Yes! Everything related to volumetric lighting/God rays/spotlights in a foggy or rainy environment etc. and then compositing those in Nuke/AE would be greatly appreciated. :)
Hi Jonas. Excellent tutorial like the rest of your tutorials. Can you do a tutorial that combines a composite of lightmix together with other renderelements such as reflection, refraction, etc. (of course in VFB)? I have not seen in any tutorial a combination of the two. Thanks
Nice tutorial! Thanks very much! Can you explain or make a video on how you unwrapped that sphere? and what uvw map mode you used on top? Whenever I tried unwrapping it with the radial gradient I don't get the same effect as your tutorial. Thanks in advance!
Would be possible but you can literally just create a sphere in whatever software you use and flatten out the bottom there or? Should just take like 20 seconds :-)
Nice tutorial yet again! I wonder what the Unwrap mod for the stage is for since you've added another uvw map mod on top? P.S.: If I would get 1€ for everytime you say "here" I'd be a rich man ;)
That was just to put some UV's on it in order to be able to use the radial gradient in the end for the blend material. And if I would cut out all the "here"'s then the video would be under 10 minutes which is not favourable for the RU-vid algorithm :-) But I will try to say it less, for now I was focused to not always say "ähm" which I tended to do before, so apperently that got replaced with "here" now :-)
Also possible. In my case the floor also had a diffusecolor of black while the wall was grey, so blending 2 shaders was beneficial in that case. But let's not split hairs here :)
Hi, not really sure what you mean. Disabling the visibility just makes the lightsource not visible but it will still create specular highlight on surfaces