I’ve been through a lot of edition changes with a lot of game systems. There is always an irrational hysteria about incomplete information based on assumptions that something will work just as how it presently works. For example, there’s no reason to assume that flamethrowers will work the same way, so why fret about them at the moment? The main categorical change we know about that I hope they get right is the move to a new platoon structure that allows for more historical/flavorful skew lists. On the face of it, this allows me to make more realistic force organizations, but the Generic Reinforced Platoon was a balanced kind of way to encounter a war game and have a mixture of arms. I hope that in this new way of doing things that they find a way to keep it fun and engaging no matter what people are able to come up with.
Even less of a reason for 'irrational hysteria,' in this case. It's not GW. People don't have to feel as if the new edition blows they can't use their minis anymore. This is historical wargaming. If V3 is crap, I'll continue to play one of the dozen other platoon level WW2 games out there - some of which are very, very good.
Yup, thats always going to be part of it. People will allways assume based on incomplete theories Now im not saying that its not fun, it can be great fun to speculate and try to decript what the 3rd edition will hold! But nothing other then what is confirmed by WG should be taken as fact
That green nerf is quite significant. Previously Green was always a good thing when free, now its a lot more neutral. I'm not making a value judgement on it aside from that if it costs anything, it isn't worth it (I would expect it to be free).
FYI - After zooming into a picture of the new Starter Boxset, the Greyhound Data card says that MMGs and HMGs have 6 shots. I'm not sure if you had seen that tidbit yet?
SPECULATION: A 'cover save' could be a simple bonus to your base wound value; i.e. a regular 'infiltrator' staying put would be as hard to kill as a vet?
Hey Bo, I think you missed the nerv of fanatics in your Video. The Rulepage from Warlord says: "If forced to take a moral Check, they ignore negativ moral modifiers from pin marker" This makes fanatic more like stubborn in V2. It's clearly a nerv in comparison.
I am pretty sure they changed fanatic from "auto pass morale checks" to "ignore all pins but have to take a morale check." Did I get that change right?