So this showed up on search without the usual thumbnail and I had to take a few more glances at the thumbnail and the uploader to believe it was actually you.
I am reminded of a comedian who had a joke about how a becoming relief that strange noises in your house at night are just a ghost, as hiring a plumber to inspect the noises in the pipes is more expensive.
Decorating your house in a horror game is actually genius because it turns the house into a perceived "safe space", making the horror that occurs there all the more visceral.
Especially with how it doesn't fully allow you to get comfortable despite your best efforts, the house gets creakier, the doors and windows slowly disappear one by one, and the music gets gradually more uncomfortable, keeping the illusion of an opportunity to create a safe space just out of reach before stripping away.
I like that this game does metaphors pretty well. So many games do symbolism in a way that has no surface level, its all symbols - but this game can be taken both as a guy dealing with the trauma of accidentaly killing his family, or getting his cookies laced and suffering from black mold poisoning and tripping balls.
the "get a cat and wake up to hidden turds" part reminded me of how a couple weeks ago my family's cat (who is normally very well-behaved) thought it would be funny to poop on my parents' bed for some reason, and the act of bringing the poop-laden bedding downstairs to the laundry room to deal with it resulted in multiple small cat poop marbles ending up in various places throughout the house
I can't believe how stupid this comment is, I can't decide which flaw to even complain about, maybe at least how it's definitionally misandry. And of course it's from gogogagagugu lmao
@@ShuckleII Men and women are fundamentally wired differently. Going crazy and thinking something inanimate is your baby is more female behavior because of how much empathy and attachment is hardwired for a mother to have for her child. Men are less likely to go to therapy as men are not wired to work out there psychological issues like women do. Males are more capable of resolving issues internally through work and life as they do not have as heavy of a reliance on the social environment and frankly guys come off as whiny when they talk about themselves too much. (which they absolutely do) Yeah there's exceptions, bla bla bla, do whatever works for you.
It's hilarious that Vinny's so used to glitching games that his first instinct upon things becoming uninteractable and every exit from the house disappearing is "hmmm must be a glitch."
a fine addition to the 'the house is alive and it hates you' type horror. really really loved the sound design and the cinematography in the opening sequence was great.
55:50 fun fact about labyrinths: they are commonly understood as complex mazes, but in Christian traditions a labyrinth is often a single, winding path that appears complicated from the outside, but actually has no forks or dead ends. it is meant to be walked as a contemplative exercise, wherein one follows the path to the center, and then follows the same path back out.
@@Przemko27ZThere's a famous one in the Chartres cathedral from the early 13th century, which predates the Catholic-Protestant split... so most Christian traditions can trace back to that I guess
That creepy suspenseful ambience building as you unpack one thing after the other, it conveys such a feeling of something wrong is happening even when you're so focused on unpacking that you don't notice the windows and doors have disappeared. Chefs kiss psychological horror shit honestly.
I thought that every object you unpack makes one of the windows disappear until they're all gone. That would be why the ambiance amps up as you unpack. That being said, I didn't play the game myself.
I am glad this “house horror” is kind of becoming a genre of its own. Always believed Anatomy was possibly one of the best horror games out there in terms of how well it just builds that encroaching feeling of dread, and just keeps piling it on and on.
YES!!! anatomy was a masterpiece, and kitty horrorshow is genuinely one of the most talented writers out there! her work is so fantastic and im so glad that i came across the video with all the tape audios.
About this game, it's noteworthy to say it's a Brazilian game by a single person. If you've played/seen "The Building 71 Incident", that was his first game, this is his second. Actually surprised that Vinny got around to playing this so quickly, I know Sunday chat isn't too kind but I saw a lot of positive comments especially considering this is solo work from a guy who is just starting out.
It's actually really incredible for a single person to do on their second go-around. Also quite different and more polished than a lot of other Brazilian indie games
Wow, as soon as I saw the plate numbers on the truck, this had to be a Brazilian game, or at the very least, a game set in Brazil, thanks a lot for the info o/
The themes and concept are pretty much horror staples, arguably. And as staples, there's going to be a lot of underwhelming or otherwise bad executions. Especially with a theme so hard to actually pull off.
This reminds me of a parable from the Buddhist texts. After losing her only child, Kisa Gotami became desperate and asked if anyone could help her. Her sorrow was so great that many thought she had lost her mind. An old man told her to see the Buddha. The Buddha told her that he could bring the child back to life if she could find white mustard seeds from a family where no one had died. She desperately went from house to house, but to her disappointment, she could not find a house that had not suffered the death of a family member. Finally the realization struck her that there is no house free from mortality. So too here is no household free of mortality. Our only option is to move on.
This game had a really good "The Shining" feel to it. I even feel like they could've leaned harder into the slow suspense and creepy shit to simulate the feeling of going insane and second guessing yourself about everything, but it had some great moments either way.
i like how blatant the metaphor is in this game. i’m not someone who typically pays much attention to that kind of stuff unless someone points it out. also i like that the meaning is pretty unambiguous and obvious without compromising how effective the delivery is. its well written, well paced, and is entirely cohesive. this is just good art.
@@morgantodd3748 most horror isn't if you're over 9 years old lol, and Frankenstein was a very disturbing novel at the time, it's culturally relative. Point is, most all decent horror products over the centuries deal with a piece of human nature that most would consider disturbed/tragic
Gotta say the way this is represented is fairly accurate, I actually had an experience like this in real life and it's the craziest thing ever, it feels like sleep paralysis but it starts in a dream you were aware in. It ended up with me in darkness being choked and it eventually stopped but it scared me half to death when it happened. This gave me vibes of that. My experience came a few months after I lost my grandfather. I don't really have vivid dreams I am aware in either.
The line the character says when looking at the ungrown mold baby about knowing he needs to deal with it, but finds it so hard to even think about he just ignores it instead is so *on point* for some issues people deal with. Say, bottling up one's feelings about a traumatic event, because they can't bear to actually process them. Feels like the game was a good execution of the "the real monster was trauma" because it's a game about trauma that explores the theme through horror metaphor rather than a horror game including themes of trauma to seem deep.
I have never seen a game who’s lighting effects and sounds said “Modern game for pc” and everything else graphically said “Nokia Ngage” and still made cohesive sense.
The wildest thing was our MC being aple to move in/unpack and close on this house in the span of two weeks Also cool to see more Brazilian games featured/getting traction
@vinesauce the cookie you're referring to is just a sugar cookie with 'royal' icing, which is literally just beat egg whites and sugar left to harden on top. Extremely popular Italian cookie and they're the best
The game itself is great but I feel the dialogue is very "tell don't show." The tapes would have been better even as rudimentary cutscenes, and the main character's observations could be trimmed down a lot and be more impactful.
Wow, I actually started to tear up towards the end. I have depression and the black hole of despair that it makes me feel sometimes is what I imagine the POV character was feeling, especially in the bad ending. And like, sometimes you get this burst of energy and optimism to get your life back together, like when he decided to decorate the house and make it a home, but then just as suddenly it goes away and you're left with a horrible pit in your stomach even if everyone else is telling you you'll be okay. Hopefully that made sense if anyone ever reads this comment. Anyway, don't stay in a place with black mold either. That'll fuck with your perception.
I absolutely love how watching one of the newest Vinesauce Vinny videos can give me that same hit of feels/nostalgia as watching him a few years back. It's so nice to be hit with old feels like that especially as depression kicks my ass in the present and I don't feel much of anything.
This game is such a great homage to both Silent Hill and House of Leaves and the specific intersections of psychological horror they achieve, especially HoL with the intense use of the red and blue color palettes (and chroma key blue being the color of the dialogue box). I also like that we're "watching" the videos through the biased eyes of the PC's dialogue the same way HoL readers "watch" The Navidson Record through a biased transcript. So many little nods I could list, but basically I just thought this was super cool. Thanks for playing it Vinny!
Something that bothered me is you find a VHS tape and the game gives you a novel instead and the whole horror is the trauma your character has was very easy to tell. Still a great experience.
I feel like it being easy to tell is arguably part of what makes it effective as a theme. It's not really a plot twist, it's what the game is about. Making it a plot twist tends to make it a bit harder to do the theme justice without giving the twist away. Making it quite clear from the start that that's the point helps explore it better, imo.
I just want to share this observation because, i tougth it was really interesting. In the game, the leakage that the protagonist finds on the basement makes him feel annoyed, since well, he just woke up from a nap, but as the game goes, the leak gets worse and worse, suddenly changing into a puddle of a unknown chemical that makes the protagonist sick, lightheaded and nauseous. But has the game starts to take a twist, the puddle that turns out to be a slime suddenly starts taking from of a unknown mutated thing that makes noises of a crying baby, this is accompanied by the vision his wife Jessica, which Jessica treats this slime as his baby Laura (Which is not obviously). Then later Jessica tried to convice the protagonist to join her to she and him can feed the slime, which in this case, he doesn't, and then later Jessica get eaten by the slime. I know many people can interpretate this in many ways since its a metaphor, but for me, i see the slime as something that the protagonist has been living for a while and starts to catch up to him and wants to fix it, and the reason it catched up to him is when the puddle starts to mutate and get bigger and bigger and way repulsing and horrid meaning that the gulit that he has been living has been affecting him for such a grand amount, that he cannot deny that there is a problem that needs to have a decision to be solved, that is, on this situation, on joining Jessica or not, which means that if you join her, you are just giving up on newer opportunities and sink into your problems until you cannot get out of them and finally drown on them, and if you dont, you are recognizing your problem as a part of your identity and finally fix it, grating you the power of getting out of the labyrinth and be free (As said in the ending of the videogame). Maybe other more meaning inside of the game, but thats the one for me.
Family trauma and grief are great ingredients to in horror. I don't think it's overused because writing the sort of horror story that balances complex relationships , sadness and growth along with said horror is hard mode writing
I would second this and add that those narratives change depending on who's telling them. Loss is something we all deal with so it can be a good subject if executed creatively
Most horror games go the actually overused "It was me who murdered them! I am the monster!" route, in a blatant and unsubtle, exaggerated way. In this one, the man is simply struggling with perceived guilt while his family is realistically supportive.
yeah I don't see how its overused when the majority of games these days still either go the hackneyed "protagonist is actually a murderer" or "everything actually was just a haunting or some other generic paranormal phenomenon" route, especially American-made horror games, not to mention (as Vinny mentions) the reliance on jumpscares. Maybe it's my age, but real life trauma is far more relatable to me than spoopy ghosts or tall-faceless-monster-that's-totally-not-a-slenderman-ripoff.
@@vanessaashford9203 Nah, that's not an age thing. And while there is nothing wrong with option B of monsters just being paranormal, I saw a saturation point of option A a few years ago - when a youtuber I used to watch started laughing about and mocking a game for being *another* high budget "I, the family dad whose family mysteriously died, turned out to have been the murderer all along" game. If I remember right, he started outright laughing about it because of how often he played the exact same story beat at that point - and that was years ago.
Honestly, the parts of this stream where he reads the dialog/text makes me realize how calming of a speaking voice buuti has. Mild and monotonous, but not in a bad way. I would pay actual money for an audiobook with him as the narrator.
You know, after he mistakenly referred to the beginning piano melody as "minecraftian music", Vinny made the sarastic statement that "because Minecraft invented piano music". While I know he was joking, he really wasnt wrong, I immediately got hit with nostalgia for my old cube-based homes away from home (all of them, I made hundreds, but there were like 6 that stand out in my memories). Hear that Vin? You weren't the only one thinking Minecraft, dont feel bad. Sincerely, Chat Member
Vinny would not join his mold baby and wife because Vinny does not know and understand true love and what it means to be a family. If you need proof, well, rewatch the vod to see it all.
Hello Vinny, Italian fellow here. I think the biscuits that are you talking about are called Biscotti Catalani. Probably is a stretch, but maybe you are even referring to Canestrello, the ones that are usually covered in powered sugar.
Anyone else get Giygas from Earthbound vibes from the Tape Man? Something about the descriptions, especially in the 4th VHS tape remind of how Giygas feels.
guys im pretty sure there was a movie like this game there was a house and a family moved in, after a while they see strange dreams and protagonist found a tape... WHAT WAS THE NAME OF THIS HORROR MOVIE I WANT TO WATCH AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!.