Turns out talking about Video Game Remasters is a lot harder than you'd think.... THANK YOU to my Patrons!► / relaxalax TWTTER► / relaxalax TWITCH► / relaxalax RELAXALAX DISCORD► / discord
raffle baffle something similar what Scott The Woz did with definitive editions and reboot videos? Yeah that would been neat, but this was ok actually. Although the title of the video is a bit misleading, it sounded like he was going to analyze what’s a remaster, not fighting against basically a Power Rangers villain about what’s a remaster and a remake.
RoachDoggJR /Raven “Video Game Remasters” I expected him explaining what remasters are compared to remakes and reboots. Not him basically asking us what a remaster is while he’s having a argument with a Power Rangers OC (really didn’t mind that at all just to be clear). And keep in mind I said “a bit” not “completely”.
@@adrieltheanimesmashbros.5133 To be fair it's all a script, he made his points and distinguished the difference between them all. In the form of a skit but he still made his points.
Royale is a complete new game un terms of story cause in the original it got so freaking bad once they introduce Oracle and she solves ALL of the groups problems. Haru doesn't do shit at all might has well don't exist.
They are new games with the same basic gameplay. It's like having a movie with the same script being reproduced by different producers resulting in something that feels familiar and different each time.
Remaster: When an old game is released again with several new additions, and some adjusts to graphics, sound and gameplay. Remake: When an old game is completely rebuilt from the ground up in a new engine. Port: Simply when one game is made available on a different platform. Re-Release: Not seen often, just when a game is made available again be it due to demand or with fixed bugs. More or less patched games. Reboot: When an existing property is given a new game that puts a different spin on its characters, scenario, gameplay etc. to reignite interest in the franchise. How do I know all this? Simple... I'm a Kingdom Hearts fan -__-
Here’s something to think about: Donkey Kong is the first game to introduce Mario, in with means Mario is spin off of Donkey Kong. But from this Mario spin off series spawned the Yoshi series of games, which is a spin off of a Spin off. Also know, that the Persona series, which is one Altus’s most popular series, is a spin off of SMT: If, in which that game is a spin off of Shin Megami Tensei. Edit: Someone mentioned in the reply’s that Banjo-Kazooie is a spin off of Diddy Kong racing, in which Diddy Kong racing is a spin off of Donkey Kong Country, in which Donkey Kong country is a spin off of Donkey Kong, which means Banjo- Kazzooie is the most spin-off game as it’s a spin-off of a spin-off, in which is a spin off Think about that.
I didn't mention that one because there are alot of sub mario series like Super Princess Peach, Captain Toad, Luigi's Mansion, and Paper Mario. I do feel like Luigi's Mansion might have introduced some new aspects to the series, but it mostly just adds more lore and personality to exciting characters, adding some new memorable characters, and a new story of some kind. Donkey Kong, Yoshi, and Wario Ware stand out upon the rest with there own world's and characters
@@aionicthunder The difference is that P3P and P4G didn't change the story so much that they had to get a different ending. From what we've seen from P5R, the ending will probably be very different.
2:41 Wait... It’s Awesome Baby ended with Madden 08 getting an HD remaster... and this guy is the Remaster Master... SCOTT THE WOZ 150 EPISODE VILLAIN CONFIRMED!!!
@Rando not really, everyone forgets that Persona 5 is actually a PS3 game, they just made a PS4 port because they realized nobody was going to by a ps3 game anymore =b
Mario Sunshine definitely needs a remake. I really like Mario Sunshine but I can't deny that Sunshine has so many janky & unpolished gameplay issues that can't be ignored. Honestly I argue Sunshine is the worst of the 3D Mario games on a technical standpoint, performance wise & design wise, & again this is coming from someone who really likes Mario Sunshine. That's the main reason why I would love to see a Sunshine remake, to fix & improve all those gameplay issues it had to become a much more polished game, as well as win back alot of people over who hated Mario Sunshine back then.
I'd prefer Galaxy but I agree. Going from Odyssey's buttery smooth controls, to Sunshine's janky weird controls gave me whiplash. Couldn't even do a wall jump properly.
I'm gonna try to define each of the terms here, hopefully this will provide some clarity. Remake: Built from the ground up. They took the ideas and scenarios of the original game and remade them with modern technology. Can have some new content, but the main focus is building an older game as if it were made for modern hardware. This includes making completely new assets, no use of the original assets. Some examples include: FF7R, RE2R, the Mario & Luigi remakes, Fire Emblem Echoes, and the Pokemon remakes. Remaster: Taking an older game and bringing it to a new console with a few tweaks (the biggest usually being that the game is now HD, or it supports 4K, etc). The game is not changed at all besides maybe some QoL improvements, glitch fixes, etc. The main difference between a remaster and a port (because they are very similar) is that remasters are typically older games while ports are usually newer games. Some examples include: Katamari Damacy Reroll, Wind Waker HD, Twilight Princess HD, Final Fantasy X/X-2 HD, etc. Pretty much anything from a non-HD console being brought to an HD console with no changes is a remaster. Port: Almost the same as a remaster, but from current hardware to other current hardware. The Wii U is very similar to the Switch hardware-wise, so that's why people call the games being brought over "ports", because they're pretty much exactly the same, just on a different console. Every Wii U game coming to Switch is an example of this. However, ports can also be from more to less powerful hardware. Some examples of these types of ports are Xenoblade Chronicles 3D, DKCR3D, Poochy & Yoshi's Wooly World, and DOOM for Switch. These are not remasters because they're technically "compromised" versions. Reboot: Built from the ground up AND not following the same path as the original. This is pretty self explanitory, these are usually just new games. Re-release: This one has some overlap with ports, in that it's a game being released again with new content. These are the same game in the same engine as the original, but with new content. For the most part, these are usually on the same console as the original as well (although there are exceptions), and just exist to add new content, wether that be DLC or something else brand new. Some examples of this are Persona 3 FES, Persona 5 Royal, and any game that is re-released with all the DLC and says "GOTY" edition. All of those are on the same console, but I'd also consider games like Persona 3 Portable and Persona 4 Golden to be rereleases as well, because of the amount of content they add to the base game, even if they're on different consoles (they weren't released far enough apart from their originals to be considered remasters though).
Great video once again, interesting ideas for remasters. I 100% agree with having a remaster for Mario sunshine, in fact I made an entire video about why that needs to be done :)
9:50 I won't lie...seeing Link hunched over in a tiny, Inkling-developed kart, racing down a straight-away in Wario's Gold Mine made my eye twitch uncontrollably. I don't know why..
Okay. Let's sum things up. - A remake is a game re-built from ground zero, same story, new engine, maybe even a brand new art style (Link's Awakening on Switch for example) - A remaster is a game that has been touched up graphically, and also polished, improved and maybe with bonus content thrown into the mix (The Wind Waker HD on Wii U for example) - A re-boot is Sonic 06 - And a re-release is a game that has been BARELY changed under the hood, maybe they tweaked a few things and added bonus content plus all dlc if the original game had any (Mario Kart 8 Deluxe)
I love the Remaster Master. From his introduction to his end and all in between. First the Cat's theme and now this. Why are you so good at things, Alex?
Question: Since Game remasters and remakes are becoming more and more common, what happens when people get nostalgic for the remasters and companies remaster a remaster or remake a remake?
I really wanna see Phantom Hourglass and Spirit Tracks remade for the switch with normal controls. Those games are totally underrated and deserve to be played by more.
*Alax uses both Spongebob BFBB gameplay footage from the original, the upcoming rehydrated and the SpongeBob movie game's death sound at **6:17* Ah, I see you're a man of culture as well!
@@mint437 its just a new campaing, albeit one that borrows a lot from the main one, but a new campaing nonetheless. It could easily be sold as dlc, and then let the player choose either the OG campaing or the Royal Campaing in the "New Game" Menu.
To me, a reMAKE is any version of an old game that was at the very least built from the ground up via a new engine and entirely new models. Crash N Sane and Spyro Reignited are remakes. They have updated music, updated controls, and was built from the ground up. And because Xenoblade Chronicles Definitive is on the XC2 engine with entirely new models and animations and apparently new areas with possible new voice lines via quests, it's a remake. On the other hand, a remaster is using the same engine and making the game look better, even if the remastered graphics look different like AC3 and 4's remasters, they're just more updated rather than built entirely from scratch and still uses the old engine with maybe some minor tweaks.
@@FixTheWi-Fi Ok, that's rude. The games have a pretty good memory with everyone who played them. Hell, if you search up their names,chances are you'll get a let's play.
I think, on a developers perspective, a remaster occurs when they build upon the source code on a new engine. Sometimes the source code is lost, so a remake is made.
There really are serious shades of gray in the whole thing though. I mean, any developer worth their salt is going to build off an existing engine if possible, so originals, sequels, remasters, and remakes may potentially share portions of their codebase. Like, what percentage of code needs to be shared to make a game a port, remaster, or remake? Sequels are obviously new games (or ARE they!?), but I just wanted to bring them up in the context of a shared codebase.
@@RadzPrower The tag remaster, sequel, etc. refers to the purpose of the code. -If they want a continuation of a game with or without the same engine and/or assets, it's a sequel. (like Majora's mask, a direct continuation to OoT, although the perception is that of a new game). -If they want a new experience with/without the same engine/assets from previous games, it's a original game. (MT frameworks was used in a bunch of games like Dead rising or Marvel vs Capcom 3). -Ports are just adaptations of the game to other platforms. -Expantions may be in the form of paid DLC or in the form of a separate game (Street fighter II for example had some editions that added a few mechanics and characters, but it is the same game). -If they want to sell the same experience updated to new technologies and they have the source code, it's a remaster. -The same experience updated, but the source code was lost, makes a remake (because they have to build the game from scratch, even if they have assets reused from the original game reused into other projects). There is no grey zone. Especially in the las two. You either build upon the source code or make the same game without it.
Stuart little tried tonfrag this video down (Saw the title and thought of the dudes who reviewed that game while talking about it straight.) This video was phenomenal props to Cat and the level 43 remaster man. Alax, good stuff.
My phone was underneath my pillow, I was trying to get to sleep for like 20 minutes then randomly your out to starts playing. I don’t get easily scared but that shit was terrifying
From a development stand point it is actually more about how much of the original assets and build you are going to use. If we have to rebuild the whole thing from the ground up we are calling it a remake, if we just have to retroactively make the elements already built in prettier to put it in a way, then it is a remaster. Then there are also other scenarios, like, the game is finished and launched, but there's a ton of content that could have been included if the dev team had more time or more budget and luckily that initial release does really well, maybe before the public interest for that entry fades away we decide to release another version of the game with more stuff added in, something like an "Un-cut" version of the game, that is not a remaster or a remake, is just another updated version of the same project with extra content that was not present in the initial release, then we may call it a lot of things, but internally is most likely going to be categorized as a re-release. Now if we take that same situation and make the initial release happen 5 years before the second version of the game is released, we can take some routes here, like in pokemon, we can decide to remaster what has already been done to grant a better fidelity of the graphics and whatnot, or remake the whole thing from scratch, in these cases is mostly how the marketing team feels like calling it, but we could say it is a remaster with extra cut content, or a remake with extra cut content. It all falls on how much of the original assets we are scrapping and remaking really. Reboots happen when the franchise is set to be completely thrown away up to that point and updated for whatever reason, in this case the original GDD, assets, script, etc... essentially are completely reconsidered and changed to fit whatever new image for the franchise we are looking for, so is way more radical than a remake or a remaster, it fundamentally changes not just one aspect of the original release, but it shakes the very foundation and public image of that franchise. I think marketing teams are at fault for confusing people about these terms, but they are pretty much just what they mean.
The issues with Skyward Sword don’t center on motion controls. They’re fundamental problems with the game’s puzzle design- like the part where you have to skewer fruit on your sword and use it to put out a fire. It’s incredibly specific and doesn’t add anything to the game’s actual depth, it’s just “a thing you do that one time”. They’d need to refactor the puzzles, the plot, and quite probably the visual style if they wanted a remaster or remake to get traction.
9:05 I'm fairly certain that Smash-3ds did not have a different balance than Smash-WiiU. They were the same gameplay wise. Also, Smash Ultimate is a new game. I don't know how that's still a question that needs to be asked.
HOLD IT RIGHT THERE SMAS uses the same code from the NES versions of the games, ported to be compatible with the Super NES' hardware, making it a REMASTER