And the ammo belt for LMGs actually depleting properly in freaking 2005 instead of ammunition leftover which is something even the likes of Call of Duty still had an issue with until 2017 when they fixed it in WW2
@Claude Speed Nice to meet you again, btw free fire is a game developed by an indie company in Vietnamese named dots 111 studio and then acquired by another company known as garena, thinking it would improved in the hands of a big game developer like garena but NO it got even worse than before thanks to garena, free fire became more and more pay to win, animation was bad despite being reworked many times
@@FerrariF1Seb05Fan agree, that crappy mobile game is popular among indonesian kids, once i played that and i totally regret playing that crap game that has an auto aim and scope crosshair that changes color when aiming towards enemy
@@loichugueny9165 yes at some point of action. but i'm talking about those moments when it's calm and you can walk around talking to people. basically a campaign.
@@Denosauropteryx that's fine, we can respectfully disagree on this. I comment to state my opinions not make enemies, hope you have a great rest of your day
well, if they able to make much more interesting stuff, I believe Vietcong 2 can be same as 1 to be properly or better than 1, of course, it's didn't, it's still a fine old game.
I feel like this channel shows off games I never even seen or heard of before, and the animations of this game is not bad for a 2005 (I'm assuming PS2) game
PC only actually, had too many controls for it to be on console. The studio was also fairly small if I remember right, which would probably be a huge contributing factor to why it never went beyond PC.
@@danteinpuro319 In comparison to games released after 2010, graphics weren't super good for most games until around 2006. The devs that did have good visuals 'n such had their own in-house engine made with features like dynamic lighting and volumetric smoke/fog. Games with the best visuals and being good examples of in-house engines before 2006 in my opinion would have to be Far Cry and DOOM 3.
For me vietcong1 is better than vietcong2 in weapon reload sound. Vietcong 1 weapon sound is more consistent than in VC2. Like in Vietcong 1 you can hear that each weapon material sounds consistent unlike in VC2 where sometime it sound heavy the turns sound clanky. Also some weapon reload sound in vc1 is misplaced in vc2 like Tokarev pistol cocking sound in vc 1 is used in some rifle in vc2 that for vc1 player sounds weird
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1:21 - 1:33 The APS pistol firing sounds like the USP Match from Half-Life 2! i mean, i'm NOT kidding! just hear this... 3:15 - 3:30 -...also, the Sterling sounds like MP7 from HL2!!! did this game uses sounds from Source Engine Games! lmao, asset flips!
I swear the god, I like COD, but Vietcong? I had no problem with it. about call of duty reload animation are better, well, maybe, but otherwise, Call of duty can be still awful on some aspect.
Perhaps, I like COD, I like MOH, I like Brother in arms, and even many other old shooter games I played before, let alone Viet Cong too, if you hate this game, don't watch it but instead run back to watch your stinky modern garbage COD.