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Despite appearances and how amazingly cursed fusions can be, Infinite Fusion is not a shitpost and is an entirely full-featured Pokémon game that you can go through start to finish, a more or less faithful recreation of Red/Blue/Green with some extras tacked on and a bunch of later-generation mons. The reason there aren't more mons is because if I understand properly the RPG Maker backbone or whatever running this just can't handle any more combos.
I’m admittedly very jealous of the sheer biological brilliance that is Lickickle. It’s basically taking that gimmick of clam feet looking like tongues and cranking it up to eleven by turning it into some mollusk planet. It tastes the ground, the air, probably its own insides. I want to travel the magical world of Pokémon with a rolly tongue friend.
What we don't know is that this one isn't really a fusion, it is what Lickitungs will look like in only a few million years, when genetic evolution has perfected them to the utmost.
@@DirectorOfChaos9292 you don't really need to know anything about Pokemon to beat a vanilla Pokemon game. But the fan games bank their entire existence to the player knowing very well the mechanics. Pokemon deep down is a very convoluted and complicated set of variables only pros actually take advantage of. The casual player usually has no chance with these fan games.
I'm not a great artist by any means but I made a few sprites for the game. Some of the Pokemon i did the sprites for are still in this and it makes me happy. There are some truly wonderful artists on that discord.
Yeah i also did a couple, some i'm still very proud of like my Moltres/Blaziken one, my Charizard/Nidoking is also pretty solid though there's 3 other variants (mine's B if you decide to look into it). Gyarados/Beedrill is something that i enjoyed making very much. Very nice community, seeing this video pop up made me want to play the game again so i might pick sprite art up again.
My best friend IRL has been working as a spriter for the game for about 2 or so years, and he’s been having a fun time Apparently the game is literally unable to store any more Pokémon in its system with the engine the team is using so that’s why there are several missing. The main dev behind the project wants to incorporate more but doing so would mean switching engines However there is also another Fusion project that is pseudo-related (in that it’s not the same lore but shares many of the same devs) also coming out that does aim to incorporate EVERY Pokémon into it Edit: forgot to mention the name of that second game but it’s Pokémon Amalgam
This particular Pallet Town manages to beat Yharnam from Bloodborne for "Worst First Videogame Town to Live in". Seriously, imagine living there knowing that right outside your house, in the tall grass lives the dreadful Lickickle? Lots and lots of Lickickle...
Super fun fact about this game, it's running in RPG Maker 2003. A lot of Pokemon fan games actually are, thanks to a toolkit for the program that "emulates" FireRed's engine in RPG Maker. Why specifically FireRed? Something about that game specifically made it really easy to decompile and dig through, meaning that the game's source code is completely viewable and thus (relatively) easy to replicate. (Don't quote me on that, my facts might not be 100% correct)
That's super cool. FireRed and LeafGreen were my first pokemon games, maybe games period. It would be cool to dig through the code and see how it all worked. Thanks for sharing!
You're right. I made a personal romhack and wanted to use HeartGold as a base, but the sheer amount of tools that were tailored for FireRed made me go with it instead. A lot of them don't work too well with the other Gen 3 games either.
That is rather interesting, also pretty cool since I feel like Fire Red/Leaf Green hit the perfect in-between for nostalgia and being bearable to look at. I also still really enjoy replaying FR from time to time.
I'm not gonna bother to imagine the amount of absolute grating work the sprite artists had to do for every combination of every pokemon. No wonder this took almost a decade
I followed this game's development 2 years ago and you're giving the devs too much credit. The project gained permission to use the merged sprites from a randomizer website. The custom sprites were made by voluntary discord sprite artists.
ive been spriting for PIF for about 3 years now and it's been a ton of work, but thankfully there's a few hundred people working on art for the game. super crazy seeing that vinny actually played it. but yeah, we're only at about 27,000 of the over 170,000 fusions in game
Not all of them have fusions, but that doesn't take away from how impressive the sprite work is. It's been a huge community undertaking for a while, new sprites get added to the game every so often. Fun fact: The engine being used for this game is RPG Maker 2003.
A lot of these Fusions are just the stock "one Pokemon's face plastered over the other one's body while giving it a recolor" Only some Pokemon have been given preferencial treatment and got custom sprites
@@Lishadra based on what I was able to get on the fusion website trying to combine them, disagree. They're kinda weird but the sheer surreality of the Miltank Dodrio combo and its milk splashing as the third head remain unmatched
Game Freak: We can't have every pokemon in new games anymore, it's too much work. Fans: Okay, we can do that much work, but only if you multiply it by itself.
Restarting was very fair. 4× weakness + a sonic boom spammer as your pidgey/ratatta is CBT manifest. I think some randomizers even have the option to eliminate fixed damage moves because they're just bullshit in the early game. I see the Miltank people had a lot of fun. The Arcyoose one is pretty creative though, I like it.
I like how Vinny chose the starter that was by a landslide both the weakest and least interesting, pre evolved chamander + fletchling both two eventual fire flying types. And not the psudeo legendary with huge power or the fully evolved fire grass type.
Hi Vinny! I'm one of the community artists for the game. Great to see you playing. It would be very easy to import, say, a custom Scoot or Meat sprite for your game
The most amazing set of fusions on here has got to be: Magnemite: 1 Magnemite Magnemite / Magnemite: 2 Magnemites Magneton: 3 Magnemites Magnemite / Magneton: 4 Magnemites Magneton / Magnemite: 5 Magnemites Magneton / Magneton: 6 Magnemites
Then a trainer who sends out the 6 magnemites and as they faint it just reduces the number of them out by 1 each time. That'd be interesting to see in this
I really think you should play this one legit. It’s one of the most impressive Pokemon fangames ever made with how many custom fusion sprites there are, and its being updated every single month. I made a few sprites for the game myself
I started playing this about 15 minutes ago and the delivery Pokemon I received is called "Kingizard" Like how does that happen, I've received some of the VinLuck
I freaking LOVE the Keygen one the generator makes, I am a software pirate and I am not afraid to say that I am (unless the server says discussion of piracy is banned)
Wow, I haven't seen so many udders in a Vinesauce video since Goat Simulator 3... No, but really, I admire all the dedication people are putting into this game, even if there's abominations once in a while
Pikachu fused with Mimikyu is one of the best, since the two possibilities are Pikachu wearing a cute Mimikyu costume or Mimikyu wearing Pikachu's skin.
This is what Pokemon was always missing for me. I never got into Pokemon because I played Jade Cacoon on PS1 first and liked the merging mechanic in that. Also the story was more dramatic, so it felt like a more serious game.
I am not a big fan of Pokémon, but I am very tempted to try this out just to see how wacky my Pokémon team will end up as. Some of these fusions, particularly the ones with custom-made artwork, are pretty funny.