SO MUCH HYPE FOR THIS! Also just FYI Vecna has Knowledge, particularly lost and forbidden knowledge, and Arcane as his domains as well as death. Also one of the few good characters from Greyhawk along with the Warduke and Tasha
Kelly has the backstory of my name (SorcererSanguine) a bit wrong here, the name came from my d&d character's blood red cloak... I think the confusion stems from the fact that when it was discussed was during extra-life and I was very drunk and hanging out in the chat.
I do love the extended character introductions of heroes great, fallen and small. Looking forward to more shenanigans as this amazing bunch of role players bounces off one another.
Thank you for adding some role-play into your stream, I've viewed a couple other first-play early vids and you are the best DM and group thus far. It helps that you have four players; other well-funded channels use six and they drrrraaag, so thanks for that. Great job players - I'll be watching to see your unique take on RP. Gives me a lot of inspiration!
"Wide hats, just the sort of hat you would use to blend into the public." Thanks man, this is the sort of small detail that module needs for verisimilitude. Haha, "do you remember why you are called Songbird?" Emotional response to follow. Sweet.
I would love to pull that thread Rose asked, "seems like a bathhouse." Let's take this into the fantasy-realm. I imagine the "Clockwork Guild" would have some "Secrets" to hide, and record. Book/ledger of political figures that visited their bathhouse, etc. Small magically trapped fire elementals heating a steamy bathtub or shower with erotic tile imagery, vapor rats, enemies using attacks against pipes to cause steam damage, steam mephitis, drowning traps, water elementals that can get out of the pool or enjoying/playing in the rain/downspout, gray ooze in water -soaked tunnels from a pipe leak that are really hard to detect, oh yah!
Love how Imogen and Lir'wen and Gaunt were describing time and languages, how they learned them. Great backstory stuff that is so undervalued. A decade in a cottage because of boredom, 120 years for Imogen, LoL. This is the kind of stuff I put into my weekly notes. Heck, that kind of stuff can spurn a whole new adventure as the players make stuff up. Good stuff.
I do have a question for Kelly from one DM to another, do you prefer Legendary Actions or multiple Reactions? I'm curious which one suits your style of play more. Of course if you haven't had the chance to use a creature with multiple reactions no worries (Cause while I think you guys are doing a planescape campaign and I know the legendary Planescape monsters also have multiple reactions, doesn't mean any of those monsters have shown up in that campaign even if it does exist).
Hello, first time viewer here, any tips for a first time DM? Played DND for a while and am wanting to do my first Campaign, anything you would recommend? Thanks. Will be watching this campaign as well.
Welcome to the Community! Note how this DM encouraged backgrounds but not overly-excessive - y'know, just enough to set some hooks, and how he incorporated the backgrounds into to their "entry" into the module giving each character a reason to be there, and how he obliterated the actual module to make it his own. Standard pre-published modules are not "new DM" user-friendly, although Pathfinder and some other RPGs do it much better, Wizards does a crap job there. (See Sky Flourish RPG Backstory Template). This DM used the "bones" of the module to fit his group. He is obviously experienced and personalized it, thus the story flowed well and naturally. High-level D&D can be excruciatingly boring, tedious, and battles can last hours. View 'Dungeon Craft" review of this module, and other algorithm sources of Course. Look to the early Matt Colville stuff, not so much the later stuff. I would suggest starting a new campaign at level 1 and allow for adjustments, since your players may have a different perspective coming into the game, heck, you are all new so be flexable.. Sweet-spot for fun/danger is low to mid-levels. I have this module and absolutely would not suggest you run it. To make it immersive for your particular group will take a ton of work; I've been playing for over 40 years and the prospect of revising this module is daunting; if you play it as-written just let the players know you are not taking a part-time job to revise the dumb shit that they put out for us. No biggie. I personally am re-writing it to become more "Kas, the Deceiver" instead of Vecna-focused, although I love the immersion of secrets and forbidden lore at a more local-level instead of multi-universe Thanos look-alike boring bla-bla. Use your imagination, every module you revise will be unique to your campaign. Have fun, be a partner in the story and don't be combative, bring chips and beer, you should be good, LoL.
@@8InfinityLoop wow thank you for the tips! I'll definitely be using this as a guide. What things do you suggest that can help maintain the group focused and engaged? Sometimes in some of our sessions when the DM is going kind of slow I've noticed the other players being distracted and looking at their phones and whatnot, is this due to DM skill?
This is all well and good - really, I like the occassional dungeons & dragons - but where is the next Victorian Age session? Its been months...or at least a month
I'm always genuinely curious why people like you are so scared of simple things like pronouns, and also why you leave a comment like we'll miss you when you're gone.