In this video we will discuss on how to render some convincing UE5 Style Environments. I am always fascinated on how much detail Unreal Engine 5 is able to show in realtime and with this video we will discuss on how we can get a very similar effect in an offline renderer such as V-Ray for 3ds Max. For this we will explore the Quixel Megascans Asset library which is used for the majority of UE5 Environments. We will develop a workflow on how we can shot the maximum amount of details using just the raw scanning data and some additional techniques to generate high frequency details. We will also discover how we can use VRayProxies in order to render everything in a very memory efficient way. Using those workflows will enable you to easily create similar breathtaking environment shots with an astonishing amount of details.
I am using 3ds Max and V-Ray 6 in this demo but you can also use similar techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3 using the same or a slightly modified workflow.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Introduction
00:44 - Overview
02:21 - Megascans
04:48 - Maximum Details
12:55 - VRayProxy
15:38 - Summary
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Lele's Guide reducing RAM usage in V-Ray:
bit.ly/3Fut8tI
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/ jonasnoell
4 авг 2024