Varth: Operation Thunderstorm (Arcade) All Bosses (No Damage). It is an Action game, developed and published by Capcom, which was released in Japan in 1992.
Boss list: 00:21 Boss 01 Spider 00:58 Boss 02 Satellite 02:37 Boss 03 Dragon Fly 04:16 Boss 04 Crober Four 06:58 Boss 05 Steel Golem 10:30 Boss 06 Bloody Hawk 12:21 Final Boss - Duo 17:06 Ending
This game is kinda weird, First boss and second boss, first phase are ridiculously simple, then the game's like "ok we're done here" and cranks the difficulty significantly. Ah, the joy of old arcade games...
I always tought that the two firsts phases are for amateurs and the phases beyond are for the real arcade gamers who searching for a good chalenge,and because that the game become a true bullet hell.
Oh man, I love this game so much ^^ We used to have it at the local arcade ^^ and I was overjoyed to see it as part of Capcom Classics Collection vol.2, and I am equally overjoyed to see you make a boss run of it ^^
A curiosity: When you are playing this game,Ryu and Ken show themselves between the explosions saying "Shoryuken".That's because some developers of this game had worked on Street Fighter game before.
Boss 1 Spider Boss 2 Satellite Boss 3 Dragon Fly Boss 4 Crobber Four Boss 5 Steel Golem Boss 6 Bloody Hawk Finale Boss - 7 Duo _____________________ The List Of Bosses In Varth
From 15:48 on I had the feeling the boss-theme was a remix of the Sigma- battle in Megaman X. Also, last boss could definetly go to DB: THIS ISN`T EVEN MY FINAL FORM!
Imagine if this game is a "What if?" scenario: Post apocalypse/dystopia after the nuclear bombs went off in 19XX War Against Destiny (The player failed to stop them in this timeline)
I like to think of varth being in the same universe as the 1940's series by capcom. On that note, the third boss looks like if you took the p-38 lightning and gave it steroids.
Fun Fact: The TG-16 port of 1943 Kai has a post-game mode known as "Original Mode" that feels like a fusion between or a middle point between a 1940 game and this very game.
Didn't know "Duo" was actually an acronym. I'm somewhat confused now, though. I thought Duo was supposed to actually be a spontaneously formed AI, not a literal outside spirit...
Necrocomment: it's because the phase 2 music is set to trigger when their HP is *above* a specific threshold, after a certain period of time. Put it below that before the period finished and the music simply never plays.