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Vermintide 2 Dark Arts: insta kill shielded chaos warriors & hidden mechanics 

deltamarket
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Wall tech, qqing, block cancelling, and hidden stagger/pushing mechanics.
This is not my spreadsheet but it should be accurate for all meele weapons in the official realm right now docs.google.com/spreadsheets/...
Basically, go to weapon action & damage (second sheet). if block chain time (or block chain end) is a lower number than heavy chain time, block cancelling will make you do heavy attack fasters than just spamming heavies. Switch change time is the amount of time qqing will take (as well as the time u lose due to not being a computer and doing a perfect switch), and if this number is lower then it is faster.

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2 авг 2024

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Комментарии : 5   
@aetherblackbolt1301
@aetherblackbolt1301 Месяц назад
Shield bashes having infinite cleave is not a bug, but a design choice that is fairly balanced in official non-versus content. The shield bash of actual shields have 3 hitboxes. One is at the centre having high stagger with low finite cleave, basically being single target. The second is an inner hitbox that deals weak damage and medium stagger, with infinite damage cleave and stagger cleave. The 3rd is an outer hitbox that deals no damage and weak stagger, with infinite stagger cleave. Shotguns and Sienna weapons dont have the strong single target stagger. Sienna Dagger has a smaller and weaker aoe hitbox as well iirc. Pushes and shield bashes being able to stagger assassins through other enemies is balanced for non-versus. Don't know how they're going to balance versus without either changing how heroes play at very fundamental levels (which would annoy long time vets of non-versus) or massively buffing skaven.
@deltamarket7683
@deltamarket7683 Месяц назад
I called it later incorrectly, or poorly coded. Mostly because the fact that it has infinite cleave means it goes through sister walls, which I am certain is not intended. They either didn't understand when coding that wall that certain attacks would cleave through it or didn't understand/didn't have time to reconcile the wall mechanics with push mechanics.
@aetherblackbolt1301
@aetherblackbolt1301 Месяц назад
@@deltamarket7683 yeah I think it's the wall being an issue rather than the weapon hitbox. Certain stabby attacks can get through it as well, such as rapier charged heavy or javelin melee. If you ask Vernon in modded discord I think he has a better idea, something about a sweep hitbox tag?
@BastiKuchen
@BastiKuchen Месяц назад
thanks deltamarket, very cool B)
@deltamarket7683
@deltamarket7683 Месяц назад
This comment was *NOT* bought and paid for with robux
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