I was in college when I played WoW and Paying for WoW saved me so much more money than the monthly fee. Had I not been playing WoW, I would have been out with friends bar hopping instead of staying home two nights a week to raid.
You are a person deserving of love. First and foremost you must love yourself. Every day you wake up is the opportunity to start over. Hang in there stranger, all it takes is one day to change your life.
I'm gonna go ahead and say it: it's the whales that have fed and grown the greed. Every company is there for the sole purpose of profit and as much as they can get. It's always weird when someone says, "They only care about money." Exactly! That's why they do it. Employees might care about the craft or the art, but even they're not making games out of the goodness of their heart (though some do, I suppose). Anyway, if people didn't spend large amounts of money on digital goods, then the companies wouldn't do it. If there was backlash and low sales due to greed (like Battlefront 2), then the publishers cut it out. But, again, greed almost always wins because people (consumers) feed it. It's just reality now. There's always going to be people who spend that money and ruin it for those of us who prefer not to pay anything above and beyond the purchase price.
It's been proven that if you have a good product, people will pay for it. If that wasn't the case, then who would buy something like pcs, consoles, cars, or houses? It's am industry, but the product quality isn't to the snuff of the other products. It's a company, yes, but they should offer good investment of our money. Another thing, working in very big business, there is no real way to set kpi, return on investment for anything. It's obituary, reason, data, sales data needs a date, well, you set up a first 30 days, and it bombs, it bombs, but then it booms like Destiny series suddenly it's profitable. Also, these advancements are small and ridiculous to alter an operating model for a chance of
"A company's only priority is profit" - aka the "maximizing shareholder value" mindset - is far from a tautology, and is in fact a very recent idea. Not until the 1970s, when Milton Friedman published a paper to that effect, did the notion that making money is a company's sole purpose begin to enter the public consciousness. It is entirely possible for a _company_ - despite being a soulless entity devoid of morals or empathy - to set its priorities however it sees fit. (Meaning, however its directors/executives agree. Because companies are still _made of_ people.) But since the one thing every capitalist will always agree on is, "money is good", we've allowed that to become a lowest-common-denominator sole focus of corporate effort.
(And, yes, it's true that a company must make money to survive. Companies can't _not care_ about making money. But a company should also have to make a good product to survive. A company should also have to pay its employees fairly and treat them well to survive. A company should also have to be truthful with its customers and engage honestly and fairly with its competitors to survive. The problem is that when any of those other responsibilities are in conflict with the goal of maximum profit, we've been all too willing to give bad companies a pass on ignoring them. "Oh, well, obviously they're only looking to make a buck." No, not obvious!)
Jules beef with Seth is how I feel about Peter Molyneux. How anyone still trusts a single thing he says is beyond my comprehension. Everything hes released passed Fable, has been a dumpster fire, an utter fail, or hes promised something that ended up being broken. And to top it off his lastest game project was an NFT to add a cherry on top of the crap cake.
One of the games that comes to mind about being greedy was Evolve. It was so bad they tried to save it by making it f2p but the damage was already done. Turtlerock hasn't made a good game since the original L4D and that was heavily carried by valve.
I loved Evolve, and was sold on the game by its open beta. But since I never buy games at full price, it sat there on my Steam wishlist from launch until it was shut down, since the publishers preferred squeezing every cent they could out of its tiny player base than ever letting it go on sale.
WB is legendary for turning what should be legitimately entertaining games into bank account extraction devices. Their greed didn't interfere in the gameplay of Shadow of War (thank you, dev team, for leaving in the infinite lootbox exploit), but it was so blatant that it kept plenty of people from wanting to play such an amazing game at all. Then there's Multiversus, where any attempt to have fun is smothered under layers of "You could spend cash instead of the hundreds of hours it would take to earn anything!"
Does anyone remember when video games were just supposed to be played for fun? Before you had to pay x amount of cash for randomly and mostly useless cosmetics or other dlc?
I don't get all the hate NFTs get, I think they're a great investment and will outlast all conventional funding & ownership. Anyway I'm about to go in for my surgery after that horrific brain injury I got from a failed skydive, hope it doesn't cause any changes to my fundamental beliefs.
ironically too much greed can make you poorer, for example imagine you could wish for any amount of money, you wish for all the money in the world and suddenly you are the poorest person on earth...
Tribes of Midgard I feel like this game flew under a lot of radar, or at least it released with a blip compared to when it was coming out, but I bought into the hype of the game based off what Id seen. However, maybe I missed it, but what was not told beforehand, at least to my knowledge, was the heavy handed presence of FOMO in the game. I was under the impression I was going to get a cool, action heavy, viking themed survival game. What I got was a roguelite with an in-game store and a bunch of cosmetics and things to buy. As well as heavy pressure to keep playing the game, and buying skins while they are still available because everything would leave the store at some point. The FOMO felt really strong, and despite my initial hype for the game, I quickly fizzled out. Its been years later and I still never booted the game back up. Idk if it got better or not, but that first impression was very deceiving and depressing.
The sum of this is much of the game industry is influenced by greed. Man, I miss the days when the creation of a game was enough. To be fair, even before the home market surge, the use of quarters was the birthplace of pay-to-play, but as profits rose and eyes grew with them, it's no longer about being okay with title sales alone. Add CEO's and shareholders to the mix who only see "green" and the quality of the product matters even less over the frenzy of finding inventive ways to keep the money rolling in.
Wow I remember Gaia Online. I loved playing it when I was in high-school. It used to nit be so money grabby and there were many ways to earn G coins and premium items were few and far between.
Jet Island is a banger, if you have your vr legs it's zippy spiderman surfing, with the noisy cricket. Massive boss battles, and I mean makes Shadow of the Colossus look like playing with toys kind of massive. Def give a look.
I think the gaming business needs to adapt. The business side need to charge for what the game actually cost them to make. and we need to acknowledge that games have cost $60-$70 for the last 40 years, and that isn’t sustainable for the market. At this moment the price should be higher for really good games.
Not a game per say, but Ubisoft Quart, since the video mentioned NFTs So glad this experiment crashed and burned almost instantly. If it had been successful, the plan would have been to use this to implement NFTs throughout all Ubisoft games going forward.
9:09 But given that you're talking about him in this video, I'm going to go out on a limb and guess that unlike Scrooge McDuck, Seth Fisher does not believe in earning his money fair and square.
I really hope video games don't have ads. Of course EA would do this. I think I'll just play Tales of Phantasia on a different device instead of paying money playing it. I think there is a GBA version.
We all see the greed in the video game industry so it's frustrating when people say that inflation is a bigger problem everywhere else, and not corporate greed/gouging. I don't want to get political so I'll leave it at that but something def needs to be done.
Mobile suit gundam battle operation 2. Drop rates are incredibly low / gold coins cap out usually at 3 a day. A 10 pull cost 30. So you have to complete 10 days of challenges for the gatcha to be worth it / meta is dependent on gatcha rng / worse part is if you spend real money to get more tokens, the values are awkward as hell. 31 tokens for 28$ isn’t worth it. / a third currency / fairly toxic players / nerfs and buffs to units you may or may not own cause meta issues / poor player support, but still gatcha to hell
Eggman you messed up I have forgotten what fgs means I need a reminder at the start of every video doesn't feel right without it. It's like hearing the deep cut without a baby at the end
Hot take. I don’t care about skin costs? As long as the skins don’t give any advantage, I’m more than happy to let whales pay $500 for a gold skin so I can play for free.