The problems I have with Righteous Fury, is it takes too long to build up a lot of the time. And by then most things are dead, only for it to drain away rapidly wasted. The other issue I have is with From Fury Fortitude. You need to get kills, which isn't easy when the far higher damage classes are murdering everything. So you can end up getting extremely little value from it. I don't know how it is on the higher difficulties. But I believe these would be better if they weren't so heavily reliant on kills. Such as attacking(more for striking more powerful opponents)Blocking, being hit or teammates getting hit all generating Righteous Fury. Edited for really bad grammar. I was only half awake when I first posted this.
I've never been able to used more than a couple swings of it, very frustrating. Honestly if they took away the Out of combat degrade or just reduced the amount required by 20% I think I would be much happier with the ability
It's a lot easier to get it on Legend and Cata because of the endless hordes. But also I find I like the DualHammers because you can be very mobile with it. Which means you can get kills in before your team kills them all.
I find it gets charged more on the higher difficulties but if you try a deed with increased hordes then it's hard not to be in righteous fury, very handy in those circumstances
Warrior Priest is a godsend for Unchained players. Between From Fury, Fortitude's health regen and the increased max health from Prayer of Hardiness, he gives you a lot more leeway to save yourself with Abandon. Best of all, Shield of Faith can completely negate being downed by overcharge. Comet's gift obviously makes this even better, especially if an enemy stabs you while you're defenselessly waving your hands about.
We've been messing around with the 8 second Ult, using on boss deleter liker Sister for free easy headshots and not a care in the world that the boss attacks you. Sister at full power with Strength Pot can do a lot of damage in 8 seconds
I´m a huge fan of Comets Gift on my Warrior Priest Build because it either saves a Team Mate out of almost any Downed or Pinned situation, or it works fantastic as a personal healing potion. I´m playing a mix of defensive and offensive, instead of extra damage to Chaos i pick extra dmg to Monsters on the trinket, so the DoT of the Shields explosion has the high potential to kill a Packmaster when he grapped you or a team mate and dragged them through a horde away from you and no one is able to reach or damage the packmaster. like there are Berserkers in the Horde that force you to block instread of breaking through to the team mate. I also got the Regeneration trait instead and always pick Medkits to heal others while i either regenerate life over time or use Comets Gift to heal back the lost life instead and Health Potions just to get temp. health to trade life for Cooldown time and regenerate Wounds after i got downed. Once saved a downed Player from afar by intentionally getting hit and then throw Comets Gift onto them. But i´ll gonna try the extra staggering power instead since it seems pretty relyable to get even more temp. health back with Eternal Vigilance, since it always says "regenerating temp. health based on stagger strength". More stagger, more health. And able to stagger Maulers and Stormvermin sounds interesting. they are a pest to interrupt and stagger. maybe combined with Empowered Smite? but that´s situational...
Just FYI, Rising Judgement is way better than people think it is. It says "Hits increase the power of your next heavy attack by 8%". What it doesn't tell you is that the power increase still applies even when you are heavy attacking. You won't keep the stacks obviously but that 8% power increase still applies and even better with dual hammers, since you're hitting twice with heavies, you get 2 stacks per heavy hit leaving you with 16% power to heavies ALL THE TIME with dual hammers.
Hey it isn't Power though last time I heard it's simple damage boost, tooltip wrong cus Fatshark Logic. Oh just Heavy Attacking with Dual Hammers is bad overall Vs Hoard. Better of Light X 4 (cus it's fast) Heavy x 2 and repeat, this leads to the first heavy having full bonus damage every time. If you want to do Heavys more often, then Light X 1 Heavy times 2 and repeat is the way to go. This leads to first heavy having bonus stacks of 2 and 3 so 16% and 24% Yeah so just doing heavy attack on Dual Hammers doesn't lead to both attacks being 16%, it will be 8 and 16
I love Rising Judgement with Flail and Shield. At first it seems counter-intuitive because you're not really light attacking with it, but with that 8% power on every attack, you do a lot more damage and get a lot more stagger. Feels really nice.
The coment gift talent also heals teammates who've taken damage within the last 3 seconds! That person does not have to be drowned for the healing property to work
My english is not perfect but did you say we can use curse resistance on this career? You forgot the 100% passiv resistance? :p Thx for you're videos, i like many of you're builds :)
You don't need to run curse resistance on him, but if you do and take grims you will get additional health. This was not an intended feature by Fatshark so it may be patched out of the game one day, but for now it works.
I tried this build out and had a lot of fun. I made a second pair of the hammers for my second slot but the second pair has Opportunist on it, so when I go against chaos guards or berserkers I swap to them.
@@raythetiger7701 No. Its legit. Its kinda glitchy though. It acts like you arent taking any damage up until it goes through the 33% extra health. Id always recommend curse resistance. So good.
@@raythetiger7701 Not sure. I usually get the health glitch when I use a healing item when already at decent health. Youll definitely know it when its happening. It seems like you arent healed but you are.
Anyone have any idea what Sienna will become? I really hope for some support with enhancing other players damage or some sort of party wide cooldown reduction. And for the love of god buff pyro empty passive slots xD
I hope Golden Order with an emphasis on AOE damage. Like Gelt's love of artillery, she'll send burning metal everywhere while buffing up her allies with her charisma and golden smile.
ew dual hammers? So uninspired, just a reskin of Bardins dual hammers. They're good but the 2h hammer is just better, and much more fun to use. Approve the flail and shield, necklace, and charm. But any combo of crit chance, stam recovery, or cooldown is good with him, on legend maybe curse res, but I find it redundant. I've never tried this combo of traits before, might give it a try, looks fun. Great video. Had to edit, didn't realize curse res with a grim gives health.