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Gold comment going to go unnoticed and unappreciated yet again by the @CorridorCrew, Storm riders, Storm warriors, A man called Hero, Legend of Zu Warriors, The Last Duel. Movies made over 20 years ago by Chinese film makers, producing legendary cgi while everyone gave the makers of the matrix praise that was at best, pathetic compared to the movies I mentioned. Also I expect someone to act as a white knight and reply to my comment, saying something stupid, defending the @corridorCrew and making my jaded perspective to be in the wrong 🙄
Having watched this series continuously from its beginning has given me so much better a familiarity with Filmmaking as a discipline. I was just talking to one of my former film philosophy professors from my undergrad last weekend, and I was able to hold my own in discussion with him. Very satisfying, and you guys have given me a whole new appreciation for film as a medium.
You guys totally deserve to flex on the Bosstown vid. But I think Clint is still being modest about how much his physical performance contributed to the believability.
Another big thing that makes Boston Dynamics look real is the animation. It's much easier to make a still image photo-real than a video, because wrong animation stands out immediately. Clint did an amazing job in the motion-capture suit.
lol, my boss saw the bosstown dynamics like a year after it was made re-posted in a different platform and was sure that it was real. So convinced that showing him your making-of videos didn't convince him, and he thought you guys were taking credit as a type of hoax. ... I worry for our future lol
As a professional comp artist from India i have to give it to you , most of 3d artist think "ohh they can manage light and CC in compositing " but the render out of 3d software is good then it makes hella difference in comp and gives us more playground to be an "Artist" rather than just being a fix it in post / bring it all together guy.😅
Most CGI films like Marvel aren't even going for realism. It's a straight up animated film. I know Thanos looks good, but they don't put him in realistic outdoor lighting or film real elements like smoke effects swirling around him. His gestures and movement are so obviously dramatic. It's a cartoon plain and simple. With Clint's work, the environment is so obviously real from the start that my brain just accepts the rest.
Please do react to "Agents of S.H.I.E.L.D.". Lots of robots, spaceships, time travel, gravitonium, Inhumans and of course more importantly Ghost Rider, Lola etc. It's got quite some stuff to get its own episode.
You have no idea how happy I got when I saw this comment. They NEED to react to this. (I think 4x15 where Daisy quakes LMD Mack and Coulson is a good place to start).
@@randomeditor247 The episode where she destroyes all the LMDs in slow motion disintegration while most of the base is asleep? That is a pretty cool effect.
It's always a pleasure to see the new episode of VFX artists react! I know, that it is probably not possible, but it will be so cool to see the professional reaction to my own new film on the channel... I killed two weeks on the effects in it. Most of the things I used there I learned watching this channel. I think, it's way too unprofessional to include it in the show, but if anyone from the commentary section will watch it... I will be the happiest person on Earth. Thanks again to everyone in Corridor! You all have deeply inspired me for my own projects
Most of Gran Turismo is CG too, yet imo it looks on par with something like Rush or Need For Speed. Not that the movie itself is on par with them though... (NFS is a brilliant encapsulation of the video games its based on and I say that as someone who's been playing them since before Underground released do not @ me)
You guys have to check out the practical makeup/prosthetics in The Penguin. Colin Farrell (a fit, handsome man for sure) disappears & Ozwald Cobblepot, a fat, scarred, gimpy, hairy, balding with, bad teeth is revealed. Amazing!
Not sure if y’all have done this in a video or not, but I was rewatching Hook with Robin Williams and some of the practical effects they used were awesome for the time, especially the Julia Roberts stuff as Tinkerbell. They’re similar effects to Honey I Shrunk the Kids so the material might be a bit repetitive but it could be worth a segment! Awesome video as usual guys, love your stuff.
I'm dying to see a film go 100% realistic exposure on fire. Just full-on, you-can't-see-anything, surface-of-the-sun luminosity. I just want to see what it would look like.
OMG... Niko is one of the members of the group that of Amateur-Pyrotechnicians (now professional) that did the Cold War Kids "Something is not right with me" Music Video! I saw that over 10-12 years ago and always loved it! Heard most of them went onto become Professionals in the field
the motion makes it real baby, thats why japanese games always had the sweetest cutcenes back in the day bcus they always seemed to mocap all the actions which felt so real even with outrageous character models
Well Chappie I think was very well done for example. Talking about Hollywood not able to beat this guy with realistic robots :). It's just these guys are CGI pros and they look at mistakes that normal people can never notice.
The effect that stood out to me in House of the Dragon was when they did the Two Face effect on King Viserys. When he has the bandages on his head and his face is hollowed out, I think they used the Yogi Bear collar trick to isolate the CG part.
14:52 well if you started the House of the Dragon scene just a few seconds earlier you would have seen how one of the dragonriders does strap in tighter so she doesnt fall off ;)
The motion is really good, it feels solid, and it's not a person with a face, so we're not dealing with clothes and skin and other incredibly complex featires our eyes are very highly attuned to.
I have to say that passes may be part of the problem why CG does not look photo real today. But the biggest problem that I encountered working as CG artist and CG supervisor on movies is that film makers these days rely too much on "we'll fix it in post" - they have gotten so ignorant about things that can be done in camera, that they are ready do sacrifice and replace whole in camera footage with CG just to make it easier for them during filming... That is the worst trend right now in film making, that is ruining great ideas and movies because when everything has to be done in CG, it becomes an animated feature which is not what viewers expect from a movie. That is why I am so grateful that we have VFX Artists React videos on this channel, so I can just show film crews what can be done when you think thoroughly about the shot and film as much as possible in camera before going to VFX artists to "fix it in post"!
i'm more impressed that clint did all that in just cinema4d lol i've never looked at cinema4d as a software being capable of something looking that good
The bosstown dynamics also works so well because it’s a fully digital machine and not a human, animal, or alien. For example all the droids work much better then the aliens and digital humans in Star Wars.
I hate to be that guy, but in that same episode, they show that there's actually a strapping device that they use to tie themselves on the dragon. They show Rhaenys using it right before she decides to...
Please cover the Michael Jackson short film called Ghosts. It was made in the 1996 I believe and it has some crazy VFX shots, makeup, and motion capture done by Michael turning him into a skeleton
It fools people because of the real interaction between the cgi and real world elements. Same reason the original Jurassic park holds up so well. If they had made everything cg, it would have looked terrible or, even if it didn't, wouldn't hold up. Because you have real interaction (lol, telling you that :)) it adds weight to the effects you'd otherwise have to maticulously recreate. As a consequence the relatively minor mistakes are easily ignored since the viewer is fully engaged
As long as some artist have something to tweak they will unless they have a trained eye, same thing happens with human face animation, the more sliders they have to move, the greater chance they have to add useless information. I don't understand why so many big studios take hdri information and the supervisor decides to add lights that weren't there. If something is not visible in the render, there's a big chance that in real life was not visible.
Well, now you guys have to make your own dragon riding scene to prove you can do it better. No, for real, this is not me picking on you, I really want to see this!
Dang, the point for compositing is touching one thing that I keep hear being repeating: CGI (both composing and 3D) ultimately gives the artists and the directors _too much fine control._ When you film practically - you can't reshoot endlessly (Unless you're Jackie Chan), you have to work with what you got, thoroughly prepare for it and be content with "good enough". If in the RL filmmaking the helmet of the creature isn't shiny enough - welp what you're gonna do, but in post-CGI work you just ask the compositing department to jack up the reflection pass. I still remember and being kind of salty that in one job I had, I spend _ages_ trying to make the metal on the robot character to look the right and juicy amount of shiny, but then after it got handled over to the compositing - the end result looked SO MUCH WORSE than my raw test renders. Almost all reflections were just _gone._ T_T and, again, no ill feeling towards the actual guys who worked there, I'm pretty sure it was the result of constant revision notes we've got.
It would have been fun to have thrown a blink-and-you'll-miss-it clip from one of the How to Train Your Dragon films in the "People riding dragons" montage lol. Still an entertaining and informative vid as always though! Cheers! Why am I yelling?!?!
You guys have probably done it but would be interesting to see a side by side of a shot and a CGI of the exact same shot. Like of the light moving through the glass. Do it with different number of passes and compare those too what the real shot looks like. Even have both chi guys and non trained people evaluate the results.
I find it fascinating, how they like the Benjamin Button scenes. I don't quite know why, but they give me severe uncanny valley. The skin just doesn't look right, and my brain just sees an animated corpse instead of a human.
Backdraft: The Ride! You guys triggered a long forgotten memory. I haven't been on that ride since it was new, now it's gone. Seeing scenes from that movie play out for real in front of you. It was nuts. And yeah, fire doesn't look like that. Hollywood chases it's own tail when it comes to effects sometimes. Think about what dying in space used to look like before space was in nearly every movie we had coming out. Dying in space used to be blood vessels bursting blood coming out of eyes and people curling into a ball dying miserably. Now everyone freezes instantly and everyone's doing it because that's what they see in a movie and that's what people now expect. Fire is doing the same thing.
The fire is extra annoying when you see that they made real flamethrowers and had ACTUAL REFERENCE of what the fire should look like. And they still did it wrong. (In fairness, though, it still looks pretty good...)
@@chrism1503 oh i believe them it's "real", but only sometimes. It looks like when it's at its best it's real, and maybe mild augmentation. At it's worst it's 100% fake, or over augmented like the base of that burst they highlight.
Do we have the Sun to blame? I just realized that it looks like footage of sun spots. As if someone googled the wrong thing to reference, a zoomed in image of the sun that's been heavily filtered, on scales millions of times larger, and absolutely not a reference to reality. Footage of the sun is a result of things that have to be done to recording of a literal star so you can see anything other than over exposed white.
Do we have the sun to blame? I just realized that a lot of flame these days looks like images of the surface of the Sun. As if someone googled that as the absolutely wrong thing to reference just so it could look like The largest most extreme thing we have a recording of from reality. When an actuality that footage is heavily filtered and manipulated so that we're looking at anything other than a big bright blur of overexposed footage. The footage is also of a massive sphere of fire that is literally billions of times bigger than anything we're capturing or referencing at human scales. All around wrong imaginary.
You guys are forgetting the psychological trick that made your robot shooter video seem realistic: most viewers had only recently started seeing videos of similar robots which were real - those real Boston Dynamics dog robots. The real robot videos seemed fake initially, but viewers all knew they were real, because that's how everyone presented them. That created a perception gap, so that a CGI video that mimicked the "fake" feel of those real videos would be able to inherit the sense of realism from the other videos. If viewers had been seeing a lot of videos of real robots for twenty years, I'm sure their perception would have adjusted, so that your video's flaws would have been more apparent from the start. If short, you guys were able to brilliantly exploit a temporary perceptual confusion in what seemed fake and what seemed real for the average viewer.
I don't know if you guys have already tackled it, but I'm curious what your guys' thoughts would be on The Adventure of Tintin (2011). A lot of scenes work great to see how detailed they get, but one of my favorites is Haddock retelling the story of Red Rackham. Specifically seeing them transition from the desert to the ocean.
If you watch House of Dragons, the dragon riders clip themselves to the dragons using a harness, espeically when in a battle. Re-watch Episode 4 and you'll see this.
The "people riding dragons always looks jank" is just an exacerbation of simulated people-riding-horses looking jank, it never looks right, they can't simulate the movement of two living creatures operating in tandem, but moving independently very well in the majority of cases.