As usual the tutorial was created for you by magnificent Markom3D: ru-vid.com CAUTION: we do NOT provide support in comment sections on RU-vid. If you have any questions regarding the software, write us directly at support@uvpackmaster.com
a very mighty Add-on, even i mostly use ZEN, because i am more used to it. Generally speaking, all this nice UV Add-ons don't solve the big problem of the cluttered UV Editor. Let's not speak about the not very helpful unwrapping algorithm. The Point is, the more the sculpt module of Blender advances, and also the Multiresolution capability, the more the unwrap process in Blender become a pain in the ass. Because of the sculpting, the models get organic, tighter, heavier and with bad topology. And now Smart UV throws 100 island on you in Blender. Zen the same. Try to work with this in Mari or Substance hahaha. No matter how nice you pack and rotate them. What is missing is a nice visual Seams routing, like 3dcoat and Rizum has it, since decades. So i can just cut this mesh easily in pieces, unwrap, tighten or release the spots, pack it, and lets go paint this lady. This is what is needed. Because i would rather stay in one Software for this part of the pipeline instead of exporting in and out.
Is there a way to Pack without margin? Now, even if turn off Pixel Margin, the packer is still leaves space between the uv island. And maybe that's why also ZenUV distributing is also leaves some space between the island, for example at Distribute Horizontal (since ZenUV coops with UVPM)? Thank You for the help already and in advance :)
Read the option hints in Blender - they describe the difference. If you still have a question after reading the hints, write us at support@uvpackmaster.com - I will be glad to help.
@@patrickquiles4439 Make sure you follow the installation guidelines: uvpackmaster.com/doc3/blender/latest/10-uvpackmaster-setup/ If you still encounter issues, contact us at support@uvpackmaster.com - we will be glad to help!
Hey there! I'm trying to do udim (tile) packing, but if i turn of normalize or turn on fixed scale, UVP only packs into single tile. Is there a way to pack into multi tile, and keep the "inner ratio" of the islands, like i have island that scaled down 50% compared to other island, and i want to keep that ratio, but still want to pack all the island into multi pack Thank You!
Disable Fixed Scale and then use Island Scale Multiplier with Normalize Islands (set island multiplier to 50% for the island which has to scaled down relatively to other islands). More info here: uvpackmaster.com/doc3/blender/latest/20-packing-functionalities/25-normalize-scale/
I think the purpose of the pixel margin and pixel padding functions should be swapped. When I think of margin, I think of gaps left at the borders of a page, like the UV area. And when I think of padding, I think of extra protection, preferably from having overlapped UVs. At least these are the connotations made in other 3D software.
In order to stack duplicated islands use the aligning features of the packer described in this tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3asi8utCchs.html After islands are stacked, pack them together using Lock Overlapping: uvpackmaster.com/doc3/blender/latest/20-packing-functionalities/50-lock-overlapping/