This video follows on from my Devil May Cry Commentary which I recommend watching first, link below. There are flashing lights in the opening cutscene which could be a problem for some viewers.
Devil May Cry Commentary: • Devil May Cry Commentary
Patreon: / matthewmatosis
- Sources -
Devil May Cry 2 under new management (Kamiya interview with 1UP about Ōkami, circa 2006):
• Hideki Kamiya on Ōkami...
Ōkami as Clover’s debut original title (I probably should’ve attributed this quote to Kamiya instead of Inaba but Inaba echos the sentiment further in):
web.archive.org/web/2016022008...
Co-op was under consideration:
web.archive.org/web/200609031...
Joe doesn’t look cool (Kamiya interview with 1UP about Ōkami, circa 2006, same as above):
• Hideki Kamiya on Ōkami...
HMD means His Master’s Dance (this can also be seen on a poster during the end credits): web.archive.org/web/201610300...
Mikami’s advice to focus on the good:
web.archive.org/web/2018022514...
Kamen Rider influenced boss design:
web.archive.org/web/202001032...
Slow Mo Fast Walking was added late in development (Kamiya’s Bayonetta commentary Chapter 3, Verse 7):
• Bayonetta Developer Co...
Inaba on difficulty escalation (2016 GDC talk “Action Without Borders”):
• Platinum Games: Action...
Bayonetta at a lower speed (Hidekimatic Play from the PlatinumGames channel):
• BAYONETTA -Normal Hide...
VFX inspiration and Inaba’s ultimatums (Iwata Asks The Wonderful 101, Part 5):
www.nintendo.co.uk/Iwata-Asks...
V-Film placement (Iwata Asks The Wonderful 101, Part 3):
www.nintendo.co.uk/Iwata-Asks...
Inaba discusses Ōkami and Kamiya’s directorial style (Inaba interview with 1UP about Ōkami, circa 2006):
• Atsushi Inaba on Ōkami...
Objection:
web.archive.org/web/201410080...
Dante & Trish:
web.archive.org/web/202001032...
web.archive.org/web/201912081...
2 янв 2020