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Victoria 3: Sphere of Influence Meta Changes 

Generalist Gaming
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1 окт 2024

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Комментарии : 182   
@jtech8873
@jtech8873 3 месяца назад
Playing as a minor or unrecognized is a slog this patch. Not being able to jump into GBs custom union early will be sorely missed. Doing anything in Central Asia is also nuts. I used to recommend Persia for new players since it was pretty straight forward but the amount of GPs that are down your throat is going to be way too much for new players to handle.
@ryanhamilton99
@ryanhamilton99 3 месяца назад
I agree, was tinkering around earlier tonight and even playing in South America seems like a slog as migration seems like it may be a problem. No early game Customs Union is rough.
@generalistgaming
@generalistgaming 3 месяца назад
I think rerolling for France forming a Trade bloc might be a strat
@snepgames3565
@snepgames3565 3 месяца назад
Persia is the only nation ive played so far and on my run bar the ottomans intervening against me going after oman no great power has intervened. Ive managed to get russia as an ally and britain to like me so i've been entirely uncontested in the region basically. So its definitely possible even if it might require a little more diplomacy
@bargiona
@bargiona 3 месяца назад
I've been basically only playing Egypt since 1.2. I like the challenging start from having hostile Ottomans in 5 years. This patch made starting as unrecognized even harder. The ottomans will thumb your pie whenever given the opportunity. You can get to defense pacts with France or other gp, so trying to avoid pie thumbing by making diplo plays in regions they don't have interests and trying to heavily punishing high infamy plays against you (by taking Constantinople, for example) seems to be necessary
@jtech8873
@jtech8873 3 месяца назад
@@generalistgaming but even still it’s going to take awhile for them to invite you to the bloc right?
@ritabuba4831
@ritabuba4831 3 месяца назад
LF may be better, but I prefer coops - I love making my little computer people happy!
@mrblach1907
@mrblach1907 3 месяца назад
Average sol fan: 🤓☝️ Average gdp enjoyer: 😎
@ritabuba4831
@ritabuba4831 3 месяца назад
@@mrblach1907 DW, in all my games I build 500 tool factories in Madagascar where I migrate all the GDP sojacks to, before cutting the market access and destorying the infrastructure
@billisultan6224
@billisultan6224 3 месяца назад
Computer people > GDP
@rnd.0m458
@rnd.0m458 3 месяца назад
SoL and GDP fans vs true percentage of population that's Hungarian enjoyers
@ritabuba4831
@ritabuba4831 3 месяца назад
@@rnd.0m458 XDDDD
@andrewgreenwood9068
@andrewgreenwood9068 3 месяца назад
It would be cool if command economy gave a general throughput bonus to make up for the negative to economy of scale. And if the waste went into the pockets of your bureaucrats to represent the increased opportunity for corruption and to make it less bad.
@triedanother2107
@triedanother2107 3 месяца назад
The whole idea of command economy is that state is choosing what to build, not population. That allows for coordinated vertical integration of industry at the cost of capitalists not having dividends and not applying their skills to try to extract more added value from the operation. Also historically governement owned companies are too conservative to push for better returns on capital. So current vic3 system imitates that
@lazykatie42069
@lazykatie42069 3 месяца назад
@@triedanother2107 capitalists don't inherently extract more value from an operation, quite a lot of them are incompetent hacks who got into their position via nepotism there's no reason for government ownership to have worse economy of scale when we have real world examples like China's construction and energy sectors having incredible efficiency while being fully state owned
@ktkr5273
@ktkr5273 3 месяца назад
That negative isn't for command economy but all nationally owned buildings in general so you're going to feel it even under interventionism
@andrewgreenwood9068
@andrewgreenwood9068 3 месяца назад
@@ktkr5273 I know but you can privatise buildings under other laws so it doesn't hurt you as much.
@immotion665
@immotion665 3 месяца назад
Perfect first video on this patch, thank you! Also its funny watching other paradox youtubers not getting how huge and good this update is
@Diskianterezh
@Diskianterezh 3 месяца назад
Laissez-faire being better on numbers in absolutely normal, because you don't consider all the side effects : Buildings not being able to be downsized, your own construction are put to privatization but can be bought by capitalists from other countries, and if your economy have a little local crash of more than one year, everyone will spontaneously downsize their building. So all in all, laissez faire is stronger, but you also have even less control of your economy.
@jRsqILVOY
@jRsqILVOY 3 месяца назад
At least it's better than the ancaps in Vic2.
@madzaisa
@madzaisa 3 месяца назад
> Laissez-faire being better on numbers in absolutely normal, because you don't consider all the side effect Nah, all described side effect will never happen if you playing right. And you most likely do, if you're on LF. And you can actively prevent all negative things by thinking ahead. Like stuff with construction is no-issue since your economy is just so much better, that you can just build more construction. While, for other economic systems, their downsides are already "build-in" and cannot be fixed by player input. Like why there are no "natural monopolies" in LZ that should totally wreak over governments? Where's price fixing? And other nice things from free market?
@Nighato
@Nighato 3 месяца назад
You can downsize and subsidize in the new patch. Im playing as UK, its 1850, no peasants, everything subsidized, £100k+ with LF
@Diskianterezh
@Diskianterezh 3 месяца назад
@@Nighato that's interesting, is this intended ?
@normieloser6969
@normieloser6969 3 месяца назад
@@madzaisa I agree, monopolists and industry tycoons should be MUCH more of a problem in vicky 3, look for USA irl in late 1800s as an example. Company towns that effectively turn pops in them into serfs, huge markups on monopolized rail for everyone who wants to transport their goods and so forth.
@sonihi4
@sonihi4 3 месяца назад
On interventionism you can reinvest 75% of the profits of a building, capitalists on their own will only do around 30%-45% (with efficency modifiers) and you can increase that with dividends taxes. I would say, especially if you have graduated taxation law lategame, private ownership will come out on top, but for early growth I think that government ownership isn't such a bad thing.
@generalistgaming
@generalistgaming 3 месяца назад
Notes: As part of the decreased output, peasants now get more sub income, and only send 5% of their buy orders to the market (instead of 10%) making depositing more valuable. Council republic might be better than LF because it FORCES private ownership, eliminating the throughput malus domestically, but this is a numbers question.
@numnumcat969
@numnumcat969 3 месяца назад
The construction principle seems busted. Imagine having +30% with a company that buffs the essentials, in addition to the construction sector local throughput bonus, in addition to the decree that boosts construction efficiency.
@generalistgaming
@generalistgaming 3 месяца назад
The math on it is also really good when you're in the negative too, from turmoil
@ScaleZenzi
@ScaleZenzi 3 месяца назад
I've discovered that the open market CB is actually still in the game, it's just now merged into the force investment wargoal. It'll open markets in addition to allowing investment. What sucks though is that it costs infamy and also can't seem to be added in as a side wargoal, but it's probably better overall. Treaty ports not working currently is a real shame though
@andrewgreenwood9068
@andrewgreenwood9068 3 месяца назад
29:44 simply get all the foreign investment possible early on then join the revolution and nationalise it before giving it to the workers
@ahmetnumanduman8653
@ahmetnumanduman8653 3 месяца назад
I think foreign investment is awesome if you’re playing tall. That way your construction is still useful after running out of pops and your capitalists keep making money. Also by investing in foreign countries you increase their SoL and they buy the stuff you produce. 10:56
@MikesLeague
@MikesLeague 2 месяца назад
I knew something was up with grain lol. I was shocked how I could NEVER get the grain supply to match the demand.
@Dell-ol6hb
@Dell-ol6hb 2 месяца назад
Yea it was driving me crazy, I was playing as Afghanistan and it felt like I was feeding China with how much grain I was producing and it still wasn't enough
@aapjeaaron
@aapjeaaron 3 месяца назад
27:32 I am certain you use the countries state construction efficiency because it applied the bankruptcy malus to me when I tried to build in a country that had declared bankruptcy.
@aunoum
@aunoum 3 месяца назад
I think Interventionism is not that bad and might be good early on. Hear my math out. On Interventionism building dividends are split like this: 50% gets reinvested into IP outright. The other 50% will get a 50% government dividends efficiency penalty so that only 25% of the total dividents will go to your budget. So 75% of the total dividends go towards new contruction early on. On LF: 25% go to IP and 80% go to pop consumption (no industrialists' bonus since it's early game). The 80% can be further taxed (assuming medium per capita taxes) for 15% of 80%, which is 12%. Let's say we also have consumption taxes that cover half of capitalist consumption: (80-12)*0.5*0.35 = 11.9%. So in total on LF we get 25+12+11.9=48.9% of total dividends are going towards new contruction. Since 75% > 48.9%, Interventionism supports more construction than LF and should allow faster de-peasanting. Once there are no peasants left and construction is no longer a bottleneck, LF and Co-op become way better.
@zioming
@zioming 3 месяца назад
For newer players, it's less confusing to have the Economies of Scale bonus be equal to the building's level, even if it doesn't make much sense for a level 1 building to benefit from EoS. And from my own perspective, I like round number, so hey.
@BNRmatt
@BNRmatt 3 месяца назад
Please slow down; you were talking much faster than usual.
@malachishoffner525
@malachishoffner525 3 месяца назад
I noticed that too
@blazeburner303
@blazeburner303 3 месяца назад
I have a feeling how you tax your population has a dramatic effect on command economy, proportional and graduated taxes will always net a massive loss compared to per capita taxation since you delete capitalists and aristocrats and replace them with middle strata bureaucrats, but I’d have to do a lot more math to see the actual rates of taxation for each pop under the new command economy
@lazykatie42069
@lazykatie42069 3 месяца назад
ik in 1.5 and 1.6 whenever I did command economy I usually got more money on proportional taxation than any of the others but we'll see for 1.7
@blazeburner303
@blazeburner303 3 месяца назад
@@lazykatie42069 after testing... problem is in 1.7 there are no "ownership" bureaucrats, and each building is 1 bureaucracy so it's not actually too many more pops to tax in the middle strata via the bureaucrats, so you NEED to tax lower strata or dump into advanced research to get ahead penalty reduction and speed run production methods to get the most engineers, shopkeepers, and farmers while replacing laborers with more useful mechanists and clerks command economy is actually viable with the reduction to throughput if you play the game in a RTS way when looking at state resources, building steel on iron/coal, glass on lead, explosives on sulfur/iron/wood, paper on sulfur/wood, ect... because while, yes, you don't make as much total goods you can spread them out a lot easier and create a wider net of job centers
@ktkr5273
@ktkr5273 3 месяца назад
​@@lazykatie42069You earn more money than before now because less money gets destroyed
@Sharrdik
@Sharrdik 3 месяца назад
Hey Generalist, can you at some point do some guides for those two achievements in which you need to have all private buldings for 12 years, OR all nationalized buildings for 12 years ? I guess the only national buildings can be done by Command Eco, but i dont know how to force that you only have private buildings, if you had build any at some point. I dont see my people often buying out national buildings.
@max__pain
@max__pain 3 месяца назад
Do we know when we can expect the hotfix patch? It's badly needed
@moonlitee
@moonlitee 3 месяца назад
72 hours after it originally released max
@Madelyn224
@Madelyn224 3 месяца назад
@@moonliteeone is already out. It fixed China….
@LaFonteCheVi
@LaFonteCheVi 3 месяца назад
@@Madelyn224 This isn't true. The current game version is still 1.7 and not notes have been released
@Madelyn224
@Madelyn224 3 месяца назад
@@LaFonteCheVi there is literally a hotfix mod on steam… is that what your talking about….
@moonlitee
@moonlitee 3 месяца назад
@@LaFonteCheVi LOL but I was right, they released the first patch within 72 hours
@SweatyYeti420
@SweatyYeti420 3 месяца назад
Kind of disappointing to see them slap a “Government-run = Less efficiency” malus on government owned buildings. Why not try and model *why* that is? Make them cost bureaucracy or something?
@fatrat600284
@fatrat600284 3 месяца назад
Yeah it's just lazy and reeks of "capitalist are more efficient reeee." Nonsense anytime the marits of capitalism are debated.
@astrolonim2032
@astrolonim2032 3 месяца назад
They do cost bureaucracy. (I agree though. The dividends loss is the perfect model so why ALSO nerf throughput?)
@Dell-ol6hb
@Dell-ol6hb 2 месяца назад
I agree
@Anonymuskid
@Anonymuskid 2 месяца назад
@@fatrat600284 late stage capitalism brain is a common occurence in this day and age, sadly
@fatrat600284
@fatrat600284 2 месяца назад
@@Anonymuskid Sadly people aren't taught to think critically of the system we live under.
@bosniangamesms8957
@bosniangamesms8957 3 месяца назад
so basically people were complaining communism was too strong so they nerfed it,... just like real life
@generalistgaming
@generalistgaming 3 месяца назад
I mean I think that CE was buffed, it just still sucks. It was uber F tier before. I might be mistaken about Council Republic - forcing private ownership might just be insane, depending on how much gov ownership you get lategame w/ LF it might be worth it just to overcome the throughput malus
@mouserice
@mouserice 3 месяца назад
It is possible to privatise government owned buidlings? I mean buildings that already exist and are owned by the gov
@fribonla8757
@fribonla8757 3 месяца назад
Can you post an update guide for 1.7 industrialization?
@Aendolin
@Aendolin 3 месяца назад
Thanks for making this. I would love to see some new economy/trade/building guides for 1.7 once some of the initial hotfixes have been released.
@Ibm19000
@Ibm19000 3 месяца назад
Religious Convocation could change the subject religion after 5 years being in the powerblock. If u subjigate. Its funny to force everyone under your rule with Christianity. And u don need to be aggressive against same religion countries.
@infini_ryu9461
@infini_ryu9461 3 месяца назад
Can't wait to play the DLC when all of my mods get updated. xD
@mamauu975
@mamauu975 3 месяца назад
I see in your turtle island run you have quite a few state owned buildings with Laissez-Faire. In my Great Britain run I have 300 state owned buildings now, as nobody buys my buildings, they just expand buildings. This seems really inefficient to me, but I can't really do anything about it. Is it a bug?
@Alpha_Digamma
@Alpha_Digamma 3 месяца назад
sounds like the AI does not understand the new mechanic. File a bug report, this doesn't sound like the intentional outcome.
@aunoum
@aunoum 3 месяца назад
Did you flag it for privatization? Assuming you're not on LF.
@ktkr5273
@ktkr5273 3 месяца назад
Are you sure AI has money to buy stuff you build ?
@Alpha_Digamma
@Alpha_Digamma 3 месяца назад
Looking forward to test this in a couple of weeks after the hot fixes.
@madzaisa
@madzaisa 3 месяца назад
I wish PDX actually make different economic system a choice. Instead of one being or two being OP and others being memes or situational at best. And make getting out of Traditionalism dynamic, instead of waiting 10+ years and just clicking a button.
@rnd.0m458
@rnd.0m458 3 месяца назад
Corn laws 😎
@ShadowDragon1848
@ShadowDragon1848 3 месяца назад
I think it´s a bit sad that they just nerv command economy by deleting money instead of simulating why money gets wasted. Either that or other systems should also get negatives like that.
@madzaisa
@madzaisa 3 месяца назад
@@rnd.0m458 Corn Laws feels like an "official" cheat, that, IMO, only reinforces the fact that getting out of Serfdom isn't very engaging. At kest with new grain prices it's easier to pull.
@lazykatie42069
@lazykatie42069 3 месяца назад
yeah LF was already OP but the fact that it's even moreso this patch is ridiculous, the fact that barely any of the downsides of unrestricted free market capitalism are modeled in-game is ridiculous
@Tetragramix
@Tetragramix 3 месяца назад
@@lazykatie42069 What are the downsides? I'm asking a serious question. I welcome extra variables being added to the game to spice things up.
@unitor699industries
@unitor699industries 3 месяца назад
i want to understand this game but its too hard, i always end up in civil wars or bankruptcy
@patropro
@patropro 3 месяца назад
27:45 im not sure as well, but for me it looked like i used my own companies for building in other countries. which also makes sense since you are using your own contruction sectors.
@bobing1752
@bobing1752 Месяц назад
Honestly I've tried Command Economy and I've nationalised every building, I was just overflowing with money. Taxes at the minimum, no consumption taxes, government wages at their maximum and yet I still made colossal amounts of money from government dividends. I've made a ginormous army because I could and basically got everything I wanted from other countries. I agree that Laissez-Faire is quite strong (the investment pool is also gigantic, but at some point it just gets too big and you can't even get it without losing money) but I was tired of capitalists building bad buildings in even worse places, and the standard of living hardly even grows. You're just stuck at a maximum of 12 or maybe 15 in the endgame.
@ertert4tetert
@ertert4tetert 2 месяца назад
The 25% government dividends efficiency is comparable to the base 20-30% investment pool contribution efficiency for Clergymen, Aristocrats, and Capitalists is it not? Even if you had 0% government dividends reinvestment (which is worse than Traditionalism) your investment pool still increases by roughly the same amount as if it were privately owned.
@ktkr5273
@ktkr5273 3 месяца назад
Budget-wise Command Economy is much stronger than before because less money gets deleted from the system and you spam even more construction sectors than before. This also lets you run low taxes to skyrocket your SoL Negative to gov dividends from deficit is also much less punishing + high government ownership makes your interest rates very low Throughput malus sucks. It can be mitigated and it didn’t destroy economy in my game but it still sucks. It also forces you to minmax ownership under other economic laws as well so I hope they get rid of this "feature" The real problem to me is having to nationalize everything manually. It's just painful. There really should be "nationalize all buildings from the category" button like we have with privatization
@SereglothIV
@SereglothIV 2 месяца назад
Do you think it's a good or a bad idea to join the British Empire as a minor nation? I've played two campaigns so far, as Mascara and Cambodia, and both times went the same: I build up good relations with GB, sign up trade agreement and defensive pact, everything goes well. Then after some time they invite me to the power bloc, which I refused both times, as I didn't want them to subjugate me later. And in both cases they instantly turn belligerent and cut all ties with me. As a minor nations enjoyer, playing in this patch really got harder for me. Earlier, I could befriend a great power, potentially join their customs union and be set up defensively and economically. Now, with the power blocs and more aggressive AI, no deal with the great powers seems to last. They're friendly for some time, then they decide they want to subjugate or outright kill you. In my current Cambodia game, GB, USA, France and Spain are all belligerent towards me, actively damaging relations and expelling my diplomats. Which I guess is more historically accurate, but I feel like this patch is a huge boost to great powers and a huge nerf to minor nations. And starting as big, strong countries was never fun for me in Pdx games, so my experience with this patch has been mostly negative so far. The only change I like is diplomatic recognition.
@adamdesouza6153
@adamdesouza6153 3 месяца назад
16:17 I believe it’s not a bug, the +100% dividend reinvestment might mean it’s double what it was before as an additive and not a ratio, Not super sure though
@vladm2364
@vladm2364 3 месяца назад
Probably this.
@marcelidziak1624
@marcelidziak1624 3 месяца назад
In french the divident efficiency is talked like a bonus meaning in positive u get more than should in negative u get less. And i believe the text implies that 0 is the output of the building
@ivaylonikolov7138
@ivaylonikolov7138 3 месяца назад
I hope they make so that it shows only the national buildings iby default nstead of national and foreign combined as it lags every time i want to build something bew
@starvingpeoplecantcomplain
@starvingpeoplecantcomplain 2 месяца назад
David Ricardo would be extremely proud how you min max investment through foreign investment by utilising countries unique companies
@DreadlordMik
@DreadlordMik 3 месяца назад
I don't know how to play this game since 1.7, as portugal you just start with a negative 7k income and Ottomans seem completly impossible now, though would love to see you have a go at it.
@ertert4tetert
@ertert4tetert 2 месяца назад
AI Ottomans never became unrecognized and took over most of North Africa and Arabia in my Persia game, sounds like skill issue.
@uruzmag
@uruzmag 3 месяца назад
Im my game i always or often have lots of buildings with starving aristocrats, but not other workforce staving. I think it doesn't make sense.
@mateuskosicov9817
@mateuskosicov9817 3 месяца назад
Governament ownership needs tô be buffed
@lazykatie42069
@lazykatie42069 3 месяца назад
literally just getting rid of the economy of scale malus alone would do wonders, they nerfed it way too hard in their attempts to keep it from being broken early on
@gildedphoenix
@gildedphoenix 27 дней назад
That or they should give Command Economy to have a buff on local prices. Like they are affected by MAPI by 25% less. Or remove the economy of scale nerf, and make railways and ports to reduce MAPI's effect on local prices, in a way that has a diniminishing returns.
@rairaur2234
@rairaur2234 3 месяца назад
Huh, what, markets are no longer a thing? Could anybody elaborate please?
@DewiiEsq
@DewiiEsq 2 месяца назад
So autocracy and ethnostate are still just the worst? I wish they would make it so it’s at least viable lol
@Geroiko
@Geroiko 3 месяца назад
Big nice first video to touch on the meta changes! One thing you didn't mention here and perhaps you should touch on next time is the changes to land reforms and particularly Homesteading, as it currently doesn't seem to apply to subsistence farms like it used to. Previously it was the surefire law to destroy Landowners' clout in favour of Rural Folks but it barely has any effect on clout currently. In general, clout management is way harder to manage / manipulate than before, and that's not always necessarily good, especially for backward nations that have hard time getting out of traditionalism / serfdom / isolation. Perhaps this is why they have increased the frequency of random movements popping up, because these were more scarce previously, but I am not a fan of RNG movements when I try to min-max a run. Also, is it true that after 1.7 aristocrats and capitalists no longer pay income taxes and instead you can only tax their dividends? I saw someone mention that in forums and I am not sure if it is bug or intended. Because if that's the case, it makes it even more imperative than before to rush Egalitarianism / Socialism and move to a better taxation law. Some food for thought: Perhaps, (if you are playing a European nation) one positive of starting with very high taxes and radicalizing pops is that it facilitates radicalism movement ideology to generate some useful leaders and pass laws like universal suffrage early. I have seen this event pop up more often after the update in some of my test runs. Regarding LF and Co-Op economic laws, it feels like the line between them became even more blurry than before where we at least understood after what GDP value it's reasonable to consider the change. The still present perks of having an additional company (translating in about 30% faster construction for select buildings) and the still present 25% less interest are particularly important for rapid industrialization regardless of nation, more so now that there are no diminishing returns to IP contribution like before as your GDP went higher. However, I am not sure how, if at all, having private investors downsizing unprofitable buildings affect growth because we don't get a notification if something is about to be downsized from what I know. I reckon that, theoretically speaking, if you are an unrecognized nation and go for high infamy plays for rapid GDP boost, Co-Op might be better to calm down the increased number of radicals from conquest since you can no longer force recognition and enjoy lower infamy generation from turning into a great power early. While previously this would mean you kill your IP (still being the case), but now with foreign investment being a thing and depending on how abusable it can become, a decreased IP might not be as detrimental as it used to. But that's just a theory, I have yet to test many of these things in later dates, still trying to figure what works best in the early game. Thanks for your thoughts in the video, it made me think a couple of scenarios I would like to test in the next few days!
@KatzeArtemis
@KatzeArtemis 3 месяца назад
started a persia run with little preparation: my high tax high infamy mass puppeting strat is so tough now. i annexed 2 one province vassals. other than that i have like 10 puppets with 100 liberty-desire. also had anti-brit,anti-rus and anti-france lobbies for almost the whole game. cant even get recognition somewhat early cause its hidden behind a tech now. the problem is, that with this current patch you CANT become a GP earlier, meaning you cant RIVAL other GPs! with my ~15 vassals i was struggling with diplo in the midgame, which never happened to me before. bad infamy decay, cant improve relations... seems like low infamy gameplay is good now, which is a big nerf to weaker nations and a huge buff to GB, FRA, USA took me till 1905 to become a GP, so now finally i can form my own bloc, since NOBODY was interested in even considering inviting me. having puppets( tributaries actually) is whack now. i reverse-swayed almost all of asia and thought i could build in their provinces to get more profits. turns out everyone has -95% building efficiency in their provinces anyway.. grainprices are SO HIGH. those 100 mil people in my chinese puppets eat so much. SOL sucks.. i think i will load in 1875 and try again with different strats. LOL
@DeVinschi
@DeVinschi 3 месяца назад
At around 17:00 you talk about laissez faire and government dividends. The share is increased by 100÷ (not "to" 100÷) so it goes from 25ish to 50ish percent. That's why there is still government dividends.
@ceryan83
@ceryan83 3 месяца назад
The reinvestment bug simply miscalculates the number. In the video at 17:10, the reinvestment should be calculated as 13.4K*6/10. The game currently miscalculates it as 13.4K*(6/10)^2, then the difference is contributed to dividends.
@KatzeArtemis
@KatzeArtemis 3 месяца назад
is it normal that every GP has like less than a third of the troops they used to in the 20th century? im used to USA having 100+1k troops. in my current run they have 25+75.. even germany and russia have a total of 300 if they conscript. it used to be like 500+500 last week...
@loicgallovine7971
@loicgallovine7971 3 месяца назад
The bloc offers minor advantages and is expensive in diplomacy moreover if you want to annex a protectorate you have to finance it because it's the way and you have to go through the protectorate, dominion, puppet, every five years, then finally you can do the annexation which costs infamy, a lot of work and time for little, I think it's even better to liberate your protectorates to annex them with a war, he doesn't have time to make an alliance and we save a lot, In short, this update is a great effort that could be interesting but that players will avoid using to the maximum, so it's failure
@loicgallovine7971
@loicgallovine7971 3 месяца назад
On the other hand, the fact that I financed Korea, which was my protectorate, then my dominion and finally my puppet, allowed it to develop greatly with its own means of production, and finally after annexing it, I got a very profitable country, but I don't think it's economically profitable, we would have to check. To take it from China it cost me 40 in infamy and for the annexed it cost me another 35 I think. It's better to annex free countries in my opinion
@tomfu430
@tomfu430 3 месяца назад
I have been trying an Argentina run in the new patch and have ended up in an akward position, where my aristocrats are doing really poorly. The upper strata has a SOL below the middle class, sometimes dipping below the lower class at ~15.6 SOL. As a result there is only very little investment going on in the country. So I wonder how I ended up in this situation and of course how to get out of such situation. No matter what kind of economy I run my country by, I would expect the aristocrats to always run profitable if they have profitable places to invest in but it seems more complicated than that. I hope that you can enlighten us more about how we should think about Manor Houses and Financial districts and how to handle them. Because this is at core a completely reworked concept that is still hard for me to get around.
@felixstrider
@felixstrider 3 месяца назад
i think government ownership should start very inefficient but become better as you advance your administrative. er, i mean, society tech. but having a mid point where you're very reliant on private ownership could create interesting gameplay dynamics if they made private ownership have consequences for a building functioning when you upset the owners. basically - nationalization interface should be less tedious, but the consequences of overusing it should be more active resistance from the remaining privately owned buildings. i think you mentioned an idea of having foreign-owned buildings stop working when you go to war with a country who owns them? what if such a mechanic could apply internally as well when waging class war. something other than just having a revolutionary country pop out of you, but having your owning pops actively try to disrupt the economy, and that being more complicated to fight than just sending a bunch of soldiers to occupy them. like, some representation of the idea of capital flight? - further, maybe your neighbors should get a bonus to development when your private investors flee to them? all in all, im just thinking of how in 1.6 it felt too easy to coast into being communist. there should be real internal struggle there, the private owners of your buildings arent going to just let that happen.
@alinik1889
@alinik1889 3 месяца назад
Does anybody know what will happen if you have SOVERIGN empire power block then you switch to a republic?
@deth4918
@deth4918 3 месяца назад
Doing a Romania run on 1.7 I didn't do a lot of meddling globally, and GB ended the game just shy of 1B gdp. The economic AI is a lot lot better!
@mossberg0
@mossberg0 3 месяца назад
Looks like the fixed the infrastructure cost. From today's hotfix patch notes: *Manor Houses no longer require infrastructure, as this caused major issues for highly populous countries with a lot of subsistence agriculture*
@astrolonim2032
@astrolonim2032 3 месяца назад
I’ve found the Trade bloc to be heavily reliant on my size. If my gdp is huge i love the market, and the free diplo or convoys. But if im small i can’t get my cohesion. With the other blocs its easier to keep cohesive when you’re small.
@bargiona
@bargiona 3 месяца назад
Having played some hours, I like this patch, but it introduces too many bugs for my liking. Open betas should be more common.
@g.ricepad9470
@g.ricepad9470 3 месяца назад
26:09 I think people are still not completely game changing getting how much constructing in foreign countries will be, considering how much the AI (usually vassals but not only) sit on massive amount of resources and peasants. Think of all the time there is not enough rubber or oil in the market to buy. It basically removes the necessity of getting colonies in Africa
@zioming
@zioming 3 месяца назад
Can you wreck someone else's economy by building all the wrong buildings in their country, assuming they don't go unprofitable?
@kspaltaka464
@kspaltaka464 3 месяца назад
I think AI is more aggresive. i used to take all the minor states in Arabia as Ottoman Emp early game. Now when i tried to take those state Russia join against me. This was not happening before the patch and dlc.
@KatzeArtemis
@KatzeArtemis 3 месяца назад
is anyone else triggered by the "all"-tab for buildings? i played so much of this game that i already know where what is. that tab shifted the other tabs 1 to the right and now i keep clicking the wrong tab before clicking correctly every single time
@zioming
@zioming 3 месяца назад
04:00 Is the free war goal from Military Treaty free as in costing 0 Manoeuvrers, or free as in costing 0 Infamy? Also, does it even apply in Diplomatic Plays where you're not a leader of a side of the play and you can't declare war goals to begin with?
@loicgallovine7971
@loicgallovine7971 3 месяца назад
The investment fund in the interventionist system seems to me to have increased a lot, in 1900 I had 2500 production units yet I had the notification that I did not have enough means of production to maintain my investment fund, it is unbelievable it requires so much means to satisfy the needs of 2500 production units in resources, but the game tells me that it is not enough.I suppose that in laissez-faire the investment fund is even higher for the same production, the quantities are too large I think they should reduce the money intended for the investment fund in favor of the state budget
@crown9413
@crown9413 3 месяца назад
I''ve found industry banned + food standardization is cracked. Your investment pool goes nuts due to the aristocrats putting in more and in the long run your whole bloc gets big pop growth due to low food costs -mortality which means more consumers and workers for you.
@xEiweix
@xEiweix 3 месяца назад
The Religious Powerblock doesnt really have to many issues with heathen subjects because its a one time modifier not something u get from each member. Milking African nations for their money as Colonizer is actually a decent strat if u combine it with investing into their plantations and u still remain in the highest bracket if u just keep the influence of ur relgious ig good.
@gabri770
@gabri770 3 месяца назад
Started a new run with the Ottomans, but after 5 years of industrialization i still have the capitalist marginalized… Is it the new ownership changes or just the Ottomans laws ?
@hansnotig2138
@hansnotig2138 3 месяца назад
any thoughts on how to milk india the best way as uk? I tried on multiple runs to enact laissez faire and let the capitalists do the stuff but maybe there a more efficient way?
@liamwarren7590
@liamwarren7590 3 месяца назад
A.I is entaily much more aggressive but really drops off in production of units, US seems to boom but hardly builds any units which is abit strange.
@bakaky0
@bakaky0 3 месяца назад
Finally the video to tell me what the fuck is happening with my games is out!
@pchdch4452
@pchdch4452 3 месяца назад
Rest of the goverment-owned buildings surplus seems to be going to the investment pool, at least judging by tooltip
@DarthAidan
@DarthAidan 2 месяца назад
Don't tell he boys I'm here
@Ladiesman-iw9gc
@Ladiesman-iw9gc 3 месяца назад
idk if its a bug but i found you dont have to have a primary principle. I have a trade league with construction where the primary should go
@LaFonteCheVi
@LaFonteCheVi 3 месяца назад
Advanced research is amazing. I've gotten like 400+% research and tech spread because of it
@DarkSpiryt1
@DarkSpiryt1 3 месяца назад
So seems that new grocery building from power block (60 -> 70 ) +16% bonus should help with grain problems ...
@ValkyrieSirena
@ValkyrieSirena 3 месяца назад
The economic law may be also apply to your foreign investment that is why you have +100from government dividend
@xtomvideo
@xtomvideo 3 месяца назад
Thanks for the overview on the changes, there's a lot to chew off in this mega update. So if building in a foreign country uses that countries construction does the building get added to their construction queue instead of your own? I haven't got their myself yet, decided to start a new game with a small subject country.
@generalistgaming
@generalistgaming 3 месяца назад
It used their construction modifiers because construction efficiency is local to states (I’m pretty sure) but uses your construction
@xEiweix
@xEiweix 3 месяца назад
On another note forcing investment rights in someone is the replacement for open market
@Indignation211
@Indignation211 3 месяца назад
Regarding investment rights principle - i think the real benefit here is that you dont have to keep spending influence maintaining investment rights on a country once theyre in your bloc
@SuperExplosivegames
@SuperExplosivegames 3 месяца назад
Does the religious bloc change a nations religion or a nations religious law?
@connorgaming2313
@connorgaming2313 3 месяца назад
fellow krakow winner in my krakow run i definetly did worse than your run as you have an austrian aubject and triple my gdp so good job
@LaFonteCheVi
@LaFonteCheVi 3 месяца назад
Recruitment being slower is WAD.
@Ann-mj4xn
@Ann-mj4xn 3 месяца назад
I'm not sure exactly how to evaluate this video
@kfoelsch
@kfoelsch 3 месяца назад
Really appreciate this update. Do you think bankrolls are harder to get than before?
@thanatophobia696
@thanatophobia696 3 месяца назад
Care to elaborate how LF is not falling off atm? Is it because of the supposed bug?
@lazykatie42069
@lazykatie42069 3 месяца назад
it's because they got rid of the gdp-dependent investment pool malus
@Geometrys
@Geometrys 3 месяца назад
Turmoil seems to be a lot bigger issue later in the game
@chernweimah9124
@chernweimah9124 3 месяца назад
Would u be able to have a guide on how to exploit migration?
@generalistgaming
@generalistgaming 3 месяца назад
I'm planning on doing one when they fix the bug w/ the Freedom of Movement principle
@Wolfgangersen
@Wolfgangersen 3 месяца назад
When will the hotfix come out?
@axxshadowzz
@axxshadowzz 3 месяца назад
Is it just me or is building leverage on a country hard? It almost seems like its just better to protectorate them or dec for something and add join power bloc wargoal...
@EpicEra25
@EpicEra25 3 месяца назад
Yes it's really hard to to build leverage, playing Spain and i'm struggling to get Portugal in my powerbloc.
@axxshadowzz
@axxshadowzz 3 месяца назад
@@EpicEra25 Ok I'm not crazy I guess. I'm literally playing as Russia and friend as Persia and I can't invite him even though I have all the positive diplo pacts and started investing. ty for sharing
@malachishoffner525
@malachishoffner525 3 месяца назад
Yeah I've found it quite slow. You need to get every unilateral pact you an get. Bankroll, guarantee independence, faction support, etc. Then improve relations and just wait a while for leverage to go over 200. Also, utilize foreign investments to increase their economic dependence on you.
@AWest-ns3dl
@AWest-ns3dl 3 месяца назад
Turtle Island guide?
@Ibm19000
@Ibm19000 3 месяца назад
is this a krakow RUN? OMG maybe its viably to play the nation that is so powerful could be!
@rnd.0m458
@rnd.0m458 3 месяца назад
It was always viable tho. They added an achievement for starting as Krakow, forming PLC and expanding the commonwealth and a decent portion of the player base have it.
@BeefCurtain91
@BeefCurtain91 3 месяца назад
@@rnd.0m458a decent
@Vulcanus3231
@Vulcanus3231 3 месяца назад
Solid video, thx
@Wolfgangersen
@Wolfgangersen 3 месяца назад
Will that affect my save file?
@generalistgaming
@generalistgaming 3 месяца назад
1.7 will brick all 1.6 save files, yes
@ahmetnumanduman8653
@ahmetnumanduman8653 3 месяца назад
Force regime change is not only for subjects. It applies to bloc members as well.
@whitefang20
@whitefang20 3 месяца назад
Thanks general !
@marcurius5749
@marcurius5749 3 месяца назад
Thank you!
@KatzeArtemis
@KatzeArtemis 3 месяца назад
laissez-faire is so bad now actually.. i have subjects with -95% construction efficiency and like half of the private queue is in these terrible provinces for some reason. if i could atleast place decrees there or fix market prices it would be fixable, but grain is extremely expensive, especially when you have chinese puppets.. now im experimenting with just giving those chinese their own markets, so MAAAYBE i can annex them later, or have them help me with my wars or something.. if all puppets have their own markets, theres no point in even getting them to begin with. id earn the benefits only like 40 years later, which is not worth it. it would be better to yoyo-sway for 1 province instead of having them as a subject who does nothing other than pay me 5k tax...wow. thats kinda underwhealming
@testwill23.
@testwill23. 3 месяца назад
I LOVE META!
@rnd.0m458
@rnd.0m458 3 месяца назад
Bro couldn't find a meta if it hit him in the face. Imagine losing to AI Cossacks🥱🥱🥱🥱
@testwill23.
@testwill23. 3 месяца назад
@@rnd.0m458 that's slander
@kolangiet1
@kolangiet1 3 месяца назад
They need to bring back the option to turn the private construction off. I hate when the AI builds buildings that I don't want for my strategy.
@AnglosArentHuman
@AnglosArentHuman 3 месяца назад
Minor disclaimer @ 7:15 "I think if you want to use Market Unification you should probably go Trade League", Trade Leagues cannot use Market Unification at all.
@generalistgaming
@generalistgaming 3 месяца назад
Yeah I meant that for whatever your strategy, if it includes Market Unification for getting a market it might just be better to go Trade League instead.
@DoYouLikeCrabMeToo
@DoYouLikeCrabMeToo 3 месяца назад
I don’t understand how paradox could oversee the cohesion bug and the infrastructure problems from manor houses in Qing, EIC all you’d have to do is just play one game on 1.7 and you’d see it like WTF… I mean at least there’s less bugs this time around
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