You guys are simply amazing - your level of videos has gone up significantly and I love that you also include the scene files - those also help us understand more your wonderful software. Yes, there are more and more new renderers out there, but V-Ray and the level of Support we enjoy from Chaosgroup makes you guys the clear leaders. Thank you !
Thank you so much for these tutorials and also for providing the scene files. It's really hard for beginners to find such high quality assets to play around with and learn from.
I made a similar tutorial but with maya and denoiser into Spanish so I love denoiser and I thinking this is a good tool + brute force! A hug from Spain
Not clear two things- 1) The denosing process on single frames takes place on the end of rendering process, correct? 2) The Denoising process effects all appropriate render elements (specular, reflection, refraction, lighting, GI etc. etc.) not just the final beauty/diffuse pass? Correct? Is it much smaller when i denoise also additional render elements and not just the beauty pass?
Massively useful video. That denoiser command line tool could do with it's own UI or better still, port the functionality into the 3ds Max render panel.
What I want to know is this: How did you get the "lit fog" effect from the little spot light emanating from the probe. Renderworks had a way to do this (it was called "lit fog"), but I haven't been able to find out how to do it in V-Ray.
Please help.. When I render an animation with a skin or some soft of deform modifier with rt gpu, the frame sequence gets completely mixed up with the file names and it's impossible to fix
I have a question. I'm rendering an arch viz exterior with a car in the foreground and a tree almost right behind it along the road. On the car I'm trying to apply a motion blur effect but what happens is my tree ends up getting blurred when i apply the vray denoiser. i have seen the defocus element created by the denoiser showing the tree isn't in focus as you said in the video anything out of focus is blurred out. question is how can this be solved as i have tried increasing the f-number, turning off the depth of field but my tree keeps on getting blurred badly. is there a way to mask the defocus element or simply limit the motion blur to an object. I saw corona has this feature but I'm wondering if its possible in vray
Do I need extra plugins installed? I downloaded the scene and a bunch of missing dlls errors popped up. Also, when I rotate around, I get some lag and the movement just stops. Was it made intentionally to just not work?
Awesome quick tutorial with great information. I was just working with the denoiser for some shots of an animation and i have some questions about the workflow. I've rendered seperate passes (GI/Specular/Reflection/Shadows etc.) along with the RGB and Denoiser. The denoise pass is noise free and i can use it instead of my RGB in comp, but the other passes of course do have noise. This means i just can't really make use of render passes for my animation when i'm using a denoiser. Adding other render passes on top of the denoised pass will just give me noise jitter in the animation.. So can the Standalone Denoiser handle this problem by denoising all passes? Or is it only capable of denoising the RGB pass? What else would be the workflow for this? I can't afford huge render times.
I found the following in the documentation: "Type - Specifies whether to denoise only the RGB Color Render Element, or others as well. Single pass denoise on RGB only - Does a single pass at denoising on only the RGB Color Render Element, using other elements like the Diffuse Render Element only to guide the denoising process. This method is better at cleaning up noise, but might lose small texture details or add too much blur to areas of the image where multiple effects are visible at the same time (such as reflections and refractions through glass materials). Denoise render elements separately - Denoises the lighting, global illumination, specular, reflection, refraction and atmosphere render elements separately and combines them into one denoised version of the RGB image. This method preserves texture details better, but might fail to clean up some types of noise when low settings are used. Note that this mode is reliable only if color mapping is disabled (by setting the Mode to Don't affect colors, only adaptation in the V-Ray Color Mapping rollout). If color mapping is applied, the render elements might not add up correctly to the RGB image. " It seems like it is possible but at the same time you see the following disclaimer at the beginning of the documentation: "Currently the scene can contain only one VRayDenoiser Render Element. Future versions of V-Ray will support multiple VRayDenoiser Render Elements with different settings." I'm really confused.
Hi guys! Sorry for asking this but I can't figure it out. I saw the new tool Vray Denoiser. All good with it and also great tool to use but I have a problem when I want to denoise the exr file. When I want to do that I don't see the render elements(AO, Specular, Reflection etc) that the exr file had before the denoise process so I don't know how to see them. I'm importing the exr in after effects for animation and also downloaded the ProExr file to compose the elements. If I'm importing the exr file without the denoise the render elements are there but after densoise I have just the RGB file. Thank you for the time, Have a great day!
HEY! I can not do slove this question! error: Input image does not contain a noise level render element; use the -threshold option to manually specify average image noise level
Thanks for this tutorial, but I have a problem: I rendered a sequence of animation in format (.exr) and followed step by step the procedure described for the command line denoiser. But when I start the command it generates this error and I do not understand: "input image does not contain a noise level render element; use threshold option to specify the average image noise level." I then tried to add -mode = strong -threshold = 1 parameters and denoise works but not good results as applying denoise from 3dsmax. Thanks for any help.
You need to generate the render elements needed by the denoiser for each image of your sequence. It is located in the "Advanced denoiser parameters" -> mode -> "only generate render elements" and after this mode is selected you need to render out your sequence as you usually do. It is explained in the video tutorial ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-z-Vu5UcMuF4.htmlm19s
Thanks Veso for the answer, I followed the tutorial step by step. Then I realized that the files should be saved from within the vray frame buffer while saving the sequence from 3dsmax render output and therefore did not save the denoiser information.
Hi Carlos, if you want 'vdenoise' to see the denoiser data, set the animation sequence from the 'common' tag in the RENDERING interface, as you normally would (clearly using only one image, select single), then go on the 'V-rayRT' label select 'V-Ray framebuffer and save the file in' V-Ray raw image file 'as OpenEXR selection format. Because if you save the file using 3dsMAX saving, even if you save in OpenEXR, it does not save denoise data. After using the vdenoise from ms-dos promt, you will see that it processes the denoise.