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Valkyria Chronicles ~ Ch.7 4 turns new game ~ The Battle of Barious 

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[PC] Valkyria Chronicles Chapter 7: Desert Duel with Maximilian (Full HD)
New game 4 turns Rank A with ace down. 30 fps wielding latest lance Lancaar M3.
Deployed: Largo + Sniper (North trench), Scout (Base), Engineer + Theold or Yoko (South trench)
Note: Additional units must stay in trench, instead of base.
Trainings and Equipments: Soldier lv. 5-6, Lancer lv. 8 ; Gallian guns lv. 3-4
Credit to YayMarsha • Valkyria Chronicles - ...
戦場のヴァルキュリア 7章 · 砂漠のマクシミリアン戦
It has been known that with the correct weapons, Batomys can be defeated in 4 turns.
The key is to get all radiators down to low HP, so that Edelweiss can blow them up together.
This video shows the way to 4-turns the Batomys using Lancaar M3, the latest lance.
Other requirements are:
Finished the report "Largo's Passion".
A lancer with Tank Slayer (non-Largo).
Demolition Boost order. (Lancer level 8)
Edelweiss weapon upgrade "Increased Payload"
Edelweiss ammo module "Extra Magazine"
Patient to load game a lot. Both to hit and to get potentials.
[07:21 Turn 1 CP1, Sniper] Snipe enemy trooper. Go southwest a bit to get out of trench.
[07:44 Turn 1 CP2, Sniper] Snipe the other trooper.
[08:05 Turn 1 CP3, Sniper] Snipe enemy lancer. Crouch in trench A2.
[08:29 Turn 1 CP4, Scout ] Go uphill, down sniper, then crouch in trench A4.
[09:05 Turn 1 CP5, Welkin] Shot a right turret and drive south west towards slope foot.
[09:39 Turn 1 CP7, Welkin] Shot the other right turret and continue to reach the sloop.
[10:14 Turn 1 CP9, Largo ] Creep east to blow up one of the damaged turrets.
[10:37 Turn 1 CP10, Largo] Blow up the other damaged turret, then also crouch in trench A2.
[11:07 Turn 1] No spare CP.
[11:12 Turn 1 Enemy 1] Maximillian issue All Unit Attack order.
[11:23 Turn 1 Enemy 3] Batomys advance.
[11:48 Turn 1 Enemy 5] Scout runs down sloop and downed by interception.
[12:26 Turn 2 CP1, Welkin] Climb a bit, shot left front turret, and continue to climb.
[13:01 Turn 2 CP3, Welkin] Climb to top, turn north (left) and shot left back turret.
[13:24 Turn 2 CP5, Lancer] Blow up one of the damaged turrets.
[13:48 Turn 2 CP6, Lancer] Blow up the other damaged turret.
[14:05 Turn 2] 3 spare CP, and each lancer must have at least 1 ammo.
[14:25 Turn 2 Dialogue] First camp destroyed; Varrot gives hint and battle progress.
[15:29 Turn 3 CP1, Largo] Get close to Batomys for easier potential trigger.
[15:42 Turn 3] 1 spare CP without Theold, 2 spare CP with Theold. (Total 4-5 spare.)
[15:49 Turn 3 Event] Batomys fires on ruin wall. Isara notes the radiators.
[16:53 Turn 4 CP1, Largo] Trigger Veggi-Manic, shot first radiator, move to second ladder.
[17:22 Turn 4 CP2, Largo] Trigger Veggi-Manic, shot second radiator, move to third ladder.
[17:49 Turn 4 CP3, Largo] Trigger Veggi-Manic, shot third radiator, move to Batomys' corner.
[18:14 Turn 4 CP4, Lancer] Trigger Tank Slayer, shot first radiator, move to second ladder.
[18:45 Turn 4 CP5, Lancer] Trigger Tank Slayer, shot second radiator, move to third ladder.
[19:10 Turn 4 CP6, Lancer] Trigger Tank Slayer, shot third radiator, move to Batomys' corner.
[19:35 Turn 4 CP7, Welkin] Issue Demolition Boost order.
[19:49 Turn 4 CP10, Welkin] Get closer and mortar Batomys' roof, hurting all three radiators.
[20:16 Turn 4 CP12, Welkin] Mortar Batomys' roof, blowing up all radiators.
[20:31 Turn 4 Dialogue] Squad 1 and 3 retreats.
[21:14 Turn 4 Cutscene] Selvaria arrives to backup Maximillian as Valkyria.
[22:07 Turn 4 Dialogue] Batomys becomes vulnerable and Welkin orders focus fire.
[22:46 Turn 4 CP14, Sniper] Go west, climb the small dune, down the Ace behind Selvaria.
[23:13 Turn 4 CP15, Engineer] Resupply both lancers.
[23:34 Turn 4 CP16, Any lancer] Trigger any damage boosting potential and attack Batomys.
[23:56 Turn 4 CP17, Any lancer] Ditto
[24:21 Turn 4 CP18, Any lancer] Ditto
[24:44 Turn 4 CP19, Any lancer] Keep firing until Batomys becomes scrap.
The formula is simple. Radiator HP 2150, defence 300.
Lancaar M3 = 950 damage. Veggi +40%, Anti-Armour +60%, Tank Slayer +60%.
One veggi shot = 1030 damage ( 950 * 1.4 - 300 )
One slayer shot = 1220 damage ( 950 * 1.6 - 300 )
That leaves 100 HP. Edelweiss deals 50 damage after demolition boost and has two rounds.
There are other solutions. Royal lances. Lancaar M2. Even T-MAG.
As long as you get the radiators down to very low health, it will work.

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21 окт 2024

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Комментарии : 14   
@flintecho3591
@flintecho3591 5 месяцев назад
"Sweet! Our hero is in trouble now, haha! "
@Catequil
@Catequil 6 лет назад
"that moment catherine actually hit her shots"
@MrZermerus
@MrZermerus 6 лет назад
I know this is 10 years too late, but wasn't throwing grenades into the radiators at the top a way to one shot them?
@ZZI44418
@ZZI44418 6 лет назад
MrZermerus if you did that, the other remaining radiators would withdraw, forcing more turns
@MrZermerus
@MrZermerus 6 лет назад
@@ZZI44418 I'm old and can't remember shit son.
@sebastiancolon701
@sebastiancolon701 3 года назад
For first time players Struggling, I recommend you destroy all radiators with the lances. Take turns depleting each one. In my opinion it truly Makes it much more easier.
@SoloBikeTrips
@SoloBikeTrips 4 года назад
This Ch. is nightmare
@amkn7939
@amkn7939 3 года назад
Oh yeah🤣
@zaagaming1894
@zaagaming1894 5 лет назад
Did this required Lancaar M2 to work?
@amkn7939
@amkn7939 3 года назад
Yes
@SunrisenStar
@SunrisenStar 8 лет назад
the 1220 in the bottom of the description is wrong, slayer does 1120 not 1220, but this is because the defense of the radiators is 400 not 300
@SunrisenStar
@SunrisenStar 8 лет назад
this also means that you can do this another way with the same set up until turn 4. take large and make veggies AND slayer pop, radiator ends up at 650 hp, regular M3 shot does 550 damage, so your second Lancer can't pop slayer.
@robobo2650
@robobo2650 Год назад
This doesn't work
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