Hell yeah, had the same idea a few weeks ago and it worked wonders. Works okay with Blast as well (when you kill, it does the same effect as reaching 10 stacks). The higher you can get the single shot damage the better.
I don’t even play this guy and ima watch. I’m literally watching all of them so the second my friends say they’re starting any of these warframe im sending the link. Cause I brought like 8 people to this game when I joined this week
There is also, airburst, pull, void snare, that operator arcane that sucks enemies in, larva, nautilus, vauban, melee vortex. Lots of grouping choices. I may have to brush the dust off my gammacor incarnon to try it for grouping. Been a while since I've used it.
@@Foxetarian maybe just do a couple of quick examples to pique someone's interest and then start the video. You can then include more clips with voice-over, for instance, later in the video. But having almost a minute of voicelss montage at the start can sometimes be off-putting for some people and hurt your videos performance. I hope your channel eventually pops off. So far, your video production is good. Just the smaller things, like with the beginning montage that can use some work.
@jacobt1045 Valid points. I understand I need to respect the viewers' time. I will keep intros short and keep gameplay toward the end. Thank you for watching and giving me some feedback to improve.
The viewer can also skip to parts they want so it's not all on you. Some people want in depth and some don't. You won't please everyone. Especially when @jacob wants to comment passive aggressively instead of constructive criticism. Don't sweat it. Good work
@@TheBojangles09 lmao. Something you don't see from professional content creators is starting their videos off with almost a minute of voiceless montage (because it isn't a good way to retain viewers). Yeah, my initial comment was passive-aggressive, but as you can see, I do compliment him.
I'm nowhere near super knowledgeable on how Warframe works, but I'm pretty sure it's just the gas statuc proc in of itself. Gas procs result in a gas cloud forming around the enemy which deals damage to anything within the radius for a fixed duration. Extra procs enhance the radius. But the damage ticks deal is a multiplication of: 0.5 of your weapon's modded base damage (the final damage number in the stat screen) x 1 + faction bonuses if applicable x any additional multipliers (such as critical instances of damage)
@NatalieAnderson-e3k Correct. I thought the title and thumbnail would be obvious enough but I should have explained in the video that gas is what's causing the aoe effect.
@@Foxetarian it’s cool. I’ve never really gone down the rabbit hole of damage types beyond “X enemy is weaker to Y status.” It’s probably common knowledge.
@@asxulxetesteronsxez538 Me neither. I don't sweat the math, I just test things in the simulacrum that I think will work well and apply it to practical use for missions. Thanks for watching :)
Why so many warframe youtubers have fashion frame that is Litterally exactly like mine except like two things are different. I mean come how many people have a black/white ivara with red energy, two that I know of, me and this guy apparently.
Nah mate, I've rolled for a negative mag capacity riven for almost 500 rolls just so I can use it for primed chamber memes, and I'm gonna love it regardless of how soulless I now feel. Neat build though.
Actually toxin mods and bane mods effect the damage ticks from your gas procs. So if you have more toxin mods it does cause more damage. If running gas as a status it is better to have Infected Clip, dual stat heat, and dual stat toxin.
According to the wiki, gas procs do not scale off of physical and elemental damage mods. That would include infected clip. Gas procs should be affected by modded damage, faction damage, and crits. However, I may be reading it wrong, so if you have a clearer source of information for how toxin damage interacts with gas ticks, I'd appreciate it.