An overview of all changes in v50 Lethal Company Spike Trap Guide: • New Spike Trap in Leth... Twitch: / call_me_bread My Discord: / discord Subscribe! / @call_me_bread Thumbnails by Asydix: / asydix2
A list of small things that didn’t make the video: - There is no more instant worm (takes at least 1 second). - It's possible to bounce off walls when hitting them at a steep angle. - Flooded is reversed on Adamance, Dine and Artifice (starts high then water levels decrease). -Purple suit can be purchased in the shop -“Scan for items” bug was fixed. -Titan had some minor balance changes (slightly smaller, less items) -Can’t trap enemies in big belt room anymore. -Lockpicker is 11lb instead of 16lb - Jester is actually 13-21 sec
The fan in main being lethal is die to the tulip snakes. My cousin loved these things, brought for into the facility, and died a horrible death before my eyes.
3 Fun Facts: -The fan on the ceiling of the facility/factory main entry room can now kill players if they're flown into it (Cause of death: Fan) -If a player is behind a giant when it dies, it can ACTUALLY fall on the player killing them instantly. My friends and I refer to this as "getting timbered" -Stabbing a butler with a knife instant pops them.
Tulip snakes are honestly a huge ass clutch some times, adamance, 2 dogs, 2 giants, 4 baboons, the middle of the valley..surrounded, 4 tulip snakes grabbed on me , i had 4 items, 3 1 handed ones and bottles, i used them to flew right into the ship, they are annoying some times but i will never complain about them again after this
Agreed! Sometimes they really 'carry' the run haha. I had a bunch carry me from Artifice main to ship when I had a cashy and gold bars on me. Just glided nearly the whole way there
Btw the Nutcracker cheese is still possible but slightly harder because you need to be in his model to not take damage but back up fast enough to not get kicked, anyways good video !
@@maikeru07p30 exactly, it was the most balanced glitch ever. every time you play facility you dont get a big room spawn every time, but when you do you dont/cant always get enemies stuck on there. it always feels rewarding whenever i see one, like a lil treat not to mention that you can only realistically get like 1-2 enemies onto it + its application is high key niched in my experience despite being a well known glitch bc i can count on two hands how many times i trapped enemies onto it during my 140 hrs i have in the game
Foggy Assurance is senseless. The moon description explains why it can't have foggy weather condition, like lack of humidity. And then, Zeekers just added foogy weather. I don't get it.
my first encounter with tulip snakes was on the new moon and I used them to fly loot back and forth and tilt forward while on the ground to run at like 1.3 weightless employee speed despite carrying 78 lbs
I love Tulip snakes. I booted up Lethal Company this morning with no recollection of the last day yet and saw that I named my lobby "Tulip Snakes Right Activist"
Something I noticed is that the slime actually like absorbs body's now and leaves behind clothes. Im not sure if this was a thing before but it was pretty cool seeing
Worse change in v50 is that the Whoopee is no longer conductive. It might seem like a crazy thing to say, but self-inflating whoopee cushions in real life typically do have a metal ring around the air intake hole. Zeekerss should've just made that visible on the model instead of removing conductivity. Jokes aside, update seems fun and Artifice is simply the best and most fun map added so far, even as someone who's bad at the game. My only hope in the future is more outdoor enemies having spawn indicators/homes like the baboon hawks and Old Birds. Like giving dogs a rock with a cave/den in it as a spawn location, or being able to see parts of giants sticking up from the ground before they're alive. Just because the hawk nests and inactive mechs are so good for mental prep. You see one on the way in, get the gist of what's going to spawn when you leave, but you don't know when it'll spawn and you still have to be able to play around it.
Having a conductive material under storms doesn’t attract thunders, so trying to apply science to why anything should do because of the materials is wrong.
overall i like the new balance for the mobs i think, the giant was very unfair but now it's killable through vairous means. on the counterpart of its nerf, other dangerous stuff/new mobs got added, so i think it balance the giant's nerf well.
I never see anyone mention it but I’m sure the Bracken has changed, he seems way more aggressive now and doesn’t back off as quick, anyone else noticed this ?
yeah i was playing in dine and a bracken was incredibly aggressive. someone briefly glanced at him and he rushed them. got his neck snapped and then he immediately aggro'd onto me. i left and waited a bit, went back in, and he was already aggro'd and got me as well. didn't even look at him this time, he just ran out of a room in the top floor and gunned for me. i think its a bug.
Probably a shadow change. I actually like this, and I hope datamining is looked down upon. I think it's nice to have rumors and myths become harder to prove
So both Rend and Dine now have 1.8 interior multiplier. However Zeekerss said this is to compensate the manor generation bug, so Rend and Dine should be as same as they used to be. Meanwhile Artifice has 1.6 multiplier... does this mean Artifice is smaller than Rend?
@myliterallythalm Sry dumb question: Does the room size multiplier apply to all mansion interiors or just Rend and Dine? I ask this since these two are the only moons that have their interior stats increased.
is the bracken also more aggressive? i also was playing titan and it seemed to be a much higher chance of mansion, is that also normal? cause like of the 6 days i played in it, 4 were mansion
Bread I'm pretty sure the knife does damage every single time you click as long as you're not the host. I think the 0.4 dmg update only applies if you are the host
I think embrion should be the only moon you can get the apparatus early in the future for when they can be inserted into the drill under the company building.
I heard that giants upon death, can fall on top of players and kill them that way, like the Giant Greek Statue from Soul Calibur 3 on defeat and that one could die even inside of the ship that way. Is that true?
@@hurricanechaosemerald yeah obv i could do that i wanted to bring it to his attention since in the video he said it would be in the description. Why comment something useless?
If there is just one tulip snake, it can't fly you high up, but it can drag you around without your control. Died once to that because it dragged me on top of a bee hive.
To be fair, all three new enemies are helpful Old Birds will fight and kill other outdoor entities, sometimes saving runs Butlers are the source of the knife; an excellent new melee weapon Tulip Snakes can make you fly; so they're like a free but hard to use jetpack
@@Brambrew my problem is with the spikes. They shouldn't be any detection types at all, cuz it makes it a hassle to get items through if there is only one way, or if something like a coil head is chasing u, u won't even get a chance to react to the spikes.
@@dineez627 it surely add new moons and things but it wont really change that much about speedruns like people will still cling to titan and with new butler's knife it will be kinda easier to kill some things and if you stick with atleast one person he is not even a threat that leaves us with nothing for speedruns tbh..
Reverse flooding is so weird to me, like how does it get less flooded over time? I don't really mind it, it's just very strange. Also shotguns can kill giants, the clip I saw used 3 shells, but it might use more or less depending on how weird Lethal feels like being
these changes are really cool but tbh id rather have 1 or 2 new moons and a new inside building than 3 moons. The inside is by far the main part and I know its probably way harder to make one of those but still when we get a new inside location its gonna be awesome
Feels like zeeker just removes all small things that gives players a slight advantage, Crouch sprint, trapping monsters on this elevator looking thing, apparatus room clipping (which is situational) Could give sprint buff make it deplete slower and reduce regen Only change I like is the jetpack fall dmg
crouch sprinting made dogs completely irrelevant; now you have to learn how to strafe kill them and dont even TRY to pretend apparatus clipping was balanced in any way- it teleported you DIRECTLY TO THE ENTRANCE belt trapping was kind of cool tho
@@maikeru07p30 are you trolling? crouch sprinting defeated the entire point of crouching and app clip literally teleported you to main letting you skip like. half of the time you'd spend inside if you could find app
@@Poison_Paradisestrafe to kill dogs? why would you do that when they quickly turn to kill you. If you have a cash register along with a full inventory, dogs + worm crouch sprint will not save you only when can run near full speed which is the only time i used crouch sprint.
I hate Easter eggs and have no idea what to do with them. You should be able to consistently drop them so that they actually function as loot. The left click to throw should be different than the drop key. Placing or dropping it shouldn't explode. Or completely remove Easter eggs. Easily the worst item in the game by far And why tf do we still walk slower up hills???
I've seen a couple update 50 videos. Not a single one has been able to demonstrate trapping the old birds on artifice. I get the concept. Execution of that idea sounds fucking stupid.
You aggro it, it charges at you, while you hide behind lever wall ledge. When it is in you pull lever and sorint out. I’v seen it in practice, if you manage to get the bird to agro, you should be good to go.
I've done it reliably unmodded, it's actually a great strat for not just old birds but other monsters too, especially in eclipse. It's actually so much fun to pull off
I'm not a fan of adamance's exterior map. Feels bad to traverse, like, it requires good parkour or jetpack to do so reasonably. Coming out of fire exit with 66 weight of items is painful.