, cuz his combos are short. also he doesnt have only 1 combo, and if you say that some sanses use only 1 combo they loose to normal player, also lmb+ blaster also counts as a combo, so he even may have more combos than others. and also before you say that lmb + 1 attack is not a combo, and sans doesnt have much combos, how many combos other characters have? undyne have pretty simple combos, you can use any attack in combo and it will work, frisk mostly uses few combos, asgore 💀, asriel, well thats asriel, his phase 2 has 2 moves on his goh mode. (sorry for essay)
I had a kill streak of 25 and lost to a sans wanna know why? I went true hero and had 10 dt left he used telekinesis 2 and I was at one hp. I decided to wait and heal and for 8 full seconds!! I didn't heal he used bones 6 and won! What the actual heck!! I still had 10 DT left they nerfed the heal wayy too hard and I haven't heard people complaining about the heal anyway!
i don't think the undyne nerf will be too long, maybe the nerf will be removed until jevil gets out of wip and finally gets released?? and of course they will ABSOLUTELY NERF SANS INTO THE GROUND NEXT UPDATE, so i think the nerf won't last too long
suffer, walkin skill issue, sans wont get nerfed. but he will be reworked, looking forward to it, maybe they will make him more balanced, like asgore for example, imagine sans with stun, do you like it? DO YOU FUKN LIKE IT???
As an undyne main, I switched from not using true hero to ALWAYS PICKING IT (unless im against sans for obvious reasons that shouldn't be adressed) sacrificing all my "heal" for damage and defense, its practically free now
They should really change the fire again Asgore's fire (from experimentation) seems to do percent damage You can easily kill something with 999999999999 HP with phase 2 Asgore
in my view I'd say this was ok to nerf undyne as people who mained the fish constantly relied on determination to heal them and then use range to attack it was honestly annoying
Tbh i dont see whats so bad about the nerf, i mea yea the dt is annoying but ive used TH in almost all my matches and its led me to winning a majority with the help on unblockable charged 1 and uncharged 5. Id say the devs did the right thing but i do agree with another commenter here with a rebuff of undynes heal ticks to 0.3s
i would be okay with the nerf if they make the requirement for true hero lower like 40 or any other buff since undyne is a wired character like the have true hero but most of the time you don't use it but why the hell do we get nothing in return for such an heavy nerf
If they are gonna nerf Undyne this way at LEAST make it so dt gets used even if your stunned. That way the dt actually is used and you don't have to walk for 2 minutes without getting hit just to heal half your hp.
Uh huh really balanced and fair nerf lost a kill streak of 20 to another sans he did tele 1 and bones 3 to Gaster Blaster 3 and I didn't even heal I had 97 Determination left with 1 hp so if you guys think this undyne nerf Is balance its not its getting rid of a key part that makes Undyne a unique character it's like saying we make Aerial Defense lowered in the first phase and second phase at 190 defense which entirely defeats the purpose of Asriel since he's a tank. I know a lot of people would get mad at that. That's what happened to Undyne now the heal is so slow and it takes way to long to start up that I have to stand still just for it to start taking effect man why they have to do Undyne so dirty?
i thought they increased the time before undyne starts to heal not slow down the healing rate that def was a way to big nerf and the 10 stamina thing is also pretty stupid but heres praying they dont do a temmie armour because i main frisk and temmie armour is just not useable at all unless i want to sit there with the gun for 5 min
yea right?? it feels ESPECIALLY good considering that i'm an Undyne main!! IT WILL BE SO FUNNY TO NOT BEING ABLE TO RUSH YOUR OPPONENT OR YOU DIE EVEN IF YOU ARE A RUSHDOWN, RIGHT???
Tbh asgores fire needs to be nerfed and his phase 2 it does way to much dmg and is so hard to escape also the fire 3 is legit just op I lose my phase 1 of undyne in a matter of like 30 seconds against a asgore (that time includes me attacking the running and more
This is why I’m playing AB they are just ruining characters to be honest, plus, I don’t use Undyen, I main Asgore , Sans & Asriel. But I feel bad for Undyen cause I use her for the fun but now my enjoy is ruined..
the nerf really only applies to passive playstyles. As a frisk main its really annoying having to balance between defense and damage armors when fighting a passive undyne. Since if you lean too much into defense, the undyne will just heal all the damage away in seconds, and if you lean too much into damage, the undyne will just nuke you. Also just think of it like new Temmie armor with the stamina change. If you see the undyne start to play passive trying to heal just push them. Force them to move. TLDR; The change is balanced in my eyes
Yes, fighting a passive Undyne is hard but understand that we Undyne mains only have limited Health pool. It's not like temmie armor were you can heal infinity. I would though make the DT be 0.3 seconds per 1 heal so you can't be entirely passive with her. At the end of the day everyone has their opinions and I can respect those set opinions but the character card says Undyne is used for Tank/Rushdown meaning you rush in and if you get hit you can bounce back up for it not like where Chara that doesn't have good def because Undyne has really good def made for rushingdown not for being passive that's why I think it sucks and needs a little buff and if they can make Undyne phase one have 40 atk then phase 2, 80 and then true hero 100 atk they can nerf the defense but I feel like Undyne needs it when you have a timer and it uses 75% of DT just a little atk buff is all I'm asking if Undyne gets her DT buffed hopefully atk as well but the main one is DT
For some reason I’m trying to choose frisk is too strong but When I choose it It just cancel the emoji I click on And then I click “too weak” it are work normally like it forcing me too choose
When devs dont leave from their comfort zone they complay, But EVEN It they do you guys complain Everybody was complaining about The New update cuz chances of mana and etc But now everyone IS used to It Its Just a matter of time to people get used to this New Undyne
As an Undyne main, this is so stupid like WTH ok maybe the determination was a little little too fast but now is THIS SLOW? Seriously, if they did this just because they wanna make us use more the true hero mode, i swear. I SWEAR I WILL LEARN HOW TO USE SANS SINCE THEY DON'T WANNA NERF HIM
Hey, soo, something funny about these game IS that, aparently, people on the dscord are making teams of 4 to 5 people and beating 1000 kills players to make them quit by teaming 5v1, one of those víctims its me, and im not playing the Game anymore until there is AN anti teaming sistem.
The first time I played this new update I died to an Asgore as Undyne. WITH 85% DETERMINATION. Maybe I'm just crap idk but I agree with how much worse Undyne is after the update.
Classic roblox game dev moment. They seem to have great ideas when it comes to things in the game but the balance always flops (see original SoulShatters). It just seems like they don't even play the game and realize how stupid of a decision they are making. If they played every character of THEIR OWN GAME just a little bit, they'd understand the pros and cons of each. But now they just needlessly nerf something that didn't need nerfing.
undyne has always had a 1 cm tall skill ceiling yet was one of the best characters, so... i'm honestly kinda happy with this. the dt nerf was very much needed, but definitely not this far... atleast phase 3 is more practical now this nerf definitely made undyne too underpowered... but to say undyne was balanced before this change is also BONKERS!!!!!!!
Idk how people say sans is too strong less range on dodge doesn't have insane tp dmg scaling got nerfed has actual cool downs undyne did need a dt regen nerf but not that hard of one and people also want to buff frisk and say that he's hard to use "Jack of all trades" idiots of course they're gonna be hard to use and it should stay that way bc I'm don't feel like fighting another passive bum Asgore still doesn't feel like a punisher because people have the choice to play passively too passively spamming chaos blaster or chaos sabers 1 on asriel needs a hard counter bc its boring to fight actually its not even a fight chara is still the same basically and people are fine with it and undyne only needed a minor regen nerf