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V-Ray | Simple CAR STUDIO LIGHTING Setup 

Jonas Noell
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8 сен 2024

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Комментарии : 41   
@JonasNoell
@JonasNoell 3 года назад
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂 patreon.com/JonasNoell
@Tim_3100
@Tim_3100 День назад
Very helpful how did you flaten out base of the dome?
@JonasNoell
@JonasNoell 3 года назад
Do you have a NEW TUTORIAL IDEA? Let me know in the comments!
@marwans4018
@marwans4018 3 года назад
Using kitbash3d and megascan assets to make environment like apocalyptic city or any other environment maybe sci fi
@ramdpshah
@ramdpshah 3 года назад
can we have some tutorials for vray Car Headlight tutorial plz
@F10F11hm
@F10F11hm 3 года назад
Yes! Everything related to volumetric lighting/God rays/spotlights in a foggy or rainy environment etc. and then compositing those in Nuke/AE would be greatly appreciated. :)
@roymor6200
@roymor6200 3 года назад
Hi Jonas. Excellent tutorial like the rest of your tutorials. Can you do a tutorial that combines a composite of lightmix together with other renderelements such as reflection, refraction, etc. (of course in VFB)? I have not seen in any tutorial a combination of the two. Thanks
@Praudas
@Praudas 2 года назад
amazing tutorials, thank you.
@English_to_Persian
@English_to_Persian 2 года назад
Amazingly helpful, thank you so much
@yoonkyunlee7580
@yoonkyunlee7580 2 года назад
Nice tutorial! Thanks very much! Can you explain or make a video on how you unwrapped that sphere? and what uvw map mode you used on top? Whenever I tried unwrapping it with the radial gradient I don't get the same effect as your tutorial. Thanks in advance!
@JonasNoell
@JonasNoell 2 года назад
If I remember correctly it was a spherical UVW in one map channel, and then a simple planar UV in another map channel
@ramdpshah
@ramdpshah 3 года назад
Really nice tutorial..can we have some tutorial for headlight plz
@JonasNoell
@JonasNoell 3 года назад
Hi, actually I have a tutorial for the headlights shading but it's only on my Patreon for the moment.
@ramdpshah
@ramdpshah 3 года назад
@@JonasNoell can we have some tips plz
@imtiazali6980
@imtiazali6980 3 года назад
or make tutorial dome light projection in vray like corona has!!!!! Request!!!
@chrismartin2218
@chrismartin2218 2 года назад
Great tutorial Jonas, but how do you add the rounded edge to the hemisphere? Noob question i know! Thanks
@JonasNoell
@JonasNoell 2 года назад
Just a simple chamfer on the edge
@chrismartin2218
@chrismartin2218 2 года назад
@@JonasNoell Have tried that but having issues with the chamfer. Will keep trying, thanks Jonas.
@imtiazali6980
@imtiazali6980 3 года назад
Sir make tutorial on color space or bit depth request...
@JonasNoell
@JonasNoell 3 года назад
What do you mean in specific? I have a few tutorials about ACES colorspace in my channel if you are interested in that
@user-tw9dk2we9s
@user-tw9dk2we9s Год назад
adding textures to my lights, overwrites the temperature channel and the hole look, how can i get my temperature back?
@JonasNoell
@JonasNoell Год назад
Yes, thats an annoyance. You would need to tint your texture then.
@chrisg6364
@chrisg6364 Год назад
can i select a main camera for my vfb, so it dont switch all the time?
@JonasNoell
@JonasNoell Год назад
Yeah, you can lock the camera in the RenderSettings
@lassebauer
@lassebauer 3 года назад
Hi Jonas, is it possible to get the "flat" sphere that you use as the stage as an FBX or OBJ file (I don´t use Max)? :)
@JonasNoell
@JonasNoell 3 года назад
Would be possible but you can literally just create a sphere in whatever software you use and flatten out the bottom there or? Should just take like 20 seconds :-)
@lassebauer
@lassebauer 3 года назад
@@JonasNoell Yeah, I guess I could fix that in Blender. I´ll give it a go, thanks!
@lv-cxs
@lv-cxs 11 месяцев назад
@@lassebauer subdivide a cube and bevel the bottom edges!
@lassebauer
@lassebauer 11 месяцев назад
@@lv-cxs Thanks! I thankfully learned to cover most of the basics since my original post 😇😊👍🏼
@pixelquarry
@pixelquarry 3 года назад
Nice tutorial yet again! I wonder what the Unwrap mod for the stage is for since you've added another uvw map mod on top? P.S.: If I would get 1€ for everytime you say "here" I'd be a rich man ;)
@JonasNoell
@JonasNoell 3 года назад
That was just to put some UV's on it in order to be able to use the radial gradient in the end for the blend material. And if I would cut out all the "here"'s then the video would be under 10 minutes which is not favourable for the RU-vid algorithm :-) But I will try to say it less, for now I was focused to not always say "ähm" which I tended to do before, so apperently that got replaced with "here" now :-)
@pixelquarry
@pixelquarry 3 года назад
@@JonasNoell 😂
@BrianBaastrup
@BrianBaastrup 2 года назад
No, the easiest way would be to use the Dim Distance option in the material.
@JonasNoell
@JonasNoell 2 года назад
Also possible. In my case the floor also had a diffusecolor of black while the wall was grey, so blending 2 shaders was beneficial in that case. But let's not split hairs here :)
@AA-ld6eo
@AA-ld6eo 2 года назад
From wehere u got the material for the Car Shader?
@JonasNoell
@JonasNoell 2 года назад
I build it myself! You can check out my Car Paint Shading tutorial or Car Rendering Course in my channel
@OMG3Dmax
@OMG3Dmax 2 года назад
7:20 these settings kill beautiful speculars on the surface of the car, so smooth shading on the floor will not work, it needs a separate light source
@JonasNoell
@JonasNoell 2 года назад
Hi, not really sure what you mean. Disabling the visibility just makes the lightsource not visible but it will still create specular highlight on surfaces
@imtiazali6980
@imtiazali6980 3 года назад
or make tutorial dome light projection in vray like corona has!!!!! Request!!!
@JonasNoell
@JonasNoell 3 года назад
Hi, I have a tutorial for that available already in my channel: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HFA7ojjaPpg.html
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