Thanks for making this video, I feel like there are so many designers like me who find VR AR interesting but get easily overwhelmed with the amount of things you have to figure out. Thanks for breaking down in such a simple way.
Thank you Taz! There is so much fun stuff to learn, but there is a lot of switch cost. Is there anything specific you would like me to make a video about?
@@marqusee I think you could make another video showing areas of potential industries that will leverage VR in a couple years. One of the things that discourages people to learn is not knowing exactly areas of application and real opportunities for this technology. Another cool vídeo would be, now that you have the basics go through some small tutorials, plugins and presets like 3D models and environment creation... Just some ideas I would like to see, it doesn't need to be super deep on details, but is nice to demystify the technology (which I think was one of your intents with this video). Looking forward to see more! :D
Daniel you are absoulately a savior - giving out so much value for newbies In XR, I cant Thank you enough. Thank you so much for creating this channel and this content
Thank you Daniel. I recently started my journey as a UX/UI designer, but my goal is to transition to XR, and, as you said, many UX fundamentals can be transfered. Will be following your content as we are in similar paths, but you are ahead!
Honestly so excited to have you on youtube. I saw your videos from Linkedin and Im seriously so glad to have XR tutorials from a designer’s perspective
Thanks a lot Lucas! Means a lot. There is so much promise in the XR space, but little to no resources to get people up and running. I hope I can find a community that will help make this exciting more world more accessible!
thank for this simple and most interesting video! i would like know more about what a UX Designer can think for AR/VR experience and this video is a really good starter to learn first notion ! thx for that
Wow...This is exactly what I was looking for! I'm a 3D designer currently learning UX, was feeling a bit demotivated by all the "this field is oversaturated" videos on YT, and was wondering if there was a way to mix it up with my 3D skills for somethin XR related, given that its a still emergin field.
Thanks for this video, super interesting! I had a realisation recently that my dream job would be to work in VR/AR game production but in a kind of educational context such as history (i.e. imagine walking into the colosseum in 40AD rather than opening a text book) but have no idea how to get there. I have a degree in psychology and a masters in neuroscience, some experience in coding and currently work in research! I think working in UX/UI would be my ideal mix of creativity and technological skill and I'm feeling brave and want to make a career switch! Does anyone have any tips on where I should go to make this a reality?
Hi, I'm an XR developer (Unity + XRI/AR Foundation). Through research I've managed to learn many of the AR/VR design considerations. The problem is that whenever I look up XR Design skills the videos I find either always talk about UI, or talk about general UX principles. This is incredibly confusing to me, as sure those things are helpful, but why does no one talk about the actual aspects of AR/VR that will impact an app's UX? Comfort levels/VR sickness (and how to prevent it), smooth vs snap turn, smooth locomotion vs teleport, hand presence, hand physics, different methods for interacting with objects (local vs distance grab) to name a few. Do you have any insight on this? I find it very strange that as a developer I've not been able to find XR Designers (yet) who address them. Thanks very much for your time and the great video!
Thanks for the nice compilation of information. Do I need both assets the Interaction Framework and the Hurricane VR? I got the Hurricane VR asset and it looks and works already. From the first look it looks like it has a bit more mechanics. What are other differences and isn't there a huge mess of controllers if I install both?
If you use hurricane i dont believe you need XRI. XRI is basically unitys framework that is widely supported however it lacks in a lot of functionality. It really depends what you are trying to accomplish as a designer.
thank you very much for your video. I am self-employed and I was wondering how long it would take to get professional in that area if one tries to learn that when one has a full-time job. thank you very much for your great videos.
Hey there Gabriel! So I think it rely depends on what you want to do in the field. The skills needed for XR creation can be quite vast, and depending what role and place you want to work the requirements vary. Personally I think having the ability to manage 3D assets, understand how to concept out user flows, and a bit of knowledge of Unity goes a long way. That said that could take you anywhere from 5 months to a couple of years.
@marqusee I am already in there since long, but couldn't find a pathway or course to be an XR Designer. Specifically, what should I learn in Unity to become an xr designer or XR UI/UX Designer?
very well explained! Now, I'm interested in creating VR Experiences (for business and education sectors), and I've a gaming pc with (CPU: ryzen 7 3700x and GPU: GTX 1660 Super), would that still be good? im still learning, and never faced huge lags or so, but should I upgrade soon? or later? if you've enough info, please share :)
Depends on how you define the metaverse I suppose. I mean meta worlds and meta galaxies somewhat exist today. But the metaverse doesn’t really. Standardized tools are often limited to the platform of which something is built.
So for example, Unity and unreal have their own tools, while meta galaxy web based platforms have their own. But I’m not really a developer. When I test out prototypes I usually just work with a busted console.
Very very limited, but cool to play with. I think it’s a great starting point, but I feel that Unity Mars is really the serious option for mobile AR at the moment.
Well, to be honest I've never really messed around with Unreal. A lot of frameworks I use for XR are primarily made for Unity. However Unity isn't really made to handle long form design, say like Figma. It is a program where things are built for development and technical artistry. However, I have a feeling someone is going to come around soon and build a design program centered around XR. However, I have a feeling its going to be super limited for awhile.
@@marqusee I see! As a beginner UX designer in XR , do you suggest looking into unreal? A lot of posts talk that if you are a designer , consider learning unreal and if a developer then unity. What are your thoughts on that? Although I am aware of limited learning resources for unreal but it's growing
Good question! I mean exploring different software is always fun. I have heard that elements of Unreal are easier for designers to use. Their visual scripting for Instance I heard is a lot more explanatory. However at the moment the community, SDK, and frameworks of Unity can’t be beat. I hope someone comes along and makes a product aimed for designers though, because as it stands Unity does require a steeeeep learning curve.