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11:29 When I said this, it kind of made me realize that zoomers DID actually grow up with the jaggy, 0 AA, low res polygon style of games, it just wasn't on consoles. But basically every DS game that uses 3D looks like a PS1 game, just without the texture warping (for the most part). So maybe that's part of why this visual style is nostalgic to so many people even if they didn't grow up in the 90s. Also, as aside about Spooktober, Moon and the first Dementium game were remade for the 3DS with circle pad pro support. Dementium 2 also got a PC port, but that was made after renegade kid went under (RIP Gregg Hargrove). Basically like Silent Hill/Condemned on a handheld for those unfamiliar.
Yes 3D NDS games 100% have that PS1 look. Higher res textures than N64, but with aliased and unstable image quality. I'm currently playing the DS version of FF4 and it'd be right at home as a PS1 FF game. Contrast this with its PC port which makes it look super clean and I kinda prefer the DS low res look in a way.
@@steel5897 Yeah, I mean I never grew up with an N64 or PSX because I was like 3 by the time the GC and PS2 were out. I grew up playing my DS more than probably any other console though and since getting into retro games I always noticed the visual similarity to the PSX. the DS is 64 bit iirc, but crunching everything onto such a low rez screen without AA made the games look more like PSX games. Just with more polygons and better draw distance/performance.
@@none-ro9dz All of the consoles I had growing up were gifts from relatives because my family was strapped for cash, but we did play with my cousin's hand-me-down SNES and a ton of bootleg plug and plays. Was actually my introduction to retro games, lol.
@@Superteletubbies64 I feel like for the most part these ARE just fan games rather than demakes, because outside of the Dead Space and Luigi's Mansion ones (and MAYBE the ER one if I'm being generous) they dont really try to replicate the same experience on lower end hardware, but are sort of just their own things. They're more just totally different games themed after another franchise. When I hear "demake" I think of stuff like the early versions of Retro City Rampage or the stuff people make for the Pico 8, or even just weird ports to lower end hardware (like 2D genesis Virtua Fighter 2). Bioevil 4 is awesome but it's more metal slug than RE, and the other RE demake is painful. And the creepypasta 3 spooky 5 me game doesn't count.
Because it's a "twist" that's obvious from the minute you start the game. Really give off that early 2010s creepypasta "evil nintendo game" vibe, as do most attempts at "analog horror" in indie games lately.
I love to imagine that this was made by an ignorant Westerner who thought they were so clever thinking "What if AC but on 64??111?!?" , you know, while being seemingly completely unaware of the fact that Doubutsu no Mori was an actual game💀💀
I'd like to see more demakes on this channel. Vinny could react to demakes that are only concept trailers as well, such as the Death Stranding and Tears of the Kingdom ones.
@@epoch151 there was no VHS filter over the Dead Space fan game... you want someone to literally remake it from the ground up for a real PSX, go right ahead.
I'm not sure what you mean; the flashlight was definitely done using (real-time) vertex lighting, which... I am fairly certain I have seen PSX games with flashlights that worked that way. _Silent Hill_ maybe?
now that's just like, asking unity devs, to do a game in pure c (obviously doable, most games where to a point in recent history, specially now with the recent c standard, and on pc you can do memory management stuff like malloc and calloc, floating point math (that wasnt a thing on ps1 hardware, it was integer only, that explains the stiffer animation, and forget your mallocs and callocs) you have full use of the suit, you can do modern opengl on c still wich is awesome, but now Im going on a stupid nerd tangent... All of it being said, that ain't happening chief, too much work for some people.
@@stevethepocket yeah, real time vertex lighting was a thing on the PSX and N64. Famously that's the REAL reason DK64 came with the expansion pack. Not to mention stuff like Doom PSX/Doom 64, so idk what OP is on about.
I think my first run-in with concept of remakes was Gang Garrison 2, a side scrolling shooter version of TF2. It was also my first experience with Cave Story, because Quote is a secret character.
@@sanachanto Original on Switch? I guess I'm trying to give the project its own bit of personality and style, so I ended up going for the scope and world generation of 64 with the graphic style of a switch/PC game.
Lego Star Wars 2 is the shitty DS one, I remember that being a fever dream to play. I have a core memory of it visually corrupting itself (it might have been a cheat) in my dads van at a motorcross track or something in like 2009 lol
oh boy that game is such a mess... You can break so easily just by using free play and exploring parts you where not supposed to, like in the level where Vador kills Kenobi you can fall in a pit and not die and you're just stuck there, i remember glitching myself into falling OOB infinitly in Cloud City with Luke because the collision of the wall side of an elevator was missing, also for some reason Jabba's palace is beyond effed up and you can't collect a minikit therefore rendering 100% impossible. But that's only a part of it. It's an experience, alright.
Thanks for putting the game links in the video description, that's my weekend sorted lol. The Harvest Fest game reminded me of another time Vinny played GameTheoryLoreBait spoopy game, but I can't recall which because the twitch VOD got deleted
I’ve been really waiting for this segment since it got shafted over a month ago and I honestly have to say I’m a little underwhelmed but I hope there’ll be more in another sunday stream, also the fangames part I was more excited for was missing
I'm not sure if that counts as a demake, a bootleg, or both. I played the hacked version that makes it more accurate to the real game though and yeah, it's honestly impressive.
That's because fans decided to patch it to be not-trash,. The pieces were there in the original hack, but it was full of chinglish and glitchy af. Also, it's worth noting that it doesn't use ATB like the OG FF7, its just traditional turn-based like FF1-3 (which I actually prefer).
Those GB studio like games at the beginning really tarnish the reputation for the subgenre. The same way the countless RPG maker games do for say, RPGs or visual novels
Was gonna ask wtf you meant. The GB had more sound channels than the NES because it had to support stereo for headphones, but it's still an 8bit sound chip. And yeah, really it wasn't until the DS that handheld sound chips were anything to write home about. The Game Gear has a pretty good one, but that's because it's basically a master system trimmed into a handheld. The GB/GBC, NGP, Wonderswan, and GBA though... eh.